mirror of
https://github.com/cocos/cocos-engine.git
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65 lines
2.4 KiB
C++
65 lines
2.4 KiB
C++
/****************************************************************************
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Copyright (c) 2022 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <iostream>
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#include "bindings/event/EventDispatcher.h"
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struct SDL_Window;
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class OSEvent;
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union SDL_Event;
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struct SDL_WindowEvent;
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namespace cc {
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class IEventDispatch;
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class SDLHelper {
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public:
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SDLHelper(IEventDispatch* delegate);
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~SDLHelper();
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int init();
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void swapWindow();
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bool createWindow(const char* title,
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int w, int h, int flags);
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bool createWindow(const char* title,
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int x, int y, int w,
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int h, int flags);
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void pollEvent(bool* quit);
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uintptr_t getWindowHandler() const;
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#if (CC_PLATFORM == CC_PLATFORM_LINUX)
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uintptr_t getDisplay() const;
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#endif
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void setCursorEnabled(bool value);
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private:
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void dispatchSDLEvent(const SDL_Event& sdlEvent, bool* quit);
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void dispatchWindowEvent(const SDL_WindowEvent& wevent);
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bool _isWindowCreated{false};
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IEventDispatch* _delegate{nullptr};
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struct SDL_Window* _handle{nullptr};
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};
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} // namespace cc
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