Files
cocos-engine/native/cocos/platform/SDLHelper.h
2022-03-29 16:39:26 +08:00

65 lines
2.4 KiB
C++

/****************************************************************************
Copyright (c) 2022 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include <iostream>
#include "bindings/event/EventDispatcher.h"
struct SDL_Window;
class OSEvent;
union SDL_Event;
struct SDL_WindowEvent;
namespace cc {
class IEventDispatch;
class SDLHelper {
public:
SDLHelper(IEventDispatch* delegate);
~SDLHelper();
int init();
void swapWindow();
bool createWindow(const char* title,
int w, int h, int flags);
bool createWindow(const char* title,
int x, int y, int w,
int h, int flags);
void pollEvent(bool* quit);
uintptr_t getWindowHandler() const;
#if (CC_PLATFORM == CC_PLATFORM_LINUX)
uintptr_t getDisplay() const;
#endif
void setCursorEnabled(bool value);
private:
void dispatchSDLEvent(const SDL_Event& sdlEvent, bool* quit);
void dispatchWindowEvent(const SDL_WindowEvent& wevent);
bool _isWindowCreated{false};
IEventDispatch* _delegate{nullptr};
struct SDL_Window* _handle{nullptr};
};
} // namespace cc