Files
cocos-engine/native/cocos/network/SocketIO.h

256 lines
8.6 KiB
C++

/****************************************************************************
Copyright (c) 2015 Chris Hannon http://www.channon.us
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2022 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include <functional>
#include <string>
#include <unordered_map>
#include "base/Macros.h"
#include "base/Map.h"
/**
* @addtogroup network
* @{
*/
namespace cc {
namespace network {
//forward declarations
class SIOClientImpl;
class SIOClient;
/**
* Singleton and wrapper class to provide static creation method as well as registry of all sockets.
*
* @lua NA
*/
class CC_DLL SocketIO {
public:
/**
* Get instance of SocketIO.
*
* @return SocketIO* the instance of SocketIO.
*/
static SocketIO *getInstance();
static void destroyInstance();
/**
* The delegate class to process socket.io events.
* @lua NA
*/
class SIODelegate {
public:
/** Destructor of SIODelegate. */
virtual ~SIODelegate() = default;
/**
* This is kept for backwards compatibility, connect is now fired as a socket.io event "connect"
*
* This function would be called when the related SIOClient object receive messages that mean it have connected to endpoint successfully.
*
* @param client the connected SIOClient object.
*/
virtual void onConnect(SIOClient * /*client*/) { CC_LOG_DEBUG("SIODelegate onConnect fired"); };
/**
* This is kept for backwards compatibility, message is now fired as a socket.io event "message"
*
* This function would be called when the related SIOClient object receive message or json message.
*
* @param client the connected SIOClient object.
* @param data the message,it could be json message
*/
virtual void onMessage(SIOClient * /*client*/, const std::string &data) { CC_LOG_DEBUG("SIODelegate onMessage fired with data: %s", data.c_str()); };
/**
* Pure virtual callback function, this function should be overridden by the subclass.
*
* This function would be called when the related SIOClient object disconnect or receive disconnect signal.
*
* @param client the connected SIOClient object.
*/
virtual void onClose(SIOClient *client) = 0;
/**
* Pure virtual callback function, this function should be overridden by the subclass.
*
* This function would be called when the related SIOClient object receive error signal or didn't connect the endpoint but do some network operation, eg.,send and emit,etc.
*
* @param client the connected SIOClient object.
* @param data the error message
*/
virtual void onError(SIOClient *client, const std::string &data) = 0;
/**
* Fire event to script when the related SIOClient object receive the fire event signal.
*
* @param client the connected SIOClient object.
* @param eventName the event's name.
* @param data the event's data information.
*/
virtual void fireEventToScript(SIOClient * /*client*/, const std::string &eventName, const std::string &data) { CC_LOG_DEBUG("SIODelegate event '%s' fired with data: %s", eventName.c_str(), data.c_str()); };
};
/**
* Static client creation method, similar to socketio.connect(uri) in JS.
* @param uri the URI of the socket.io server.
* @param delegate the delegate which want to receive events from the socket.io client.
* @return SIOClient* an initialized SIOClient if connected successfully, otherwise nullptr.
*/
static SIOClient *connect(const std::string &uri, SIODelegate &delegate);
/**
* Static client creation method, similar to socketio.connect(uri) in JS.
* @param uri the URI of the socket.io server.
* @param delegate the delegate which want to receive events from the socket.io client.
* @param caFilePath The ca file path for wss connection
* @return SIOClient* an initialized SIOClient if connected successfully, otherwise nullptr.
*/
static SIOClient *connect(const std::string &uri, SIODelegate &delegate, const std::string &caFilePath);
private:
SocketIO();
virtual ~SocketIO();
static SocketIO *inst;
cc::Map<std::string, SIOClientImpl *> _sockets;
SIOClientImpl *getSocket(const std::string &uri);
void addSocket(const std::string &uri, SIOClientImpl *socket);
void removeSocket(const std::string &uri);
friend class SIOClientImpl;
CC_DISABLE_COPY_SEMANTICS(SocketIO)
CC_DISABLE_MOVE_SEMANTICS(SocketIO)
};
//c++11 style callbacks entities will be created using CC_CALLBACK (which uses std::bind)
using SIOEvent = std::function<void(SIOClient *, const std::string &)>;
//c++11 map to callbacks
using EventRegistry = std::unordered_map<std::string, SIOEvent>;
/**
* A single connection to a socket.io endpoint.
*
* @lua NA
*/
class CC_DLL SIOClient
: public cc::Ref {
private:
friend class SocketIO; // Only SocketIO class could contruct a SIOClient instance.
std::string _path, _tag;
bool _connected;
SIOClientImpl *_socket;
SocketIO::SIODelegate *_delegate;
EventRegistry _eventRegistry;
uint32_t _instanceId;
void fireEvent(const std::string &eventName, const std::string &data);
void onOpen();
void onConnect();
void socketClosed();
friend class SIOClientImpl;
/**
* Constructor of SIOClient class.
*
* @param host the string that represent the host address.
* @param port the int value represent the port number.
* @param path the string that represent endpoint.
* @param impl the SIOClientImpl object.
* @param delegate the SIODelegate object.
*/
SIOClient(std::string path, SIOClientImpl *impl, SocketIO::SIODelegate &delegate);
/**
* Destructor of SIOClient class.
*/
~SIOClient() override;
public:
/**
* Get the delegate for the client
* @return the delegate object for the client
*/
SocketIO::SIODelegate *getDelegate() { return _delegate; };
/**
* Disconnect from the endpoint, onClose will be called for the delegate when complete
*/
void disconnect();
/**
* Send a message to the socket.io server.
*
* @param s message.
*/
void send(const std::string &s);
/**
* Emit the eventname and the args to the endpoint that _path point to.
* @param eventname
* @param args
*/
void emit(const std::string &eventname, const std::string &args);
/**
* Used to register a socket.io event callback.
* Event argument should be passed using CC_CALLBACK2(&Base::function, this).
* @param eventName the name of event.
* @param e the callback function.
*/
void on(const std::string &eventName, SIOEvent e);
/**
* Set tag of SIOClient.
* The tag is used to distinguish the various SIOClient objects.
* @param tag string object.
*/
void setTag(const char *tag);
/**
* Get tag of SIOClient.
* @return const char* the pointer point to the _tag.
*/
const char *getTag() {
return _tag.c_str();
}
/**
* Gets instance id
*/
uint32_t getInstanceId() const;
};
} // namespace network
} // namespace cc
// end group
/// @}