mirror of
https://github.com/cocos/cocos-engine.git
synced 2026-09-07 00:02:53 +08:00
* Distribute touch events independently * remove touch event cast * Fix the error of clang-tidy Co-authored-by: qiuguohua <862332094@qq.com>
134 lines
4.2 KiB
C++
134 lines
4.2 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2017-2022 Xiamen Yaji Software Co., Ltd.
|
|
|
|
http://www.cocos.com
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated engine source code (the "Software"), a limited,
|
|
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
|
|
to use Cocos Creator solely to develop games on your target platforms. You shall
|
|
not use Cocos Creator software for developing other software or tools that's
|
|
used for developing games. You are not granted to publish, distribute,
|
|
sublicense, and/or sell copies of Cocos Creator.
|
|
|
|
The software or tools in this License Agreement are licensed, not sold.
|
|
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include "base/TypeDef.h"
|
|
#include "math/Vec2.h"
|
|
|
|
#include "bindings/event/EventDispatcher.h"
|
|
#include "engine/BaseEngine.h"
|
|
|
|
#include <map>
|
|
#include <memory>
|
|
|
|
namespace cc {
|
|
|
|
#define NANOSECONDS_PER_SECOND 1000000000
|
|
#define NANOSECONDS_60FPS 16666667L
|
|
|
|
class CC_DLL Engine : public BaseEngine {
|
|
public:
|
|
/**
|
|
@brief Constructor of Engine.
|
|
*/
|
|
Engine();
|
|
/**
|
|
@brief Constructor of Engine.
|
|
*/
|
|
~Engine() override;
|
|
/**
|
|
@brief Implement initialization engine.
|
|
*/
|
|
int32_t init() override;
|
|
/**
|
|
@brief Implement the main logic of the running engine.
|
|
*/
|
|
int32_t run() override;
|
|
/**
|
|
@brief Implement pause engine running.
|
|
*/
|
|
void pause() override;
|
|
/**
|
|
@brief Implement resume engine running.
|
|
*/
|
|
void resume() override;
|
|
/**
|
|
@brief Implement restart engine running.
|
|
*/
|
|
int restart() override;
|
|
/**
|
|
@brief Implement close engine running.
|
|
*/
|
|
void close() override;
|
|
/**
|
|
* @brief Sets the preferred frame rate for main loop callback.
|
|
* @param fps The preferred frame rate for main loop callback.
|
|
*/
|
|
void setPreferredFramesPerSecond(int fps) override;
|
|
/**
|
|
@brief Gets the total number of frames in the main loop.
|
|
*/
|
|
uint getTotalFrames() const override;
|
|
/**
|
|
@brief Add Event Listening.
|
|
@param evtype:event type.
|
|
@param cb:event callback.
|
|
*/
|
|
void addEventCallback(OSEventType evtype, const EventCb& cb) override;
|
|
/**
|
|
@brief Remove Event Listening.
|
|
@param evtype:event type.
|
|
*/
|
|
void removeEventCallback(OSEventType evtype) override;
|
|
/**
|
|
@brief Event handling callback.
|
|
@param ev:Abstract event.
|
|
@return whether it's been handled.
|
|
*/
|
|
bool handleEvent(const OSEvent& ev);
|
|
/**
|
|
@brief Touch event handling callback.
|
|
@param ev:Touch event.
|
|
@return whether it's been handled.
|
|
*/
|
|
bool handleTouchEvent(const TouchEvent& ev);
|
|
/**
|
|
@brief Get engine scheduler.
|
|
*/
|
|
SchedulerPtr getScheduler() const override;
|
|
|
|
private:
|
|
void tick();
|
|
bool dispatchWindowEvent(const WindowEvent& ev);
|
|
bool dispatchDeviceEvent(const DeviceEvent& ev);
|
|
bool dispatchEventToApp(OSEventType type, const OSEvent& ev);
|
|
int32_t restartVM();
|
|
|
|
bool _close{false};
|
|
bool _pause{false};
|
|
bool _resune{false};
|
|
std::shared_ptr<Scheduler> _scheduler{nullptr};
|
|
int64_t _prefererredNanosecondsPerFrame{NANOSECONDS_60FPS};
|
|
uint _totalFrames{0};
|
|
cc::Vec2 _viewLogicalSize{0, 0};
|
|
bool _needRestart{false};
|
|
|
|
std::map<OSEventType, EventCb> _eventCallbacks;
|
|
CC_DISABLE_COPY_AND_MOVE_SEMANTICS(Engine);
|
|
};
|
|
|
|
} // namespace cc
|