mirror of
https://github.com/cocos/cocos-engine.git
synced 2026-09-07 08:09:13 +08:00
171 lines
5.0 KiB
C++
171 lines
5.0 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2020-2022 Xiamen Yaji Software Co., Ltd.
|
|
|
|
http://www.cocos.com
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated engine source code (the "Software"), a limited,
|
|
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
|
|
to use Cocos Creator solely to develop games on your target platforms. You shall
|
|
not use Cocos Creator software for developing other software or tools that's
|
|
used for developing games. You are not granted to publish, distribute,
|
|
sublicense, and/or sell copies of Cocos Creator.
|
|
|
|
The software or tools in this License Agreement are licensed, not sold.
|
|
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "middleware-adapter.h"
|
|
#include "base/Macros.h"
|
|
|
|
MIDDLEWARE_BEGIN
|
|
|
|
const Color4F Color4F::WHITE(1.0f, 1.0f, 1.0f, 1.0f);
|
|
const Color4B Color4B::WHITE(255, 255, 255, 255);
|
|
|
|
Color4F::Color4F(float _r, float _g, float _b, float _a)
|
|
: r(_r), g(_g), b(_b), a(_a) {}
|
|
Color4F::Color4F() {}
|
|
|
|
Color4F &Color4F::operator=(const Color4B &right) {
|
|
r = right.r / 255.0f;
|
|
g = right.g / 255.0f;
|
|
b = right.b / 255.0f;
|
|
a = right.a / 255.0f;
|
|
return *this;
|
|
}
|
|
|
|
Color4B::Color4B() {}
|
|
Color4B::Color4B(uint32_t _r, uint32_t _g, uint32_t _b, uint32_t _a)
|
|
: r(_r), g(_g), b(_b), a(_a) {}
|
|
|
|
Color4B &Color4B::operator=(const Color4B &right) {
|
|
r = right.r;
|
|
g = right.g;
|
|
b = right.b;
|
|
a = right.a;
|
|
return *this;
|
|
}
|
|
|
|
bool Color4B::operator==(const Color4B &right) const {
|
|
return (r == right.r && g == right.g && b == right.b && a == right.a);
|
|
}
|
|
|
|
bool Color4B::operator!=(const Color4B &right) const {
|
|
return (r != right.r || g != right.g || b != right.b || a != right.a);
|
|
}
|
|
|
|
bool Color4F::operator==(const Color4F &right) const {
|
|
return (r == right.r && g == right.g && b == right.b && a == right.a);
|
|
}
|
|
|
|
bool Color4F::operator!=(const Color4F &right) const {
|
|
return (r != right.r || g != right.g || b != right.b || a != right.a);
|
|
}
|
|
|
|
Texture2D::Texture2D() {
|
|
}
|
|
|
|
Texture2D::~Texture2D() {
|
|
_texParamCallback = nullptr;
|
|
}
|
|
|
|
int Texture2D::getPixelsWide() const {
|
|
return _pixelsWide;
|
|
}
|
|
|
|
int Texture2D::getPixelsHigh() const {
|
|
return _pixelsHigh;
|
|
}
|
|
|
|
void Texture2D::setPixelsWide(int wide) {
|
|
this->_pixelsWide = wide;
|
|
}
|
|
|
|
void Texture2D::setPixelsHigh(int high) {
|
|
this->_pixelsHigh = high;
|
|
}
|
|
|
|
int Texture2D::getRealTextureIndex() const {
|
|
return this->_realTextureIndex;
|
|
}
|
|
|
|
void Texture2D::setRealTextureIndex(int textureIndex) {
|
|
this->_realTextureIndex = textureIndex;
|
|
}
|
|
|
|
void Texture2D::setTexParamCallback(const texParamCallback &callback) {
|
|
this->_texParamCallback = callback;
|
|
}
|
|
|
|
void Texture2D::setTexParameters(const TexParams &texParams) {
|
|
if (_texParamCallback) {
|
|
_texParamCallback(this->_realTextureIndex, texParams.minFilter, texParams.magFilter, texParams.wrapS, texParams.wrapT);
|
|
}
|
|
}
|
|
|
|
SpriteFrame *SpriteFrame::createWithTexture(Texture2D *texture, const cc::Rect &rect) {
|
|
SpriteFrame *spriteFrame = new (std::nothrow) SpriteFrame();
|
|
spriteFrame->initWithTexture(texture, rect);
|
|
spriteFrame->autorelease();
|
|
|
|
return spriteFrame;
|
|
}
|
|
|
|
SpriteFrame *SpriteFrame::createWithTexture(Texture2D *texture, const cc::Rect &rect, bool rotated, const cc::Vec2 &offset, const cc::Size &originalSize) {
|
|
SpriteFrame *spriteFrame = new (std::nothrow) SpriteFrame();
|
|
spriteFrame->initWithTexture(texture, rect, rotated, offset, originalSize);
|
|
spriteFrame->autorelease();
|
|
|
|
return spriteFrame;
|
|
}
|
|
|
|
bool SpriteFrame::initWithTexture(Texture2D *texture, const cc::Rect &rect) {
|
|
return initWithTexture(texture, rect, false, cc::Vec2::ZERO, rect.size);
|
|
}
|
|
|
|
bool SpriteFrame::initWithTexture(Texture2D *texture, const cc::Rect &rect, bool rotated, const cc::Vec2 &offset, const cc::Size &originalSize) {
|
|
_texture = texture;
|
|
|
|
if (texture) {
|
|
texture->retain();
|
|
}
|
|
|
|
_rectInPixels = rect;
|
|
_offsetInPixels = offset;
|
|
_originalSizeInPixels = originalSize;
|
|
_rotated = rotated;
|
|
_anchorPoint = cc::Vec2(NAN, NAN);
|
|
|
|
return true;
|
|
}
|
|
|
|
SpriteFrame::SpriteFrame() {
|
|
}
|
|
|
|
SpriteFrame::~SpriteFrame() {
|
|
CC_SAFE_RELEASE(_texture);
|
|
}
|
|
|
|
void SpriteFrame::setTexture(Texture2D *texture) {
|
|
if (_texture != texture) {
|
|
CC_SAFE_RELEASE(_texture);
|
|
CC_SAFE_RETAIN(texture);
|
|
_texture = texture;
|
|
}
|
|
}
|
|
|
|
Texture2D *SpriteFrame::getTexture() {
|
|
return _texture;
|
|
}
|
|
|
|
MIDDLEWARE_END
|