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cocos-engine/native/cocos/base/Ref.h
2022-01-24 17:23:03 +08:00

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/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2022 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "base/Config.h"
#include "base/Macros.h"
#define CC_REF_LEAK_DETECTION 0
namespace cc {
class Ref;
/**
* Interface that defines how to clone an Ref.
*/
class CC_DLL Clonable {
public:
/** Returns a copy of the Ref. */
virtual Clonable *clone() const = 0;
virtual ~Clonable() = default;
};
/**
* Ref is used for reference count management. If a class inherits from Ref,
* then it is easy to be shared in different places.
*/
class CC_DLL Ref {
public:
/**
* Retains the ownership.
*
* This increases the Ref's reference count.
*
* @see release, autorelease
*/
void retain();
/**
* Releases the ownership immediately.
*
* This decrements the Ref's reference count.
*
* If the reference count reaches 0 after the decrement, this Ref is
* destructed.
*
* @see retain, autorelease
*/
void release();
/**
* Releases the ownership sometime soon automatically.
*
* This decrements the Ref's reference count at the end of current
* autorelease pool block.
*
* If the reference count reaches 0 after the decrement, this Ref is
* destructed.
*
* @returns The Ref itself.
*
* @see AutoreleasePool, retain, release
*/
Ref *autorelease();
/**
* Returns the Ref's current reference count.
*
* @returns The Ref's reference count.
*/
unsigned int getReferenceCount() const;
protected:
/**
* Constructor
*
* The Ref's reference count is 1 after construction.
*/
Ref();
virtual ~Ref();
protected:
/// count of references
unsigned int _referenceCount;
friend class AutoreleasePool;
// Memory leak diagnostic data (only included when CC_REF_LEAK_DETECTION is defined and its value isn't zero)
#if CC_REF_LEAK_DETECTION
public:
static void printLeaks();
#endif
};
} // namespace cc