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75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
/****************************************************************************
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Copyright (c) 2019-2022 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/Macros.h"
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// STD includes
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#include <cassert>
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#include <cfloat>
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#include <cmath>
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#include <cstdio>
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#include <cstdlib>
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#include <ctime>
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#include <cwchar>
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#include <limits>
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// STL includes
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#include <algorithm>
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#include <array>
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#include <atomic>
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#include <cstdint>
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#include <deque>
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#include <exception>
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#include <functional>
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#include <list>
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#include <map>
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#include <mutex>
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#include <queue>
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#include <set>
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#include <string>
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#include <thread>
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#include <unordered_map>
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#include <vector>
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#include "base/CachedArray.h"
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#include "base/Log.h"
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#include "base/Object.h"
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#include "base/StringUtil.h"
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#include "base/TypeDef.h"
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#include "base/memory/Memory.h"
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#include "math/Math.h"
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#define CC_JOB_SYSTEM_TASKFLOW 1
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#define CC_JOB_SYSTEM_TBB 2
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#if USE_JOB_SYSTEM_TBB
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#define CC_JOB_SYSTEM CC_JOB_SYSTEM_TBB
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#elif USE_JOB_SYSTEM_TASKFLOW
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#define CC_JOB_SYSTEM CC_JOB_SYSTEM_TASKFLOW
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#endif
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