Files
cocos-engine/native/cocos/base/Config.h
2022-01-24 17:18:47 +08:00

118 lines
3.7 KiB
C

/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2022 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
// disable module if you didn't need it, this will reduce package size
#ifndef USE_VIDEO
#define USE_VIDEO 1
#endif
#ifndef USE_WEBVIEW
#define USE_WEBVIEW 1
#endif
#ifndef USE_AUDIO
#define USE_AUDIO 1
#endif
#ifndef USE_SOCKET
#define USE_SOCKET 1
#endif
#ifndef USE_WEBSOCKET_SERVER
#define USE_WEBSOCKET_SERVER 0
#endif
/** @def CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL_TMX
* If enabled, the texture coordinates will be calculated by using this formula:
* - texCoord.left = (rect.origin.x*2+1) / (texture.wide*2);
* - texCoord.right = texCoord.left + (rect.size.width*2-2)/(texture.wide*2);
* The same for bottom and top.
* This formula prevents artifacts by using 99% of the texture.
* The "correct" way to prevent artifacts is by using the spritesheet-artifact-fixer.py or a similar tool.
* Affected nodes:
* - TMXLayer
* To enabled set it to 1. Enabled by default.
* @since Cocos Creator v1.7
*/
#ifndef CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL_TMX
#define CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL_TMX 1
#endif
/** Support PNG or not. If your application don't use png format picture, you can undefine this macro to save package size.
*/
#ifndef CC_USE_PNG
#define CC_USE_PNG 1
#endif // CC_USE_PNG
/** Support JPEG or not. If your application don't use jpeg format picture, you can undefine this macro to save package size.
*/
#ifndef CC_USE_JPEG
#define CC_USE_JPEG 1
#endif // CC_USE_JPEG
/** Support webp or not. If your application don't use webp format picture, you can undefine this macro to save package size.
*/
#ifndef CC_USE_WEBP
#define CC_USE_WEBP 1
#endif // CC_USE_WEBP
/** Support EditBox
*/
#ifndef CC_USE_EDITBOX
#define CC_USE_EDITBOX 1
#endif
#ifndef CC_FILEUTILS_APPLE_ENABLE_OBJC
#define CC_FILEUTILS_APPLE_ENABLE_OBJC 1
#endif
/** @def CC_ENABLE_PREMULTIPLIED_ALPHA
* If enabled, all textures will be preprocessed to multiply its rgb components
* by its alpha component.
*/
#ifndef CC_ENABLE_PREMULTIPLIED_ALPHA
#define CC_ENABLE_PREMULTIPLIED_ALPHA 1
#endif
#ifndef CC_ENABLE_CACHE_JSB_FUNC_RESULT
#define CC_ENABLE_CACHE_JSB_FUNC_RESULT 1
#endif
#ifndef USE_MEMORY_LEAK_DETECTOR
#define USE_MEMORY_LEAK_DETECTOR 0
#endif