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58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
/****************************************************************************
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Copyright (c) 2020-2022 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <memory>
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#include "Macros.h"
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namespace cc {
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template <typename Actor>
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class CC_DLL Agent : public Actor {
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public:
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Agent() noexcept = delete;
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explicit Agent(Actor *const actor) noexcept
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: Actor(), _actor(actor) {}
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~Agent() override = default;
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Agent(Agent const &) = delete;
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Agent(Agent &&) = delete;
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Agent &operator=(Agent const &) = delete;
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Agent &operator=(Agent &&) = delete;
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inline Actor *getActor() const noexcept { return _actor; }
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protected:
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Actor *_actor{nullptr};
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};
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} // namespace cc
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