mirror of
https://github.com/cocos/cocos-engine.git
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58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2022 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CocosApplication.h"
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#include <string>
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namespace cc {
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class BaseGame : public CocosApplication {
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public:
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struct DebuggerInfo {
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bool enabled{true};
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int32_t port{6086};
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std::string address{"0.0.0.0"};
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bool pauseOnStart{false};
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};
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struct WindowInfo {
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std::string title;
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int32_t x{-1};
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int32_t y{-1};
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int32_t width{-1};
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int32_t height{-1};
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int32_t flags{-1};
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};
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BaseGame() = default;
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int init() override;
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protected:
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std::string _xxteaKey;
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DebuggerInfo _debuggerInfo;
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WindowInfo _windowInfo;
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std::once_flag _windowCreateFlag;
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};
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} // namespace cc
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