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* Robust updateOpacity in batcher & cleanup code * Support Batcher2D commitIA * Support customized buffer size for StaticVBAccessor * Reorganize RenderData logic and prepare spine refactor * spine realTimeTraverse using dedicated accessor * Support spine clipping * Fix updateOpacity in batcher 2d * Support Spine cache mode * Fix ci * Use different accessor for tint spine * Update effect * Fix native spine and dagonbones IA range issue * Fix spine tint accessor registartion * Revert darkColor default value * Fix spine accessor switching issue and render data init issue * Shared vb accessor for dragonbones (#44) * Shared vb accessor for dragonbones * fix code style * add explanation why need resize render data in realTimeTraverse Co-authored-by: zhakesi <liqiao@cocos.com>
13 lines
224 B
Plaintext
13 lines
224 B
Plaintext
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