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cocos-engine/editor/assets/chunks/lightingmap-vs.chunk

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out vec3 v_luv;
void CCLightingMapCaclUV()
{
#if !USE_INSTANCING
v_luv.xy = cc_lightingMapUVParam.xy + a_texCoord1 * cc_lightingMapUVParam.z;
v_luv.z = cc_lightingMapUVParam.w;
#else
v_luv.xy = a_lightingMapUVParam.xy + a_texCoord1 * a_lightingMapUVParam.z;
v_luv.z = a_lightingMapUVParam.w;
#endif
}