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cocos-engine/editor/assets/chunks/cc-shadow.chunk
troublemaker52025 17e0e7ea7b Combing planar-shadow calculations for v3.4.1 (#9903)
* Combing planar-shadow calculations for v3.4.1

* update

* update
2022-01-05 23:26:23 +08:00

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// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
#pragma builtin(global)
layout(set = 0, binding = 2) uniform CCShadow {
highp mat4 cc_matLightPlaneProj;
highp mat4 cc_matLightView;
highp mat4 cc_matLightViewProj;
highp vec4 cc_shadowInvProjDepthInfo; // x -> cc_matLightInvProj[10]([2][2]); y -> cc_matLightInvProj[14]([2][3]); z -> cc_matLightInvProj[11]([3][2]); w -> cc_matLightInvProj[15]([3][3]);
highp vec4 cc_shadowProjDepthInfo; // x -> cc_matLightProj[10]([2][2]); y -> cc_matLightProj[14]([2][3]); z -> cc_matLightProj[11]([3][2]); w -> cc_matLightProj[15]([3][3]);
highp vec4 cc_shadowProjInfo; // x -> cc_matLightProj[0]; y -> cc_matLightProj[5]; z -> 1.0 / cc_matLightProj[0]; w -> 1.0 / cc_matLightProj[5];
mediump vec4 cc_shadowNFLSInfo; // x -> near(N); y -> far(F); z -> isLinear(L); w -> shadow saturation(S);
mediump vec4 cc_shadowWHPBInfo; // x -> width(W); y -> height(H); z -> pcf(P); w -> bias(B);
mediump vec4 cc_shadowLPNNInfo; // x -> lightType(L); y -> isPacking(P); z -> normalBias(N); w -> null(N);
lowp vec4 cc_shadowColor;
mediump vec4 cc_planarNDInfo; // xyz -> normalized plane (N); w -> plane (D);
};