mirror of
https://github.com/cocos/cocos-engine.git
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97 lines
3.3 KiB
TypeScript
97 lines
3.3 KiB
TypeScript
/*
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Copyright (c) 2020 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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import { equals, Vec3 } from '../../core';
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import { IVec3Like, IQuatLike } from '../../core/math/type-define';
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import { Collider, CollisionEventType, IContactEquation, TriggerEventType } from '../framework';
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export { cylinder } from '../../primitive';
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interface IWrapped<T> {
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__cc_wrapper__: T;
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}
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export function setWrap<Wrapper> (object: any, wrapper: Wrapper) {
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(object as IWrapped<Wrapper>).__cc_wrapper__ = wrapper;
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}
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export function getWrap<Wrapper> (object: any) {
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return (object as IWrapped<Wrapper>).__cc_wrapper__;
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}
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export function maxComponent (v: IVec3Like) {
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return Math.max(v.x, Math.max(v.y, v.z));
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}
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export const VEC3_0 = new Vec3();
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export const TriggerEventObject = {
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type: 'onTriggerEnter' as TriggerEventType,
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selfCollider: null as Collider | null,
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otherCollider: null as Collider | null,
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impl: null as any,
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};
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export const CollisionEventObject = {
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type: 'onCollisionEnter' as CollisionEventType,
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selfCollider: null as unknown as Collider,
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otherCollider: null as unknown as Collider,
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contacts: [] as IContactEquation[],
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impl: null as any,
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};
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export function shrinkPositions (buffer: Float32Array | number[]): number[] {
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const pos: number[] = [];
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if (buffer.length >= 3) {
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// eslint-disable-next-line no-unused-expressions
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pos[0] = buffer[0], pos[1] = buffer[1], pos[2] = buffer[2];
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const len = buffer.length;
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for (let i = 3; i < len; i += 3) {
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const p0 = buffer[i];
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const p1 = buffer[i + 1];
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const p2 = buffer[i + 2];
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const len2 = pos.length;
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let isNew = true;
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for (let j = 0; j < len2; j += 3) {
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if (equals(p0, pos[j]) && equals(p1, pos[j + 1]) && equals(p2, pos[j + 2])) {
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isNew = false;
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break;
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}
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}
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if (isNew) {
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pos.push(p0); pos.push(p1); pos.push(p2);
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}
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}
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}
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return pos;
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}
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export function absolute (v: Vec3) {
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v.x = Math.abs(v.x);
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v.y = Math.abs(v.y);
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v.z = Math.abs(v.z);
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return v;
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}
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