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57 lines
1.9 KiB
TypeScript
57 lines
1.9 KiB
TypeScript
/*
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Copyright (c) 2020 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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import { IVec3Like } from '../../core';
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export interface ICollisionMatrix {
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[x: string]: number;
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}
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export interface IPhysicsMaterial {
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friction: number;
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rollingFriction: number;
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spinningFriction: number;
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restitution: number;
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}
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export interface ICollisionGroup {
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index: number,
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name: string,
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}
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export interface IPhysicsConfig {
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gravity?: IVec3Like;
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allowSleep?: boolean;
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fixedTimeStep?: number;
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maxSubSteps?: number;
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sleepThreshold?: number;
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collisionMatrix?: ICollisionMatrix;
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collisionGroups?: ICollisionGroup[];
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defaultMaterial?: IPhysicsMaterial;
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autoSimulation?: boolean;
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useNodeChains?: boolean;
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physicsEngine?: 'builtin' | 'cannon.js' | 'ammo.js' | string;
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}
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