mirror of
https://github.com/cocos/cocos-engine.git
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87 lines
3.2 KiB
TypeScript
87 lines
3.2 KiB
TypeScript
/*
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Copyright (c) 2020 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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import { PhysicsSystem } from './physics-system';
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import { PhysicsMaterial } from './assets/physics-material';
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import { PhysicsRayResult } from './physics-ray-result';
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import { BoxCollider } from './components/colliders/box-collider';
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import { Collider } from './components/colliders/collider';
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import { SphereCollider } from './components/colliders/sphere-collider';
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import { CapsuleCollider } from './components/colliders/capsule-collider';
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import { CylinderCollider } from './components/colliders/cylinder-collider';
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import { ConeCollider } from './components/colliders/cone-collider';
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import { MeshCollider } from './components/colliders/mesh-collider';
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import { RigidBody } from './components/rigid-body';
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import { ConstantForce } from './components/constant-force';
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import { TerrainCollider } from './components/colliders/terrain-collider';
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import { SimplexCollider } from './components/colliders/simplex-collider';
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import { PlaneCollider } from './components/colliders/plane-collider';
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// constraints
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import { Constraint } from './components/constraints/constraint';
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import { HingeConstraint } from './components/constraints/hinge-constraint';
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import { PointToPointConstraint } from './components/constraints/point-to-point-constraint';
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import { legacyCC } from '../../core/global-exports';
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import { selector } from './physics-selector';
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import * as utils from '../utils/util';
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export {
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PhysicsSystem,
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PhysicsRayResult,
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Collider,
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BoxCollider,
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SphereCollider,
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CapsuleCollider,
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MeshCollider,
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CylinderCollider,
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ConeCollider,
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TerrainCollider,
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SimplexCollider,
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PlaneCollider,
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Constraint,
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HingeConstraint,
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PointToPointConstraint,
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RigidBody,
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PhysicsMaterial,
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ConstantForce,
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selector,
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utils,
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};
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legacyCC.PhysicsSystem = PhysicsSystem;
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legacyCC.PhysicsMaterial = PhysicsMaterial;
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legacyCC.PhysicsRayResult = PhysicsRayResult;
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legacyCC.ConstantForce = ConstantForce;
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export * from './physics-interface';
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export * from './physics-config';
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export * from './physics-enum';
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