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60 lines
2.4 KiB
TypeScript
60 lines
2.4 KiB
TypeScript
/*
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Copyright (c) 2020 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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import { PhysicsGroup } from './physics-enum';
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export class CollisionMatrix {
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constructor (strategy?: number) {
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if (strategy === 1) {
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const self = (this as any);
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for (let i = 0; i < 32; i++) {
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const key = `_${1 << i}`;
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self[key] = 0;
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self.updateArray = [];
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Object.defineProperty(self, 1 << i, {
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// eslint-disable-next-line @typescript-eslint/no-unsafe-return
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get () { return this[key]; },
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set (v) {
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if (this[key] !== v) {
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this[key] = v;
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if (this.updateArray.indexOf(i) < 0) {
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this.updateArray.push(i);
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}
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}
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},
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});
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}
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// eslint-disable-next-line dot-notation
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this['_1'] = PhysicsGroup.DEFAULT;
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} else {
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for (let i = 0; i < 32; i++) {
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const key = 1 << i;
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this[`${key}`] = 0;
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}
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this['1'] = PhysicsGroup.DEFAULT;
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}
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}
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}
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