mirror of
https://github.com/cocos/cocos-engine.git
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87 lines
2.8 KiB
TypeScript
87 lines
2.8 KiB
TypeScript
/*
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Copyright (c) 2020-2022 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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import { director } from '../core/director';
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import { System } from '../core/components';
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import { ArmatureDisplay } from './ArmatureDisplay';
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import { legacyCC } from '../core/global-exports';
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export class ArmatureSystem extends System {
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/**
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* @en
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* The ID flag of the system.
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* @zh
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* 此系统的 ID 标记。
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*/
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static readonly ID = 'ARMATURE';
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private static _instance: ArmatureSystem;
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private constructor () {
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super();
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}
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/**
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* @en
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* Gets the instance of the ArmatureSystem system.
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* @zh
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* 获取 Dragonbones Armature系统的单例。
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*/
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public static getInstance () {
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if (!ArmatureSystem._instance) {
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ArmatureSystem._instance = new ArmatureSystem();
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director.registerSystem(ArmatureSystem.ID, ArmatureSystem._instance, System.Priority.HIGH);
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}
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return ArmatureSystem._instance;
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}
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private _armatures = new Set<ArmatureDisplay>();
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public add (armature: ArmatureDisplay | null) {
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if (!armature) return;
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if (!this._armatures.has(armature)) {
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this._armatures.add(armature);
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}
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}
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public remove (armature: ArmatureDisplay | null) {
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if (!armature) return;
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if (this._armatures.has(armature)) {
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this._armatures.delete(armature);
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}
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}
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postUpdate (dt: number) {
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if (!this._armatures) {
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return;
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}
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this._armatures.forEach((armature) => {
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armature.updateAnimation(dt);
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});
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}
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}
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legacyCC.internal.ArmatureSystem = ArmatureSystem;
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