mirror of
https://github.com/cocos/cocos-engine.git
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300 lines
6.9 KiB
TypeScript
300 lines
6.9 KiB
TypeScript
/*
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Copyright (c) 2020 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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export function constant () {
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return 0;
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}
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export function linear (k: number) {
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return k;
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}
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export function quadIn (k: number) {
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return k * k;
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}
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export function quadOut (k: number) {
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return k * (2 - k);
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}
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export function quadInOut (k: number) {
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k *= 2;
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if (k < 1) {
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return 0.5 * k * k;
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}
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return -0.5 * (--k * (k - 2) - 1);
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}
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export function cubicIn (k: number) {
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return k * k * k;
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}
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export function cubicOut (k: number) {
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return --k * k * k + 1;
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}
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export function cubicInOut (k: number) {
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k *= 2;
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if (k < 1) {
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return 0.5 * k * k * k;
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}
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return 0.5 * ((k -= 2) * k * k + 2);
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}
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export function quartIn (k: number) {
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return k * k * k * k;
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}
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export function quartOut (k: number) {
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return 1 - (--k * k * k * k);
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}
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export function quartInOut (k: number) {
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k *= 2;
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if (k < 1) {
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return 0.5 * k * k * k * k;
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}
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return -0.5 * ((k -= 2) * k * k * k - 2);
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}
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export function quintIn (k: number) {
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return k * k * k * k * k;
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}
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export function quintOut (k: number) {
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return --k * k * k * k * k + 1;
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}
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export function quintInOut (k: number) {
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k *= 2;
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if (k < 1) {
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return 0.5 * k * k * k * k * k;
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}
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return 0.5 * ((k -= 2) * k * k * k * k + 2);
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}
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export function sineIn (k: number) {
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if (k === 1) {
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return 1;
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}
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return 1 - Math.cos(k * Math.PI / 2);
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}
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export function sineOut (k: number) {
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return Math.sin(k * Math.PI / 2);
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}
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export function sineInOut (k: number) {
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return 0.5 * (1 - Math.cos(Math.PI * k));
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}
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export function expoIn (k: number) {
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return k === 0 ? 0 : Math.pow(1024, k - 1);
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}
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export function expoOut (k: number) {
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return k === 1 ? 1 : 1 - Math.pow(2, -10 * k);
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}
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export function expoInOut (k: number) {
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if (k === 0) {
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return 0;
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}
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if (k === 1) {
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return 1;
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}
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k *= 2;
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if (k < 1) {
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return 0.5 * Math.pow(1024, k - 1);
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}
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return 0.5 * (-Math.pow(2, -10 * (k - 1)) + 2);
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}
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export function circIn (k: number) {
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return 1 - Math.sqrt(1 - k * k);
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}
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export function circOut (k: number) {
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return Math.sqrt(1 - (--k * k));
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}
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export function circInOut (k: number) {
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k *= 2;
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if (k < 1) {
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return -0.5 * (Math.sqrt(1 - k * k) - 1);
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}
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return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1);
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}
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export function elasticIn (k: number) {
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let s;
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let a = 0.1;
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const p = 0.4;
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if (k === 0) {
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return 0;
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}
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if (k === 1) {
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return 1;
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}
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if (!a || a < 1) {
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a = 1;
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s = p / 4;
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} else {
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s = p * Math.asin(1 / a) / (2 * Math.PI);
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}
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return -(a * Math.pow(2, 10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p));
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}
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export function elasticOut (k: number) {
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let s;
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let a = 0.1;
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const p = 0.4;
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if (k === 0) {
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return 0;
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}
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if (k === 1) {
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return 1;
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}
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if (!a || a < 1) {
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a = 1;
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s = p / 4;
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} else {
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s = p * Math.asin(1 / a) / (2 * Math.PI);
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}
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return (a * Math.pow(2, -10 * k) * Math.sin((k - s) * (2 * Math.PI) / p) + 1);
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}
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export function elasticInOut (k: number) {
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let s;
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let a = 0.1;
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const p = 0.4;
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if (k === 0) {
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return 0;
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}
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if (k === 1) {
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return 1;
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}
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if (!a || a < 1) {
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a = 1;
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s = p / 4;
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} else {
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s = p * Math.asin(1 / a) / (2 * Math.PI);
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}
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k *= 2;
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if (k < 1) {
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return -0.5
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* (a * Math.pow(2, 10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p));
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}
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return a * Math.pow(2, -10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p) * 0.5 + 1;
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}
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export function backIn (k: number) {
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if (k === 1) {
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return 1;
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}
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const s = 1.70158;
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return k * k * ((s + 1) * k - s);
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}
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export function backOut (k: number) {
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if (k === 0) {
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return 0;
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}
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const s = 1.70158;
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return --k * k * ((s + 1) * k + s) + 1;
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}
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export function backInOut (k: number) {
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const s = 1.70158 * 1.525;
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k *= 2;
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if (k < 1) {
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return 0.5 * (k * k * ((s + 1) * k - s));
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}
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return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2);
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}
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export function bounceIn (k: number) {
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return 1 - bounceOut(1 - k);
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}
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export function bounceOut (k: number) {
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if (k < (1 / 2.75)) {
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return 7.5625 * k * k;
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} else if (k < (2 / 2.75)) {
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return 7.5625 * (k -= (1.5 / 2.75)) * k + 0.75;
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} else if (k < (2.5 / 2.75)) {
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return 7.5625 * (k -= (2.25 / 2.75)) * k + 0.9375;
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} else {
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return 7.5625 * (k -= (2.625 / 2.75)) * k + 0.984375;
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}
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}
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export function bounceInOut (k: number) {
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if (k < 0.5) {
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return bounceIn(k * 2) * 0.5;
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}
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return bounceOut(k * 2 - 1) * 0.5 + 0.5;
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}
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export function smooth (k: number) {
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if (k <= 0) {
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return 0;
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}
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if (k >= 1) {
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return 1;
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}
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return k * k * (3 - 2 * k);
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}
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export function fade (k: number) {
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if (k <= 0) {
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return 0;
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}
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if (k >= 1) {
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return 1;
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}
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return k * k * k * (k * (k * 6 - 15) + 10);
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}
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export const quadOutIn = _makeOutIn(quadIn, quadOut);
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export const cubicOutIn = _makeOutIn(cubicIn, cubicOut);
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export const quartOutIn = _makeOutIn(quartIn, quartOut);
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export const quintOutIn = _makeOutIn(quintIn, quintOut);
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export const sineOutIn = _makeOutIn(sineIn, sineOut);
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export const expoOutIn = _makeOutIn(expoIn, expoOut);
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export const circOutIn = _makeOutIn(circIn, circOut);
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export const elasticOutIn = _makeOutIn(elasticIn, elasticOut);
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export const backOutIn = _makeOutIn(backIn, backOut);
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export const bounceOutIn = _makeOutIn(bounceIn, bounceOut);
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function _makeOutIn (fnIn: (k: number) => number, fnOut: (k: number) => number) {
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return (k: number) => {
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if (k < 0.5) {
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return fnOut(k * 2) / 2;
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}
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return fnIn(2 * k - 1) / 2 + 0.5;
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};
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}
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