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198 lines
6.4 KiB
TypeScript
198 lines
6.4 KiB
TypeScript
/*
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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import { ccclass, type, serializable, editable, tooltip } from 'cc.decorator';
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import { Node } from '../scene-graph';
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import { legacyCC } from '../global-exports';
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/**
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* @en
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* The EventHandler class sets the event callback in the scene.
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* This class allows the user to set the callback target node, target component name, component method name, and call the target method through the `emit` method.
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* @zh
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* “EventHandler” 类用来设置场景中的事件回调,该类允许用户设置回调目标节点,目标组件名,组件方法名,并可通过 emit 方法调用目标函数。
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*
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* @example
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* ```ts
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* // Let's say we have a MainMenu component on newTarget
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* // file: MainMenu.ts
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* @ccclass('MainMenu')
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* export class MainMenu extends Component {
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* // sender: the node MainMenu.ts belongs to
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* // eventType: CustomEventData
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* onClick (sender, eventType) {
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* cc.log('click');
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* }
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* }
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*
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* import { Component } from 'cc';
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* const eventHandler = new Component.EventHandler();
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* eventHandler.target = newTarget;
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* eventHandler.component = "MainMenu";
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* eventHandler.handler = "OnClick";
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* eventHandler.customEventData = "my data";
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* ```
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*/
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@ccclass('cc.ClickEvent')
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export class EventHandler {
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/**
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* @deprecated since v3.5.0, this is an engine private interface that will be removed in the future.
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*/
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get _componentName () {
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this._genCompIdIfNeeded();
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return this._compId2Name(this._componentId);
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}
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set _componentName (value) {
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this._componentId = this._compName2Id(value);
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}
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/**
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* @en
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* Dispatching component events.
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* @zh
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* 组件事件派发。
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*
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* @param events - The event list to be emitted
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* @param args - The callback arguments
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*/
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public static emitEvents (events: EventHandler[], ...args: any[]) {
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for (let i = 0, l = events.length; i < l; i++) {
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const event = events[i];
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if (!(event instanceof EventHandler)) {
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continue;
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}
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event.emit(args);
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}
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}
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/**
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* @en
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* The node that contains target component
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* @zh
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* 事件响应组件和函数所在节点
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*/
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@serializable
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@type(legacyCC.Node)
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@serializable
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@tooltip('i18n:button.click_event.target')
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public target: Node | null = null;
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/**
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* @en
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* The name of the component(script) that contains target callback, such as the name 'MainMenu' of the script in the example
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* @zh
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* 事件响应函数所在组件名(脚本名), 比如例子中的脚本名 'MainMenu'
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*/
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// only for deserializing old project component field
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@serializable
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@editable
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@tooltip('i18n:button.click_event.component')
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public component = '';
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/**
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* @deprecated since v3.5.0, this is an engine private interface that will be removed in the future.
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*/
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@serializable
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public _componentId = '';
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/**
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* @en
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* Event handler, such as the callback function name 'onClick' in the example
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* @zh
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* 响应事件函数名,比如例子中的 'onClick' 方法名
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*/
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@serializable
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@editable
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@tooltip('i18n:button.click_event.handler')
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public handler = '';
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/**
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* @en
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* Custom Event Data
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* @zh
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* 自定义事件数据
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*/
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@serializable
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@editable
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@tooltip('i18n:button.click_event.customEventData')
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public customEventData = '';
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/**
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* @en Trigger the target callback with given arguments
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* @zh 触发目标组件上的指定 handler 函数,可以选择传递参数。
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* @param params - The arguments for invoking the callback
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* @example
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* ```ts
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* import { Component } from 'cc';
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* const eventHandler = new Component.EventHandler();
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* eventHandler.target = newTarget;
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* eventHandler.component = "MainMenu";
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* eventHandler.handler = "OnClick"
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* eventHandler.emit(["param1", "param2", ....]);
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* ```
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*/
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public emit (params: any[]) {
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const target = this.target;
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if (!legacyCC.isValid(target)) { return; }
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this._genCompIdIfNeeded();
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const compType = legacyCC.js._getClassById(this._componentId);
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const comp = target!.getComponent(compType);
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if (!legacyCC.isValid(comp)) { return; }
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const handler = comp![this.handler];
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if (typeof (handler) !== 'function') { return; }
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if (this.customEventData != null && this.customEventData !== '') {
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params = params.slice();
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params.push(this.customEventData);
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}
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handler.apply(comp, params);
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}
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private _compName2Id (compName) {
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const comp = legacyCC.js.getClassByName(compName);
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return legacyCC.js._getClassId(comp);
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}
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private _compId2Name (compId) {
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const comp = legacyCC.js._getClassById(compId);
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return legacyCC.js.getClassName(comp);
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}
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// to be deprecated in the future
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private _genCompIdIfNeeded () {
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if (!this._componentId) {
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this._componentName = this.component;
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this.component = '';
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}
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}
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}
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legacyCC.Component.EventHandler = EventHandler;
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