mirror of
https://github.com/cocos/cocos-engine.git
synced 2026-09-09 17:20:33 +08:00
* Fix some API doc issues * Add some new zh doc * remove geometry deprecation since 3.0 * Fix ci
47 lines
1.8 KiB
TypeScript
47 lines
1.8 KiB
TypeScript
/*
|
|
Copyright (c) 2020 Xiamen Yaji Software Co., Ltd.
|
|
|
|
https://www.cocos.com/
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated engine source code (the "Software"), a limited,
|
|
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
|
|
to use Cocos Creator solely to develop games on your target platforms. You shall
|
|
not use Cocos Creator software for developing other software or tools that's
|
|
used for developing games. You are not granted to publish, distribute,
|
|
sublicense, and/or sell copies of Cocos Creator.
|
|
|
|
The software or tools in this License Agreement are licensed, not sold.
|
|
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
*/
|
|
|
|
import { removeProperty } from '../../core/utils';
|
|
import { MeshRenderer } from './mesh-renderer';
|
|
import { js } from '../../core/utils/js';
|
|
import { legacyCC } from '../../core/global-exports';
|
|
|
|
removeProperty(MeshRenderer.prototype, 'MeshRenderer.prototype', [
|
|
{
|
|
name: 'enableDynamicBatching',
|
|
},
|
|
{
|
|
name: 'recieveShadows',
|
|
},
|
|
]);
|
|
|
|
/**
|
|
* Alias of [[MeshRenderer]]
|
|
* @deprecated Since v1.2
|
|
*/
|
|
export { MeshRenderer as ModelComponent };
|
|
legacyCC.ModelComponent = MeshRenderer;
|
|
js.setClassAlias(MeshRenderer, 'cc.ModelComponent');
|