mirror of
https://github.com/cocos/cocos-engine.git
synced 2026-09-07 08:09:13 +08:00
108 lines
4.5 KiB
YAML
108 lines
4.5 KiB
YAML
name: <Native> Compile-self
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on:
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pull_request:
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paths:
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- 'native/**'
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jobs:
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compile_android:
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name: "Android"
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runs-on: aws-linux-action
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steps:
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- uses: actions/checkout@v2
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- name: Download external libraries
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shell: bash
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run: |
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EXT_VERSION=`grep version native/external-config.json |awk -F'"' '{print $4}'`
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git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos-creator/engine-native-external native/external
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- name: Generate bindings
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run: |
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NDK_ROOT='/home/tools/android-sdk-linux/ndk-bundle'
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ANDROID_NDK_HOME='/home/tools/android-sdk-linux/ndk-bundle'
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export NDK_ROOT ANDROID_NDK_HOME
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python3 ./native/tools/tojs/genbindings.py
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rm ./native/tools/tojs/userconf.ini
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- name: Compile
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env:
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COCOS_ENGINE_DEV: 1
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run: |
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COCOS2DX_ROOT=$GITHUB_WORKSPACE/native
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ANDORID_NDK='/home/tools/android-sdk-linux/ndk-bundle'
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ANDROID_NDK_HOME='/home/tools/android-sdk-linux/ndk-bundle'
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ANDROID_SDK_ROOT='/home/tools/android-sdk-linux'
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export ANDORID_NDK ANDROID_SDK_ROOT ANDROID_NDK_HOME
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NATIVE_DIR=$COCOS2DX_ROOT/templates/android-template
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echo "Compiling Android ... "
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cd $COCOS2DX_ROOT/templates/
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if [ ! -d android-template ]; then
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cp -r android/template android-template
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fi
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cd $COCOS2DX_ROOT/templates/android/build
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mkdir -p build-android/proj
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touch build-android/proj/cfg.cmake
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echo "set(CC_USE_GLES3 ON)" >> build-android/proj/cfg.cmake
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echo "set(CC_USE_VULKAN ON)" >> build-android/proj/cfg.cmake
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echo "set(CC_USE_GLES2 ON)" >> build-android/proj/cfg.cmake
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echo "set(USE_WEBSOCKET_SERVER ON)" >> build-android/proj/cfg.cmake
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echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-android/proj/cfg.cmake
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mkdir -p build-android/assets
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ASSET_DIR=$COCOS2DX_ROOT/templates/android/build/build-android/
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sed -i "s@^PROP_NDK_PATH.*@PROP_NDK_PATH=$ANDORID_NDK@g" gradle.properties
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sed -i "s@^APPLICATION_ID.*@APPLICATION_ID=com.cocos.android@g" gradle.properties
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sed -i "s@^RES_PATH.*@RES_PATH=$ASSET_DIR@g" gradle.properties
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sed -i "s@^COCOS_ENGINE_PATH.*@COCOS_ENGINE_PATH=$COCOS2DX_ROOT@g" gradle.properties
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sed -i "s@^NATIVE_DIR.*@NATIVE_DIR=$NATIVE_DIR@g" gradle.properties
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# To speedup CI, compile arm64-v8a only
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# sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=armeabi-v7a:arm64-v8a:x86@g" gradle.properties
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sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=arm64-v8a@g" gradle.properties
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echo "Compile Android - cmake ..."
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echo "ANDORID_NDK ${ANDROID_NDK} or ${ANDROID_NDK_HOME}"
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./gradlew :CocosGame:assembleDebug --quiet
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echo "Compile Android Debug Done!"
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compile_windows:
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name: "Windows"
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runs-on: aws-win-action
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steps:
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- uses: actions/checkout@v2
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- name: Download external libraries
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shell: bash
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run: |
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EXT_VERSION=`grep version native/external-config.json |awk -F'"' '{print $4}'`
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git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos-creator/engine-native-external native/external
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- name: Generate bindings
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shell: bash
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run: |
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python2 -V
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cd ./native/tools/tojs
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echo "Create auto-generated jsbinding glue codes."
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python2 ./genbindings.py
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rm userconf.ini
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- name: Compile win32
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shell: bash
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env:
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COCOS_ENGINE_DEV: 1
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run: |
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cd $GITHUB_WORKSPACE/native/templates/windows
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mkdir -p build-win32/proj
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touch build-win32/proj/cfg.cmake
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echo "set(CC_USE_GLES3 ON)" >> build-win32/proj/cfg.cmake
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echo "set(CC_USE_VULKAN ON)" >> build-win32/proj/cfg.cmake
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echo "set(CC_USE_GLES2 ON)" >> build-win32/proj/cfg.cmake
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echo "set(USE_WEBSOCKET_SERVER ON)" >> build-win32/proj/cfg.cmake
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echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-win32/proj/cfg.cmake
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mkdir build-win32/assets
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cd build-win32
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RES_DIR=${GITHUB_WORKSPACE//\\//}/native/templates/windows/build-win32
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COCOS_X_PATH=${GITHUB_WORKSPACE//\\//}/native
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cmake ../ -G"Visual Studio 15 2017" -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$COCOS_X_PATH -Awin32
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cmake --build . --config Release
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echo "Compile Win32 Release Done!"
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