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cocos-engine/.github/workflows/native_compile_self.yml
fish9167 2c8fab0b89 Update native_compile_self.yml (#10219)
修改任务触发条件,native 目录下的文件发送改变才触发任务
2022-03-01 18:21:09 +08:00

108 lines
4.5 KiB
YAML

name: <Native> Compile-self
on:
pull_request:
paths:
- 'native/**'
jobs:
compile_android:
name: "Android"
runs-on: aws-linux-action
steps:
- uses: actions/checkout@v2
- name: Download external libraries
shell: bash
run: |
EXT_VERSION=`grep version native/external-config.json |awk -F'"' '{print $4}'`
git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos-creator/engine-native-external native/external
- name: Generate bindings
run: |
NDK_ROOT='/home/tools/android-sdk-linux/ndk-bundle'
ANDROID_NDK_HOME='/home/tools/android-sdk-linux/ndk-bundle'
export NDK_ROOT ANDROID_NDK_HOME
python3 ./native/tools/tojs/genbindings.py
rm ./native/tools/tojs/userconf.ini
- name: Compile
env:
COCOS_ENGINE_DEV: 1
run: |
COCOS2DX_ROOT=$GITHUB_WORKSPACE/native
ANDORID_NDK='/home/tools/android-sdk-linux/ndk-bundle'
ANDROID_NDK_HOME='/home/tools/android-sdk-linux/ndk-bundle'
ANDROID_SDK_ROOT='/home/tools/android-sdk-linux'
export ANDORID_NDK ANDROID_SDK_ROOT ANDROID_NDK_HOME
NATIVE_DIR=$COCOS2DX_ROOT/templates/android-template
echo "Compiling Android ... "
cd $COCOS2DX_ROOT/templates/
if [ ! -d android-template ]; then
cp -r android/template android-template
fi
cd $COCOS2DX_ROOT/templates/android/build
mkdir -p build-android/proj
touch build-android/proj/cfg.cmake
echo "set(CC_USE_GLES3 ON)" >> build-android/proj/cfg.cmake
echo "set(CC_USE_VULKAN ON)" >> build-android/proj/cfg.cmake
echo "set(CC_USE_GLES2 ON)" >> build-android/proj/cfg.cmake
echo "set(USE_WEBSOCKET_SERVER ON)" >> build-android/proj/cfg.cmake
echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-android/proj/cfg.cmake
mkdir -p build-android/assets
ASSET_DIR=$COCOS2DX_ROOT/templates/android/build/build-android/
sed -i "s@^PROP_NDK_PATH.*@PROP_NDK_PATH=$ANDORID_NDK@g" gradle.properties
sed -i "s@^APPLICATION_ID.*@APPLICATION_ID=com.cocos.android@g" gradle.properties
sed -i "s@^RES_PATH.*@RES_PATH=$ASSET_DIR@g" gradle.properties
sed -i "s@^COCOS_ENGINE_PATH.*@COCOS_ENGINE_PATH=$COCOS2DX_ROOT@g" gradle.properties
sed -i "s@^NATIVE_DIR.*@NATIVE_DIR=$NATIVE_DIR@g" gradle.properties
# To speedup CI, compile arm64-v8a only
# sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=armeabi-v7a:arm64-v8a:x86@g" gradle.properties
sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=arm64-v8a@g" gradle.properties
echo "Compile Android - cmake ..."
echo "ANDORID_NDK ${ANDROID_NDK} or ${ANDROID_NDK_HOME}"
./gradlew :CocosGame:assembleDebug --quiet
echo "Compile Android Debug Done!"
compile_windows:
name: "Windows"
runs-on: aws-win-action
steps:
- uses: actions/checkout@v2
- name: Download external libraries
shell: bash
run: |
EXT_VERSION=`grep version native/external-config.json |awk -F'"' '{print $4}'`
git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos-creator/engine-native-external native/external
- name: Generate bindings
shell: bash
run: |
python2 -V
cd ./native/tools/tojs
echo "Create auto-generated jsbinding glue codes."
python2 ./genbindings.py
rm userconf.ini
- name: Compile win32
shell: bash
env:
COCOS_ENGINE_DEV: 1
run: |
cd $GITHUB_WORKSPACE/native/templates/windows
mkdir -p build-win32/proj
touch build-win32/proj/cfg.cmake
echo "set(CC_USE_GLES3 ON)" >> build-win32/proj/cfg.cmake
echo "set(CC_USE_VULKAN ON)" >> build-win32/proj/cfg.cmake
echo "set(CC_USE_GLES2 ON)" >> build-win32/proj/cfg.cmake
echo "set(USE_WEBSOCKET_SERVER ON)" >> build-win32/proj/cfg.cmake
echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-win32/proj/cfg.cmake
mkdir build-win32/assets
cd build-win32
RES_DIR=${GITHUB_WORKSPACE//\\//}/native/templates/windows/build-win32
COCOS_X_PATH=${GITHUB_WORKSPACE//\\//}/native
cmake ../ -G"Visual Studio 15 2017" -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$COCOS_X_PATH -Awin32
cmake --build . --config Release
echo "Compile Win32 Release Done!"