mirror of
https://github.com/cocos/cocos-engine.git
synced 2026-09-07 00:02:53 +08:00
309 lines
14 KiB
YAML
309 lines
14 KiB
YAML
name: <Native> Compile
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#on: [pull_request]
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on:
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pull_request:
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paths:
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- 'native/**'
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jobs:
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compile_windows:
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runs-on: windows-2019
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name: "Windows"
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steps:
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- uses: actions/checkout@v2
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- name: Download external libraries
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shell: bash
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run: |
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EXT_VERSION=`grep version native/external-config.json |awk -F'"' '{print $4}'`
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git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos-creator/engine-native-external native/external
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- name: Install deps
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run: |
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choco install --forcex86 vulkan-sdk
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python -m pip install PyYAML==5.4.1 Cheetah3
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- name: Generate bindings
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shell: bash
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run: |
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python -V
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cd ./native/tools/tojs
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echo "Create auto-generated jsbinding glue codes."
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python ./genbindings.py
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rm userconf.ini
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- name: Compile win32
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shell: bash
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env:
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COCOS_ENGINE_DEV: 1
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run: |
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cd $GITHUB_WORKSPACE/native/templates/windows
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echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake
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echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake
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mkdir -p build-win32/proj
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touch build-win32/proj/cfg.cmake
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echo "set(CC_USE_GLES3 ON)" >> build-win32/proj/cfg.cmake
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echo "set(CC_USE_VULKAN ON)" >> build-win32/proj/cfg.cmake
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echo "set(CC_USE_GLES2 ON)" >> build-win32/proj/cfg.cmake
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echo "set(USE_WEBSOCKET_SERVER ON)" >> build-win32/proj/cfg.cmake
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echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-win32/proj/cfg.cmake
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mkdir build-win32/assets
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cd build-win32
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RES_DIR=${GITHUB_WORKSPACE//\\//}/native/templates/windows/build-win32
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COCOS_X_PATH=${GITHUB_WORKSPACE//\\//}/native
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cmake ../ -G"Visual Studio 16 2019" -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$COCOS_X_PATH -Awin32
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cmake --build . --config Release
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echo "Compile Win32 Release Done!"
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compile_android:
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name: "Android"
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- name: Download external libraries
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shell: bash
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run: |
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EXT_VERSION=`grep version native/external-config.json |awk -F'"' '{print $4}'`
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git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos-creator/engine-native-external native/external
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- name: Generate bindings
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run: |
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python3 -m pip install PyYAML==5.4.1 Cheetah3
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python3 ./native/tools/tojs/genbindings.py
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rm ./native/tools/tojs/userconf.ini
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- name: Compile
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env:
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COCOS_ENGINE_DEV: 1
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run: |
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COCOS2DX_ROOT=$GITHUB_WORKSPACE/native
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ANDORID_NDK=$ANDROID_NDK_LATEST_HOME
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NATIVE_DIR=$COCOS2DX_ROOT/templates/android-template
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echo "Compiling Android ... "
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cd $COCOS2DX_ROOT/templates/
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echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> android/template/Pre-Sample.cmake
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echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> android/template/Post-Sample.cmake
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if [ ! -d android-template ]; then
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cp -r android/template android-template
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fi
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cd $COCOS2DX_ROOT/templates/android/build
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mkdir -p build-android/proj
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touch build-android/proj/cfg.cmake
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echo "set(CC_USE_GLES3 ON)" >> build-android/proj/cfg.cmake
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echo "set(CC_USE_VULKAN ON)" >> build-android/proj/cfg.cmake
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echo "set(CC_USE_GLES2 ON)" >> build-android/proj/cfg.cmake
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echo "set(USE_WEBSOCKET_SERVER ON)" >> build-android/proj/cfg.cmake
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echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-android/proj/cfg.cmake
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mkdir -p build-android/assets
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ASSET_DIR=$COCOS2DX_ROOT/templates/android/build/build-android/
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sed -i "s@^PROP_NDK_PATH.*@PROP_NDK_PATH=$ANDORID_NDK@g" gradle.properties
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sed -i "s@^APPLICATION_ID.*@APPLICATION_ID=com.cocos.android@g" gradle.properties
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sed -i "s@^RES_PATH.*@RES_PATH=$ASSET_DIR@g" gradle.properties
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sed -i "s@^COCOS_ENGINE_PATH.*@COCOS_ENGINE_PATH=$COCOS2DX_ROOT@g" gradle.properties
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sed -i "s@^NATIVE_DIR.*@NATIVE_DIR=$NATIVE_DIR@g" gradle.properties
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# To speedup CI, compile arm64-v8a only
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# sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=armeabi-v7a:arm64-v8a:x86@g" gradle.properties
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sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=arm64-v8a@g" gradle.properties
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echo "Compile Android - cmake ..."
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echo "ANDORID_NDK ${ANDROID_NDK} or ${ANDROID_NDK_HOME}"
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./gradlew :CocosGame:assembleDebug --quiet
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echo "Compile Android Debug Done!"
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compile_mac_x86_64:
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name: "MacOS x86_64"
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v2
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- uses: actions/setup-python@v2
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with:
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python-version: "3.x"
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- name: Download external libraries
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shell: bash
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run: |
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EXT_VERSION=`grep version native/external-config.json |awk -F'"' '{print $4}'`
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git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos-creator/engine-native-external native/external
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- name: Generate bindings
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run: |
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python -m pip install PyYAML==5.4.1 Cheetah3
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python ./native/tools/tojs/genbindings.py
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rm ./native/tools/tojs/userconf.ini
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- name: Compile
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env:
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COCOS_ENGINE_DEV: 1
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run: |
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NUM_OF_CORES=`getconf _NPROCESSORS_ONLN`
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COCOS2DX_ROOT=$GITHUB_WORKSPACE/native
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echo "Compiling MacOSX ... "
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cd $COCOS2DX_ROOT/templates/mac
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echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake
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echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake
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mkdir -p build-mac/proj
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touch build-mac/proj/cfg.cmake
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echo "set(CC_USE_VULKAN OFF)" >> build-mac/proj/cfg.cmake
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echo "set(CC_USE_GLES2 OFF)" >> build-mac/proj/cfg.cmake
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echo "set(CC_USE_GLES3 OFF)" >> build-mac/proj/cfg.cmake
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echo "set(CC_USE_METAL ON)" >> build-mac/proj/cfg.cmake
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echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-mac/proj/cfg.cmake
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echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-mac/proj/cfg.cmake
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mkdir build-mac/assets
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RES_DIR=$COCOS2DX_ROOT/templates/mac/build-mac
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cd build-mac
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cmake ../ -GXcode -DCMAKE_OSX_ARCHITECTURES=x86_64 -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$COCOS2DX_ROOT
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set +e
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cmake --build . --config Release -- -quiet -jobs $NUM_OF_CORES -arch x86_64
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retcode=$?
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set -e
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if [ $retcode -ne 0 ]; then
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echo "-----------------------------------------------------------------------------------------------"
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echo "------------------------------------ recompile without `-quiet` -------------------------------"
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echo "-----------------------------------------------------------------------------------------------"
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cmake --build . --config Release -- -jobs $NUM_OF_CORES -arch x86_64
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fi
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echo "Compile MacOSX x86_64 Release Done!"
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compile_mac_arm64:
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name: "MacOS arm64"
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v2
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- uses: actions/setup-python@v2
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with:
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python-version: "3.x"
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- name: Download external libraries
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shell: bash
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run: |
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EXT_VERSION=`grep version native/external-config.json |awk -F'"' '{print $4}'`
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git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos-creator/engine-native-external native/external
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- name: Generate bindings
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run: |
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python -m pip install PyYAML==5.4.1 Cheetah3
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python ./native/tools/tojs/genbindings.py
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rm ./native/tools/tojs/userconf.ini
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- name: Compile
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env:
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COCOS_ENGINE_DEV: 1
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run: |
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NUM_OF_CORES=`getconf _NPROCESSORS_ONLN`
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COCOS2DX_ROOT=$GITHUB_WORKSPACE/native
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echo "Compiling MacOSX ... "
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cd $COCOS2DX_ROOT/templates/mac
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mkdir -p build-mac/proj
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touch build-mac/proj/cfg.cmake
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echo "set(CC_USE_VULKAN OFF)" >> build-mac/proj/cfg.cmake
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echo "set(CC_USE_GLES2 OFF)" >> build-mac/proj/cfg.cmake
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echo "set(CC_USE_GLES3 OFF)" >> build-mac/proj/cfg.cmake
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echo "set(CC_USE_METAL ON)" >> build-mac/proj/cfg.cmake
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echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-mac/proj/cfg.cmake
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echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-mac/proj/cfg.cmake
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mkdir build-mac/assets
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RES_DIR=$COCOS2DX_ROOT/templates/mac/build-mac
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cd build-mac
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cmake ../ -GXcode -DCMAKE_OSX_ARCHITECTURES=arm64 -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$COCOS2DX_ROOT
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set +e
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cmake --build . --config Release -- -quiet -jobs $NUM_OF_CORES -arch arm64
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retcode=$?
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set -e
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if [ $retcode -ne 0 ]; then
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echo "-----------------------------------------------------------------------------------------------"
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echo "------------------------------------ recompile without `-quiet` -------------------------------"
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echo "-----------------------------------------------------------------------------------------------"
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cmake --build . --config Release -- -jobs $NUM_OF_CORES -arch arm64
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fi
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echo "Compile MacOSX ARM64 Release Done!"
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compile_iOS:
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name: "iOS"
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runs-on: macos-latest
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steps:
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- uses: maxim-lobanov/setup-xcode@v1
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with:
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xcode-version: latest-stable
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- uses: actions/checkout@v2
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- uses: actions/setup-python@v2
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with:
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python-version: "3.x"
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- name: Download external libraries
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shell: bash
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run: |
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EXT_VERSION=`grep version native/external-config.json |awk -F'"' '{print $4}'`
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git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos-creator/engine-native-external native/external
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- name: Generate bindings
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run: |
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python -m pip install PyYAML==5.4.1 Cheetah3
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python ./native/tools/tojs/genbindings.py
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rm ./native/tools/tojs/userconf.ini
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- name: Compile
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env:
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COCOS_ENGINE_DEV: 1
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run: |
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set -x
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NUM_OF_CORES=`getconf _NPROCESSORS_ONLN`
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COCOS2DX_ROOT=$GITHUB_WORKSPACE/native
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echo "Compiling iOS ... "
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cd $COCOS2DX_ROOT/templates/ios
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echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake
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echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake
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mkdir -p build-ios/proj
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touch build-ios/proj/cfg.cmake
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echo "set(CC_USE_GLES3 OFF)" >> build-ios/proj/cfg.cmake
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echo "set(CC_USE_VULKAN OFF)" >> build-ios/proj/cfg.cmake
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echo "set(CC_USE_GLES2 OFF)" >> build-ios/proj/cfg.cmake
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echo "set(CC_USE_METAL ON)" >> build-ios/proj/cfg.cmake
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echo "set(TARGET_IOS_VERSION 12.0)" >> build-ios/proj/cfg.cmake
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echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-ios/proj/cfg.cmake
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echo "set(USE_DRAGONBONES OFF)" >> build-ios/proj/cfg.cmake
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echo "set(CMAKE_CXX_STANDARD_REQUIRED OFF)" >> build-ios/proj/cfg.cmake
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echo "set(MACOSX_BUNDLE_GUI_IDENTIFIER com.cocos.demo.ios)" >> build-ios/proj/cfg.cmake
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mkdir build-ios/assets
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cd build-ios
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RES_DIR=$COCOS2DX_ROOT/templates/ios/build-ios
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cmake ../ -GXcode -DCMAKE_SYSTEM_NAME=iOS \
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-DCMAKE_OSX_SYSROOT=iphoneos \
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-DCMAKE_OSX_ARCHITECTURES=arm64 \
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-DRES_DIR=$RES_DIR \
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-DCOCOS_X_PATH=$COCOS2DX_ROOT
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set +e
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#cmake --build . --config Debug -- -quiet -jobs $NUM_OF_CORES -allowProvisioningUpdates CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
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cmake --build . --config Debug -- -quiet -jobs $NUM_OF_CORES CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
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retcode=$?
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set -e
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if [ $retcode -ne 0 ]; then
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echo "-----------------------------------------------------------------------------------------------"
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echo "------------------------------------ recompile without `-quiet` -------------------------------"
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echo "-----------------------------------------------------------------------------------------------"
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cmake --build . --config Debug -- -jobs $NUM_OF_CORES CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
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fi
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echo "Compile iOS Done!"
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compile_wgpu_mac:
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name: "Emscripten"
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runs-on: macos-latest
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if: contains( github.event.head_commit.message, 'WGPU_CI_ON' )
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steps:
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- uses: actions/checkout@v2
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- name: Download external libraries
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shell: bash
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run: |
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EXT_VERSION=`grep version native/external-config.json |awk -F'"' '{print $4}'`
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git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos-creator/engine-native-external native/external
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- name: Setup Emscripten
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run: |
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git clone https://github.com/emscripten-core/emsdk.git ../emsdk
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cd ../emsdk
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./emsdk install latest
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./emsdk activate latest
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source ./emsdk_env.sh
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emcc -v
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- name: Compile
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env:
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COCOS_ENGINE_DEV: 1
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run: |
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COCOS2DX_ROOT=$GITHUB_WORKSPACE/native
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cd $COCOS2DX_ROOT/cocos/renderer/gfx-wgpu
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$COCOS2DX_ROOT/../emsdk/upstream/emscripten/emcmake cmake .
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$COCOS2DX_ROOT/../emsdk/upstream/emscripten/emmake make
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echo "Compile WGPU by ems on MacOS Done!"
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