mirror of
https://github.com/cocos/cocos-engine.git
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* support pal/wasm module pal/wasm * support sys.Feature.WASM and WASM_SUPPORT_MODE # Conflicts: # pal/system-info/web/system-info.ts # Conflicts: # pal/system-info/web/system-info.ts # Conflicts: # pal/system-info/web/system-info.ts * optimize bullet module * update physx module update * revert tsconfig * optimize WebGPU wasm import * fix native wasm instantiate * support wasm in EDITOR and PREVIEW * optimize variable name * update comment * optimize code * Update cocos/misc/webassembly-support.ts * add physx wasm (#11) by yiwenxue * add physx wasm * update physx wasm instantiate. * update, rename, etc. * download external in CI * fix physX wasm init * move out external wasm type * update external-config.json * expand node max-old-space-size * use console.debug --------- Co-authored-by: Yiwen <15225434259xue@gmail.com>
186 lines
4.9 KiB
TypeScript
186 lines
4.9 KiB
TypeScript
jest.mock(
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'internal:constants',
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() => jest.requireActual('./constants-for-test'),
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{ virtual: true, },
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);
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jest.mock(
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'internal:native',
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() => ({
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__esModule: true,
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default: {}
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}),
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{ virtual: true, },
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);
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jest.mock(
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'pal/audio',
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() => jest.requireActual('../pal/audio/web/player'),
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{ virtual: true, },
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);
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jest.mock(
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'pal/minigame',
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() => jest.requireActual('../pal/minigame/non-minigame'),
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{ virtual: true, },
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);
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jest.mock(
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'pal/system-info',
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() => jest.requireActual('../pal/system-info/web/system-info'),
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{ virtual: true, },
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);
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jest.mock(
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'pal/env',
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() => jest.requireActual('../pal/env/web/env'),
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{ virtual: true, },
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);
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jest.mock(
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'pal/pacer',
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() => jest.requireActual('../pal/pacer/pacer-web'),
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{ virtual: true, },
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);
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jest.mock(
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'pal/screen-adapter',
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() => jest.requireActual('../pal/screen-adapter/web/screen-adapter'),
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{ virtual: true, },
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);
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jest.mock(
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'pal/input',
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() => jest.requireActual('../pal/input/web/index'),
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{ virtual: true, },
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);
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jest.mock(
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'pal/wasm',
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() => jest.requireActual('../pal/wasm/wasm-native'), // NOTE: fix CI, we used import.meta in wasm-web.ts
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{ virtual: true, },
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);
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// Mock external wasm module here
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[
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'external:emscripten/bullet/bullet.wasm',
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'external:emscripten/webgpu/webgpu_wasm.wasm',
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'external:emscripten/webgpu/glslang.wasm',
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'external:emscripten/physx/physx.release.wasm.wasm',
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].forEach(moduleId => {
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jest.mock(moduleId,
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() => ({
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__esModule: true,
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default: 'this should be a wasm url',
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}),
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{ virtual: true, },
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);
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});
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// Mock external wasm js module here
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[
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'external:emscripten/webgpu/webgpu_wasm.js',
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'external:emscripten/webgpu/glslang.js',
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'external:emscripten/physx/physx.release.wasm.js',
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].forEach(moduleId => {
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jest.mock(moduleId,
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() => ({
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__esModule: true,
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default: function factory () { return Promise.resolve({}); },
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}),
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{ virtual: true, },
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);
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});
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jest.mock(
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'external:emscripten/physx/physx.release.asm.js',
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() => jest.requireActual('../native/external/emscripten/physx/physx.release.asm.js'),
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{ virtual: true },
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);
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jest.mock(
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'external:emscripten/bullet/bullet.asm.js',
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() => jest.requireActual('../native/external/emscripten/bullet/bullet.asm.js'),
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{ virtual: true },
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);
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jest.mock('../cocos/core/platform/debug', () => {
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const result = {
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__esModule: true, // Use it when dealing with esModules
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...jest.requireActual('../cocos/core/platform/debug')
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};
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const { feed } = require('./utils/log-capture');
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for (const logMethodName of ['warn', 'error', 'warnID', 'errorID']) {
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if (result[logMethodName]) {
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const log = result[logMethodName];
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result[logMethodName] = jest.fn((...args: unknown[]) => {
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if (feed(logMethodName, ...args)) {
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// TODO: this is an old behaviour to shut some warns
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if (logMethodName !== 'warnID') {
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log.call(result, ...args);
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}
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}
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});
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}
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}
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return result;
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});
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jest.mock(
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'cc',
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() => jest.requireActual('../exports/base'),
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{ virtual: true, },
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);
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jest.mock('serialization-test-helper/run-test', () => {
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return require('../tests/core/serialization/run-test');
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}, {
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virtual: true,
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});
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import '../exports/base';
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import { DebugMode } from "../cocos/core/platform/debug";
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import { EffectAsset, Game, game, IGameConfig } from '../exports/base';
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import './asset-manager/init';
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import '../cocos/gfx/empty/empty-device';
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import '../cocos/3d/skeletal-animation/data-pool-manager';
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import '../cocos/animation';
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import { effects } from './fixtures/builtin-effects';
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import { glsl4 } from './fixtures/builtin-glsl4';
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import { initBuiltinMaterial } from './fixtures/builtin-material';
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import { initBuiltinPhysicsMaterial } from './fixtures/builtin-physics-material';
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import '../cocos/2d/utils/dynamic-atlas/atlas-manager';
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const canvas = document.createElement('canvas');
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const div = document.createElement('div');
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const config: IGameConfig = {
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debugMode: DebugMode.INFO,
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overrideSettings: {
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rendering: {
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renderMode: 3, // Headless Mode
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}
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}
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}
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globalThis.waitThis((async () => {
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game.on(Game.EVENT_POST_SUBSYSTEM_INIT, () => {
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effects.forEach((e, effectIndex) => {
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const effect = Object.assign(new EffectAsset(), e);
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effect.shaders.forEach((shaderInfo, shaderIndex) => {
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const shaderSource = glsl4[effectIndex][shaderIndex];
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if (shaderSource) {
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shaderInfo['glsl4'] = shaderSource;
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}
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});
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effect.hideInEditor = true;
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effect.onLoaded();
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});
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initBuiltinMaterial()
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});
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initBuiltinPhysicsMaterial();
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await game.init(config);
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await game.run();
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})());
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