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44 lines
1.5 KiB
TypeScript
44 lines
1.5 KiB
TypeScript
import { Vec3 } from '@base/math';
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import { physics } from '../../exports/physics-framework';
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import { Node } from '../../cocos/scene-graph';
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import { director } from '../../cocos/game';
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import { PhysicsTestEnv } from './physics.test';
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/**
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* This function is used to test the behavior of different volume ratios
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*/
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export default function (env: PhysicsTestEnv) {
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test(`Volume`, () => {
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const { rootNode: parent } = env;
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const steps = 120, ratios = 0.2;
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const nodeStatic = new Node('StaticB');
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parent.addChild(nodeStatic);
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nodeStatic.addComponent(physics.BoxCollider);
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nodeStatic.worldScale = new Vec3(20, 0.01, 20);
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nodeStatic.worldPosition = new Vec3(0, -0.005, 0);
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const high = new Node('high');
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parent.addChild(high);
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const highBody = high.addComponent(physics.RigidBody) as physics.RigidBody;
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high.addComponent(physics.BoxCollider);
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const initPos = new Vec3(0, 0.5 + ratios, 0);
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high.worldPosition = initPos;
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const low = new Node('low');
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parent.addChild(low);
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low.addComponent(physics.RigidBody);
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low.addComponent(physics.BoxCollider);
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low.worldScale = new Vec3(ratios, ratios, ratios);
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low.worldPosition = new Vec3(0, ratios / 2, 0);
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const dt = physics.PhysicsSystem.instance.fixedTimeStep;
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for (let i = 0; i < steps; i++) {
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director.tick(dt);
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}
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expect(high.worldPosition.equals(initPos, 0.01)).toBe(true);
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});
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}
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