mirror of
https://github.com/cocos/cocos-engine.git
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53 lines
1.9 KiB
TypeScript
53 lines
1.9 KiB
TypeScript
import { Vec3 } from '@base/math';
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import { physics } from '../../exports/physics-framework';
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import { Node } from '../../cocos/scene-graph';
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import { director } from '../../cocos/game';
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import { PhysicsTestEnv } from './physics.test';
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/**
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* This function is used to test automatic sleep
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*/
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export default function (env: PhysicsTestEnv, steps = 300) {
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test(`Sleep`, () => {
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const { rootNode: parent } = env;
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const nodeDynamicA = new Node('DynamicA');
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parent.addChild(nodeDynamicA);
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nodeDynamicA.worldPosition = new Vec3(0, 10, 0);
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nodeDynamicA.addComponent(physics.SphereCollider);
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const bodyA = nodeDynamicA.addComponent(physics.RigidBody) as physics.RigidBody;
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const nodeDynamicB = new Node('DynamicB');
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parent.addChild(nodeDynamicB);
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nodeDynamicB.worldPosition = new Vec3(0, 5, 0);
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const bodyB = nodeDynamicB.addComponent(physics.RigidBody) as physics.RigidBody;
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nodeDynamicB.addComponent(physics.BoxCollider);
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const nodeStatic = new Node('StaticB');
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parent.addChild(nodeStatic);
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nodeStatic.addComponent(physics.BoxCollider);
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nodeStatic.worldScale = new Vec3(10, 1, 10);
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expect(bodyA.isSleeping).toBe(false);
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expect(bodyB.isSleeping).toBe(false);
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expect(bodyA.isAwake).toBe(true);
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expect(bodyB.isAwake).toBe(true);
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const dt = physics.PhysicsSystem.instance.fixedTimeStep;
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const middle = Math.floor(steps / 2);
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for (let i = 0; i < steps; i++) {
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if (i === middle) {
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bodyA.wakeUp();
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expect(bodyA.isSleeping).toBe(false);
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expect(bodyA.isAwake).toBe(true);
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}
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director.tick(dt);
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}
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expect(bodyA.isSleeping).toBe(true);
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expect(bodyB.isSleeping).toBe(true);
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expect(bodyA.isAwake).toBe(false);
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expect(bodyB.isAwake).toBe(false);
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});
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}
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