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91 lines
3.6 KiB
TypeScript
91 lines
3.6 KiB
TypeScript
import { Vec3 } from '@base/math';
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import { Node } from '../../cocos/scene-graph';
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import { physics } from '../../exports/physics-framework';
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import { PhysicsTestEnv } from './physics.test';
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/**
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* This function is used to test the filtering
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*/
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export default function (env: PhysicsTestEnv) {
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test(`Filtering`, () => {
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const { rootNode: parent } = env;
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// group mask
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{
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const nodeStatic = new Node('StaticB');
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parent.addChild(nodeStatic);
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nodeStatic.worldScale = new Vec3(20, 0.01, 20);
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nodeStatic.worldPosition = new Vec3(0, -0.005, 0);
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const boxStatic = nodeStatic.addComponent(physics.BoxCollider) as physics.BoxCollider;
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const bodyStatic = nodeStatic.addComponent(physics.RigidBody) as physics.RigidBody;
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bodyStatic.type = physics.ERigidBodyType.STATIC;
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const gA = 1 << 2;
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const gB = 1 << 5;
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bodyStatic.setGroup(gA);
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expect(boxStatic.getGroup()).toBe(gA);
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bodyStatic.addGroup(gB);
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expect(boxStatic.getGroup()).toBe(gA + gB);
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bodyStatic.removeGroup(gA);
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expect(boxStatic.getGroup()).toBe(gB);
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bodyStatic.setMask(gA);
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expect(boxStatic.getMask()).toBe(gA);
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bodyStatic.addMask(gB);
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expect(boxStatic.getMask()).toBe(gA + gB);
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bodyStatic.removeMask(gA);
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expect(boxStatic.getMask()).toBe(gB);
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nodeStatic.destroy();
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nodeStatic.removeFromParent();
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}
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// collision matrix
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{
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const config = {
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collisionGroups: [
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{
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"index": 1,
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"name": "BIT_1"
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},
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{
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"index": 2,
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"name": "BIT_2"
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}
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],
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collisionMatrix: {
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"0": 5, // can collide with Default\BIT_2
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"1": 6, // can collide with BIT_1\BIT_2
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"2": 7 // can collide with Default\BIT_1\BIT_2
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}
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};
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physics.PhysicsSystem.instance.resetConfiguration(config);
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const node1 = new Node('1');
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const boxNode1 = node1.addComponent(physics.BoxCollider) as physics.BoxCollider;
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const bodyNode1 = node1.addComponent(physics.RigidBody) as physics.RigidBody;
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bodyNode1.group = physics.PhysicsGroup['BIT_1'];
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parent.addChild(node1);
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expect(boxNode1.getGroup()).toBe(physics.PhysicsGroup['BIT_1']);
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expect(boxNode1.getGroup()).toBe(bodyNode1.getGroup());
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expect(boxNode1.getMask()).toBe(bodyNode1.getMask());
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expect(bodyNode1.getMask()).toBe(
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physics.PhysicsSystem.instance.collisionMatrix[physics.PhysicsGroup['BIT_1']]
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);
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node1.destroy();
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node1.removeFromParent();
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const node2 = new Node('2');
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parent.addChild(node2);
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const boxNode2 = node2.addComponent(physics.BoxCollider) as physics.BoxCollider;
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const bodyNode2 = node2.addComponent(physics.RigidBody) as physics.RigidBody;
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expect(boxNode2.getGroup()).toBe(physics.PhysicsGroup.DEFAULT);
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expect(boxNode2.getGroup()).toBe(bodyNode2.getGroup());
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expect(boxNode2.getMask()).toBe(bodyNode2.getMask());
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expect(bodyNode2.getMask()).toBe(
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physics.PhysicsSystem.instance.collisionMatrix[physics.PhysicsGroup.DEFAULT]
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);
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node2.destroy();
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node2.removeFromParent();
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}
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});
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} |