Files
cocos-engine/tests/physics/filtering.ts

91 lines
3.6 KiB
TypeScript

import { Vec3 } from '@base/math';
import { Node } from '../../cocos/scene-graph';
import { physics } from '../../exports/physics-framework';
import { PhysicsTestEnv } from './physics.test';
/**
* This function is used to test the filtering
*/
export default function (env: PhysicsTestEnv) {
test(`Filtering`, () => {
const { rootNode: parent } = env;
// group mask
{
const nodeStatic = new Node('StaticB');
parent.addChild(nodeStatic);
nodeStatic.worldScale = new Vec3(20, 0.01, 20);
nodeStatic.worldPosition = new Vec3(0, -0.005, 0);
const boxStatic = nodeStatic.addComponent(physics.BoxCollider) as physics.BoxCollider;
const bodyStatic = nodeStatic.addComponent(physics.RigidBody) as physics.RigidBody;
bodyStatic.type = physics.ERigidBodyType.STATIC;
const gA = 1 << 2;
const gB = 1 << 5;
bodyStatic.setGroup(gA);
expect(boxStatic.getGroup()).toBe(gA);
bodyStatic.addGroup(gB);
expect(boxStatic.getGroup()).toBe(gA + gB);
bodyStatic.removeGroup(gA);
expect(boxStatic.getGroup()).toBe(gB);
bodyStatic.setMask(gA);
expect(boxStatic.getMask()).toBe(gA);
bodyStatic.addMask(gB);
expect(boxStatic.getMask()).toBe(gA + gB);
bodyStatic.removeMask(gA);
expect(boxStatic.getMask()).toBe(gB);
nodeStatic.destroy();
nodeStatic.removeFromParent();
}
// collision matrix
{
const config = {
collisionGroups: [
{
"index": 1,
"name": "BIT_1"
},
{
"index": 2,
"name": "BIT_2"
}
],
collisionMatrix: {
"0": 5, // can collide with Default\BIT_2
"1": 6, // can collide with BIT_1\BIT_2
"2": 7 // can collide with Default\BIT_1\BIT_2
}
};
physics.PhysicsSystem.instance.resetConfiguration(config);
const node1 = new Node('1');
const boxNode1 = node1.addComponent(physics.BoxCollider) as physics.BoxCollider;
const bodyNode1 = node1.addComponent(physics.RigidBody) as physics.RigidBody;
bodyNode1.group = physics.PhysicsGroup['BIT_1'];
parent.addChild(node1);
expect(boxNode1.getGroup()).toBe(physics.PhysicsGroup['BIT_1']);
expect(boxNode1.getGroup()).toBe(bodyNode1.getGroup());
expect(boxNode1.getMask()).toBe(bodyNode1.getMask());
expect(bodyNode1.getMask()).toBe(
physics.PhysicsSystem.instance.collisionMatrix[physics.PhysicsGroup['BIT_1']]
);
node1.destroy();
node1.removeFromParent();
const node2 = new Node('2');
parent.addChild(node2);
const boxNode2 = node2.addComponent(physics.BoxCollider) as physics.BoxCollider;
const bodyNode2 = node2.addComponent(physics.RigidBody) as physics.RigidBody;
expect(boxNode2.getGroup()).toBe(physics.PhysicsGroup.DEFAULT);
expect(boxNode2.getGroup()).toBe(bodyNode2.getGroup());
expect(boxNode2.getMask()).toBe(bodyNode2.getMask());
expect(bodyNode2.getMask()).toBe(
physics.PhysicsSystem.instance.collisionMatrix[physics.PhysicsGroup.DEFAULT]
);
node2.destroy();
node2.removeFromParent();
}
});
}