mirror of
https://github.com/cocos/cocos-engine.git
synced 2026-09-06 15:48:37 +08:00
134 lines
5.4 KiB
TypeScript
134 lines
5.4 KiB
TypeScript
/*
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Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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import { TouchCallback } from 'pal/input';
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import { EDITOR, TEST } from 'internal:constants';
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import { systemInfo, Feature } from '@pal/system-info';
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import { screenAdapter } from '@pal/screen-adapter';
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import { warn } from '@base/debug';
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import { EventTarget } from '@base/event';
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import { Rect, Vec2 } from '@base/math';
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import { Touch, EventTouch } from '../../../cocos/input/types';
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import { touchManager } from '../touch-manager';
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import { macro } from '../../../cocos/core/platform/macro';
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import { InputEventType } from '../../../cocos/input/types/event-enum';
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export class TouchInputSource {
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private _canvas?: HTMLCanvasElement;
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private _eventTarget: EventTarget = new EventTarget();
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constructor () {
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if (systemInfo.hasFeature(Feature.INPUT_TOUCH)) {
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this._canvas = document.getElementById('GameCanvas') as HTMLCanvasElement;
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if (!this._canvas && !TEST && !EDITOR) {
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warn('failed to access canvas');
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}
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// In Editor, we don't receive touch event but maybe receive simulated touch event.
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if (!EDITOR) {
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this._registerEvent();
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}
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}
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}
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private _registerEvent (): void {
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// IDEA: need to register on window ?
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this._canvas?.addEventListener('touchstart', this._createCallback(InputEventType.TOUCH_START));
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this._canvas?.addEventListener('touchmove', this._createCallback(InputEventType.TOUCH_MOVE));
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this._canvas?.addEventListener('touchend', this._createCallback(InputEventType.TOUCH_END));
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this._canvas?.addEventListener('touchcancel', this._createCallback(InputEventType.TOUCH_CANCEL));
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}
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private _createCallback (eventType: InputEventType) {
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return (event: TouchEvent): void => {
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const canvasRect = this._getCanvasRect();
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const handleTouches: Touch[] = [];
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const length = event.changedTouches.length;
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for (let i = 0; i < length; ++i) {
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const changedTouch = event.changedTouches[i];
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const touchID = changedTouch.identifier;
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if (touchID === null) {
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continue;
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}
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const location = this._getLocation(changedTouch, canvasRect);
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const touch = touchManager.getOrCreateTouch(touchID, location.x, location.y);
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if (!touch) {
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continue;
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}
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if (eventType === InputEventType.TOUCH_END || eventType === InputEventType.TOUCH_CANCEL) {
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touchManager.releaseTouch(touchID);
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}
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handleTouches.push(touch);
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}
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event.stopPropagation();
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if (event.target === this._canvas) {
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event.preventDefault();
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}
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if (eventType === InputEventType.TOUCH_START) {
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this._canvas?.focus();
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}
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if (handleTouches.length > 0) {
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const eventTouch = new EventTouch(
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handleTouches,
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false,
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eventType,
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macro.ENABLE_MULTI_TOUCH ? touchManager.getAllTouches() : handleTouches,
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);
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this._eventTarget.emit(eventType, eventTouch);
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}
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};
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}
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private _getCanvasRect (): Rect {
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const canvas = this._canvas;
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const box = canvas?.getBoundingClientRect();
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if (box) {
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return new Rect(box.x, box.y, box.width, box.height);
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}
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return new Rect(0, 0, 0, 0);
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}
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private _getLocation (touch: globalThis.Touch, canvasRect: Rect): Vec2 {
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// webxr has been converted to screen coordinates via camera
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if (globalThis.__globalXR && globalThis.__globalXR.ar && globalThis.__globalXR.ar.isWebXR()) {
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return new Vec2(touch.clientX, touch.clientY);
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}
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let x = touch.clientX - canvasRect.x;
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let y = canvasRect.y + canvasRect.height - touch.clientY;
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if (screenAdapter.isFrameRotated) {
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const tmp = x;
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x = canvasRect.height - y;
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y = tmp;
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}
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const dpr = screenAdapter.devicePixelRatio;
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x *= dpr;
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y *= dpr;
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return new Vec2(x, y);
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}
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public on (eventType: InputEventType, callback: TouchCallback, target?: any): void {
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this._eventTarget.on(eventType, callback, target);
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}
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}
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