mirror of
https://github.com/cocos/cocos-engine.git
synced 2026-09-06 15:48:37 +08:00
196 lines
8.2 KiB
TypeScript
196 lines
8.2 KiB
TypeScript
/*
|
|
Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
|
|
|
|
https://www.cocos.com/
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights to
|
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
of the Software, and to permit persons to whom the Software is furnished to do so,
|
|
subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
*/
|
|
|
|
import { EDITOR, TEST } from 'internal:constants';
|
|
import { MouseCallback } from 'pal/input';
|
|
import { systemInfo, Feature } from '@pal/system-info';
|
|
import { screenAdapter } from '@pal/screen-adapter';
|
|
import { EventTarget } from '@base/event';
|
|
import { Rect, Vec2 } from '@base/math';
|
|
import { EventMouse } from '../../../cocos/input/types';
|
|
import { InputEventType } from '../../../cocos/input/types/event-enum';
|
|
|
|
export class MouseInputSource {
|
|
private _canvas?: HTMLCanvasElement;
|
|
private _eventTarget: EventTarget = new EventTarget();
|
|
private _pointLocked = false;
|
|
private _isPressed = false;
|
|
private _preMousePos: Vec2 = new Vec2();
|
|
|
|
private _handleMouseDown!: (event: MouseEvent) => void;
|
|
private _handleMouseMove!: (event: MouseEvent) => void;
|
|
private _handleMouseUp!: (event: MouseEvent) => void;
|
|
|
|
constructor () {
|
|
if (systemInfo.hasFeature(Feature.EVENT_MOUSE)) {
|
|
this._canvas = document.getElementById('GameCanvas') as HTMLCanvasElement;
|
|
if (!this._canvas && !TEST && !EDITOR) {
|
|
console.warn('failed to access canvas');
|
|
}
|
|
|
|
this._handleMouseDown = this._createCallback(InputEventType.MOUSE_DOWN);
|
|
this._handleMouseMove = this._createCallback(InputEventType.MOUSE_MOVE);
|
|
this._handleMouseUp = this._createCallback(InputEventType.MOUSE_UP);
|
|
// In Editor, we receive mouse event from manually event dispatching.
|
|
if (!EDITOR) {
|
|
this._registerEvent();
|
|
}
|
|
}
|
|
}
|
|
|
|
public dispatchMouseDownEvent (nativeMouseEvent: any): void { this._handleMouseDown(nativeMouseEvent); }
|
|
public dispatchMouseMoveEvent (nativeMouseEvent: any): void { this._handleMouseMove(nativeMouseEvent); }
|
|
public dispatchMouseUpEvent (nativeMouseEvent: any): void { this._handleMouseUp(nativeMouseEvent); }
|
|
public dispatchScrollEvent (nativeMouseEvent: WheelEvent): void { this._handleMouseWheel(nativeMouseEvent); }
|
|
|
|
public on (eventType: InputEventType, callback: MouseCallback, target?: any): void {
|
|
this._eventTarget.on(eventType, callback, target);
|
|
}
|
|
|
|
private _getCanvasRect (): Rect {
|
|
const canvas = this._canvas;
|
|
const box = canvas?.getBoundingClientRect();
|
|
if (box) {
|
|
return new Rect(box.x, box.y, box.width, box.height);
|
|
}
|
|
return new Rect(0, 0, 0, 0);
|
|
}
|
|
|
|
private _getLocation (mouseEvent: MouseEvent): Vec2 {
|
|
const canvasRect = this._getCanvasRect();
|
|
const dpr = screenAdapter.devicePixelRatio;
|
|
let x = this._pointLocked ? (this._preMousePos.x / dpr + mouseEvent.movementX) : (mouseEvent.clientX - canvasRect.x);
|
|
let y = this._pointLocked ? (this._preMousePos.y / dpr - mouseEvent.movementY) : (canvasRect.y + canvasRect.height - mouseEvent.clientY);
|
|
x *= dpr;
|
|
y *= dpr;
|
|
return new Vec2(x, y);
|
|
}
|
|
|
|
private _registerEvent (): void {
|
|
// register mouse down event
|
|
window.addEventListener('mousedown', () => {
|
|
this._isPressed = true;
|
|
});
|
|
this._canvas?.addEventListener('mousedown', this._handleMouseDown);
|
|
|
|
// register mouse move event
|
|
this._canvas?.addEventListener('mousemove', this._handleMouseMove);
|
|
|
|
// register mouse up event
|
|
window.addEventListener('mouseup', this._handleMouseUp);
|
|
this._canvas?.addEventListener('mouseup', this._handleMouseUp);
|
|
|
|
// register wheel event
|
|
this._canvas?.addEventListener('wheel', this._handleMouseWheel.bind(this));
|
|
this._registerPointerLockEvent();
|
|
}
|
|
|
|
// To be removed in the future.
|
|
private _registerPointerLockEvent (): void {
|
|
const lockChangeAlert = (): void => {
|
|
const canvas = this._canvas;
|
|
// NOTE: mozPointerLockElement is not a standard web interface
|
|
if (document.pointerLockElement === canvas || (document as any).mozPointerLockElement === canvas) {
|
|
this._pointLocked = true;
|
|
} else {
|
|
this._pointLocked = false;
|
|
}
|
|
};
|
|
if ('onpointerlockchange' in document) {
|
|
document.addEventListener('pointerlockchange', lockChangeAlert, false);
|
|
} else if ('onmozpointerlockchange' in document) {
|
|
// NOTE: handle event compatibility
|
|
(document as any).addEventListener('mozpointerlockchange', lockChangeAlert, false);
|
|
}
|
|
}
|
|
|
|
private _createCallback (eventType: InputEventType) {
|
|
return (mouseEvent: MouseEvent): void => {
|
|
const location = this._getLocation(mouseEvent);
|
|
const { button, buttons } = mouseEvent;
|
|
let targetButton = button;
|
|
switch (eventType) {
|
|
case InputEventType.MOUSE_DOWN:
|
|
this._canvas?.focus();
|
|
this._isPressed = true;
|
|
break;
|
|
case InputEventType.MOUSE_UP:
|
|
this._isPressed = false;
|
|
break;
|
|
case InputEventType.MOUSE_MOVE:
|
|
// mouseEvent.button doesn't work well in mouse move event
|
|
// now we don't support multiple buttons in one mouse event
|
|
if (1 & buttons) {
|
|
targetButton = EventMouse.BUTTON_LEFT;
|
|
} else if (2 & buttons) {
|
|
targetButton = EventMouse.BUTTON_RIGHT;
|
|
} else if (4 & buttons) {
|
|
targetButton = EventMouse.BUTTON_MIDDLE;
|
|
} else {
|
|
targetButton = EventMouse.BUTTON_MISSING;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
const eventMouse = new EventMouse(eventType, false, this._preMousePos);
|
|
eventMouse.setLocation(location.x, location.y);
|
|
eventMouse.setButton(targetButton);
|
|
eventMouse.movementX = mouseEvent.movementX;
|
|
eventMouse.movementY = mouseEvent.movementY;
|
|
|
|
// update previous mouse position.
|
|
this._preMousePos.set(location.x, location.y);
|
|
mouseEvent.stopPropagation();
|
|
if (mouseEvent.target === this._canvas) {
|
|
mouseEvent.preventDefault();
|
|
}
|
|
this._eventTarget.emit(eventType, eventMouse);
|
|
};
|
|
}
|
|
|
|
private _handleMouseWheel (mouseEvent: WheelEvent): void {
|
|
const eventType = InputEventType.MOUSE_WHEEL;
|
|
const location = this._getLocation(mouseEvent);
|
|
const button = mouseEvent.button;
|
|
|
|
const eventMouse = new EventMouse(eventType, false, this._preMousePos);
|
|
eventMouse.setLocation(location.x, location.y);
|
|
eventMouse.setButton(button);
|
|
eventMouse.movementX = mouseEvent.movementX;
|
|
eventMouse.movementY = mouseEvent.movementY;
|
|
|
|
const wheelSensitivityFactor = 5;
|
|
eventMouse.setScrollData(mouseEvent.deltaX * wheelSensitivityFactor, -mouseEvent.deltaY * wheelSensitivityFactor);
|
|
// update previous mouse position.
|
|
this._preMousePos.set(location.x, location.y);
|
|
mouseEvent.stopPropagation();
|
|
if (mouseEvent.target === this._canvas) {
|
|
mouseEvent.preventDefault();
|
|
}
|
|
this._eventTarget.emit(eventType, eventMouse);
|
|
}
|
|
}
|