mirror of
https://github.com/cocos/cocos-engine.git
synced 2026-09-09 00:58:50 +08:00
110 lines
4.4 KiB
TypeScript
110 lines
4.4 KiB
TypeScript
/*
|
|
Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
|
|
|
|
https://www.cocos.com/
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights to
|
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
of the Software, and to permit persons to whom the Software is furnished to do so,
|
|
subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
*/
|
|
|
|
import { EventTarget } from '@base/event';
|
|
import { KeyCode, EventKeyboard } from '../../../cocos/input/types';
|
|
import { InputEventType } from '../../../cocos/input/types/event-enum';
|
|
import { code2KeyCode } from '../keycodes';
|
|
|
|
export type KeyboardCallback = (res: EventKeyboard) => void;
|
|
|
|
const nativeKeyCode2KeyCode: Record<number, KeyCode> = {
|
|
12: KeyCode.NUM_LOCK,
|
|
10048: KeyCode.NUM_0,
|
|
10049: KeyCode.NUM_1,
|
|
10050: KeyCode.NUM_2,
|
|
10051: KeyCode.NUM_3,
|
|
10052: KeyCode.NUM_4,
|
|
10053: KeyCode.NUM_5,
|
|
10054: KeyCode.NUM_6,
|
|
10055: KeyCode.NUM_7,
|
|
10056: KeyCode.NUM_8,
|
|
10057: KeyCode.NUM_9,
|
|
20013: KeyCode.NUM_ENTER,
|
|
20016: KeyCode.SHIFT_RIGHT,
|
|
20017: KeyCode.CTRL_RIGHT,
|
|
20018: KeyCode.ALT_RIGHT,
|
|
};
|
|
|
|
function getKeyCode (event: jsb.KeyboardEvent): KeyCode {
|
|
if (event.code) {
|
|
if (event.code in code2KeyCode) {
|
|
return code2KeyCode[event.code];
|
|
} else {
|
|
console.error(`Can not find keyCode for code: ${event.code}`);
|
|
}
|
|
}
|
|
return nativeKeyCode2KeyCode[event.keyCode] || event.keyCode;
|
|
}
|
|
|
|
export class KeyboardInputSource {
|
|
private _eventTarget: EventTarget = new EventTarget();
|
|
|
|
// On native platform, KeyboardEvent.repeat is always false, so we need a map to manage the key state.
|
|
private _keyStateMap: Record<number, boolean> = {};
|
|
|
|
private _handleKeyboardDown: (event: jsb.KeyboardEvent) => void;
|
|
private _handleKeyboardUp: (event: jsb.KeyboardEvent) => void;
|
|
|
|
constructor () {
|
|
this._handleKeyboardDown = (event: jsb.KeyboardEvent): void => {
|
|
const keyCode = getKeyCode(event);
|
|
if (!this._keyStateMap[keyCode]) {
|
|
const eventKeyDown = this._getInputEvent(event, InputEventType.KEY_DOWN);
|
|
this._eventTarget.emit(InputEventType.KEY_DOWN, eventKeyDown);
|
|
} else {
|
|
const eventKeyPressing = this._getInputEvent(event, InputEventType.KEY_PRESSING);
|
|
this._eventTarget.emit(InputEventType.KEY_PRESSING, eventKeyPressing);
|
|
}
|
|
this._keyStateMap[keyCode] = true;
|
|
};
|
|
this._handleKeyboardUp = (event: jsb.KeyboardEvent): void => {
|
|
const keyCode = getKeyCode(event);
|
|
const eventKeyUp = this._getInputEvent(event, InputEventType.KEY_UP);
|
|
this._keyStateMap[keyCode] = false;
|
|
this._eventTarget.emit(InputEventType.KEY_UP, eventKeyUp);
|
|
};
|
|
this._registerEvent();
|
|
}
|
|
|
|
public dispatchKeyboardDownEvent (nativeKeyboardEvent: jsb.KeyboardEvent): void { this._handleKeyboardDown(nativeKeyboardEvent); }
|
|
public dispatchKeyboardUpEvent (nativeKeyboardEvent: jsb.KeyboardEvent): void { this._handleKeyboardUp(nativeKeyboardEvent); }
|
|
|
|
private _registerEvent (): void {
|
|
jsb.onKeyDown = this._handleKeyboardDown;
|
|
jsb.onKeyUp = this._handleKeyboardUp;
|
|
}
|
|
|
|
private _getInputEvent (event: jsb.KeyboardEvent, eventType: InputEventType): EventKeyboard {
|
|
const keyCode = getKeyCode(event);
|
|
const eventKeyboard = new EventKeyboard(keyCode, eventType);
|
|
eventKeyboard.windowId = event.windowId;
|
|
return eventKeyboard;
|
|
}
|
|
|
|
public on (eventType: InputEventType, callback: KeyboardCallback, target?: any): void {
|
|
this._eventTarget.on(eventType, callback, target);
|
|
}
|
|
}
|