mirror of
https://github.com/cocos/cocos-engine.git
synced 2026-09-10 01:32:55 +08:00
124 lines
5.5 KiB
TypeScript
124 lines
5.5 KiB
TypeScript
/*
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Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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import { EventTarget } from '@base/event';
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import { Vec3, Quat } from '@base/math';
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import { InputEventType } from '../../../cocos/input/types/event-enum';
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import { EventHMD } from '../../../cocos/input/types';
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import { InputSourcePosition, InputSourceOrientation } from '../input-source';
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export type HMDCallback = (res: EventHMD) => void;
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enum Pose {
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VIEW_LEFT,
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VIEW_RIGHT,
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HEAD_MIDDLE,
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}
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interface IPoseValue {
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position: Vec3;
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orientation: Quat;
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}
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type NativePoseState = Record<Pose, IPoseValue>
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export class HMDInputDevice {
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public get viewLeftPosition (): InputSourcePosition { return this._viewLeftPosition; }
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public get viewLeftOrientation (): InputSourceOrientation { return this._viewLeftOrientation; }
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public get viewRightPosition (): InputSourcePosition { return this._viewRightPosition; }
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public get viewRightOrientation (): InputSourceOrientation { return this._viewRightOrientation; }
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public get headMiddlePosition (): InputSourcePosition { return this._headMiddlePosition; }
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public get headMiddleOrientation (): InputSourceOrientation { return this._headMiddleOrientation; }
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private _eventTarget: EventTarget = new EventTarget();
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private _viewLeftPosition!: InputSourcePosition;
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private _viewLeftOrientation!: InputSourceOrientation;
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private _viewRightPosition!: InputSourcePosition;
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private _viewRightOrientation!: InputSourceOrientation;
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private _headMiddlePosition!: InputSourcePosition;
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private _headMiddleOrientation!: InputSourceOrientation;
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private _nativePoseState: NativePoseState = {
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[Pose.VIEW_LEFT]: { position: Vec3.ZERO, orientation: Quat.IDENTITY },
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[Pose.VIEW_RIGHT]: { position: Vec3.ZERO, orientation: Quat.IDENTITY },
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[Pose.HEAD_MIDDLE]: { position: Vec3.ZERO, orientation: Quat.IDENTITY },
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}
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constructor () {
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this._initInputSource();
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this._registerEvent();
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}
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private _registerEvent (): void {
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jsb.onHMDPoseInput = (infoList: jsb.PoseInfo[]): void => {
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for (let i = 0; i < infoList.length; ++i) {
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const info = infoList[i];
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this._updateNativePoseState(info);
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}
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this._eventTarget.emit(InputEventType.HMD_POSE_INPUT, new EventHMD(InputEventType.HMD_POSE_INPUT, this));
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};
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}
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/**
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* @engineInternal
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*/
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public _on (eventType: InputEventType, callback: HMDCallback, target?: any): void {
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this._eventTarget.on(eventType, callback, target);
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}
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private _updateNativePoseState (info: jsb.PoseInfo): void {
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switch (info.code) {
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case 0:
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this._nativePoseState[Pose.VIEW_LEFT] = { position: new Vec3(info.x, info.y, info.z), orientation: new Quat(info.quaternionX, info.quaternionY, info.quaternionZ, info.quaternionW) };
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break;
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case 3:
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this._nativePoseState[Pose.VIEW_RIGHT] = { position: new Vec3(info.x, info.y, info.z), orientation: new Quat(info.quaternionX, info.quaternionY, info.quaternionZ, info.quaternionW) };
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break;
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case 6:
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this._nativePoseState[Pose.HEAD_MIDDLE] = { position: new Vec3(info.x, info.y, info.z), orientation: new Quat(info.quaternionX, info.quaternionY, info.quaternionZ, info.quaternionW) };
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break;
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default:
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break;
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}
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}
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private _initInputSource (): void {
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this._viewLeftPosition = new InputSourcePosition();
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this._viewLeftPosition.getValue = (): Vec3 => this._nativePoseState[Pose.VIEW_LEFT].position;
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this._viewLeftOrientation = new InputSourceOrientation();
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this._viewLeftOrientation.getValue = (): Quat => this._nativePoseState[Pose.VIEW_LEFT].orientation;
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this._viewRightPosition = new InputSourcePosition();
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this._viewRightPosition.getValue = (): Vec3 => this._nativePoseState[Pose.VIEW_RIGHT].position;
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this._viewRightOrientation = new InputSourceOrientation();
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this._viewRightOrientation.getValue = (): Quat => this._nativePoseState[Pose.VIEW_RIGHT].orientation;
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this._headMiddlePosition = new InputSourcePosition();
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this._headMiddlePosition.getValue = (): Vec3 => this._nativePoseState[Pose.HEAD_MIDDLE].position;
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this._headMiddleOrientation = new InputSourceOrientation();
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this._headMiddleOrientation.getValue = (): Quat => this._nativePoseState[Pose.HEAD_MIDDLE].orientation;
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}
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}
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