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Co-authored-by: bofeng.song <bofeng.song@chukong-inc.com> Co-authored-by: dumganhar <dumganhar@gmail.com> Co-authored-by: mmyduckx <308303735@qq.com> Co-authored-by: Patrice Jiang <397136899@qq.com> Co-authored-by: 江战 <40414978+PatriceJiang@users.noreply.github.com>
86 lines
3.1 KiB
C++
86 lines
3.1 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __PLAYER_TASK_SERVICE_PROTOCOL_H
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#define __PLAYER_TASK_SERVICE_PROTOCOL_H
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#include <string>
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#include "PlayerMacros.h"
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#include "PlayerServiceProtocol.h"
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#include "cocos/base/RefCounted.h"
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PLAYER_NS_BEGIN
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class PlayerTask : public cc::RefCounted {
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public:
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static const int STATE_IDLE = 0;
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static const int STATE_RUNNING = 1;
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static const int STATE_COMPLETED = 2;
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virtual ~PlayerTask(){};
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std::string getName() const;
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std::string getExecutePath() const;
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std::string getCommandLineArguments() const;
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std::string getOutput() const;
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int getState() const;
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bool isIdle() const;
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bool isRunning() const;
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bool isCompleted() const;
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float getLifetime() const;
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int getResultCode() const;
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virtual bool run() = 0;
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virtual void stop() = 0;
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virtual void runInTerminal() = 0;
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protected:
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PlayerTask(const std::string &name,
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const std::string &executePath,
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const std::string &commandLineArguments);
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std::string _name;
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std::string _executePath;
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std::string _commandLineArguments;
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std::string _output;
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float _lifetime;
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int _state;
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int _resultCode;
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};
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class PlayerTaskServiceProtocol : public PlayerServiceProtocol {
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public:
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virtual PlayerTask *createTask(const std::string &name,
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const std::string &executePath,
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const std::string &commandLineArguments) = 0;
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virtual PlayerTask *getTask(const std::string &name) = 0;
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virtual void removeTask(const std::string &name) = 0;
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};
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PLAYER_NS_END
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#endif // __PLAYER_TASK_SERVICE_PROTOCOL_H
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