Files
cocos-engine/native/tools/simulator/libsimulator/lib/PlayerMessageBoxServiceProtocol.h
Jare Guo d9bd3d763c update license (#1089)
* updating license

* update license
2018-02-01 15:20:01 +08:00

61 lines
2.3 KiB
C++
Executable File

/****************************************************************************
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __PLAYER_MESSAGEBOX_SERVICE_PROTOCOL_H
#define __PLAYER_MESSAGEBOX_SERVICE_PROTOCOL_H
#include <string>
#include "PlayerMacros.h"
#include "PlayerServiceProtocol.h"
PLAYER_NS_BEGIN
class PlayerMessageBoxServiceProtocol : public PlayerServiceProtocol
{
public:
static const int BUTTONS_OK = 0;
static const int BUTTONS_OK_CANCEL = 1;
static const int BUTTONS_YES_NO = 2;
static const int BUTTONS_YES_NO_CANCEL = 3;
static const int BUTTON_OK = 0;
static const int BUTTON_CANCEL = 1;
static const int BUTTON_YES = 2;
static const int BUTTON_NO = 3;
// Show a message box, return index of user clicked button
//
// @return int first button index is 0
virtual int showMessageBox(const std::string &title,
const std::string &message,
int buttonsType = BUTTONS_OK) = 0;
};
PLAYER_NS_END
#endif // __PLAYER_MESSAGEBOX_SERVICE_PROTOCOL_H