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https://github.com/cocos/cocos-engine.git
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79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
/****************************************************************************
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Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "platform/interfaces/OSInterface.h"
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namespace cc {
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class ISystemWindow;
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struct ISystemWindowInfo {
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ccstd::string title;
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int32_t x{-1};
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int32_t y{-1};
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int32_t width{-1};
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int32_t height{-1};
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int32_t flags{-1};
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void *externalHandle{nullptr};
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};
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// key: window id
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using SystemWindowMap = ccstd::unordered_map<uint32_t, std::shared_ptr<ISystemWindow>>;
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/**
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* Responsible for creating, finding ISystemWindow object and message handling
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*/
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class ISystemWindowManager : public OSInterface {
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public:
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/**
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* Initialize the NativeWindow environment
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* @return 0 Succeed -1 Failed
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*/
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virtual int init() = 0;
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/**
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* Process messages at the PAL layer
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*/
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virtual void processEvent() = 0;
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/**
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* Create an ISystemWindow object
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* @param info window description
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* @return The created ISystemWindow object,if failed then return nullptr
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*/
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virtual ISystemWindow *createWindow(const ISystemWindowInfo &info) = 0;
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/**
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* Find an ISystemWindow object
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* @param windowId unique ID of window
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*/
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virtual ISystemWindow *getWindow(uint32_t windowId) const = 0;
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/**
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* Retrive all windows
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*/
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virtual const SystemWindowMap &getWindows() const = 0;
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};
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} // namespace cc
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