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cocos-engine/cocos/sorting/sorting-layers.ts
2023-10-12 11:55:48 +08:00

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/*
Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
import { EDITOR } from 'internal:constants';
import { errorID } from '@base/debug';
import { Enum } from '@base/object';
import { director } from '../game/director';
import { Game, game } from '../game';
import { Settings, settings } from '../core/settings';
interface SortingItem {
id: number;
name: string;
value: number;
}
const SortingLayer = {
default: 0,
};
game.on(Game.EVENT_POST_SUBSYSTEM_INIT, () => {
SortingLayers.init();
});
/**
* @zh 排序层管理器,用于在 sorting 组件中帮助用户进行对象分组并进行层级排序。
* 在sorting组件中layer 的排序优先级高于 sortingOrder。
* @en Sorting layers manager, Used in the sorting component to help the user group objects and perform layer sorting.
* In the sorting component, layer has higher sorting priority than sortingOrder.
* */
export class SortingLayers {
private static nameMap = new Map<number, string>();
private static indexMap = new Map<number, number>();
/**
* @en All sortinglayers in an Enum
* @zh 以 Enum 形式存在的所有排序层列表
*/
public static Enum = Enum(SortingLayer);
/**
* @zh 计算排序优先级
* @en Calculate sorting priority
*/
public static getSortingPriority (layer = 0, order = 0): number {
return (((layer + (1 << 15)) << 16) | (order + (1 << 15))) >>> 0;
}
/**
* @zh 获取 Layer 顺序索引
* @en Get Layer index by id
*/
public static getLayerIndex (layer = 0): number {
let index = 0;
if (this.indexMap.has(layer)) {
index = this.indexMap.get(layer)!;
} else {
errorID(2105);
}
return index;
}
/**
* @zh 通过 Layer 名字获取 Layer 顺序索引值
* @en Get Layer index by name
*/
public static getLayerIndexByName (name: string): number {
const id = this.getLayerByName(name);
return this.getLayerIndex(id);
}
/**
* @zh 获取 Layer 名字
* @en Get Layer name by id
*/
public static getLayerName (layer = 0): string {
let name = '';
if (this.nameMap.has(layer)) {
name = this.nameMap.get(layer)!;
} else {
errorID(2105);
}
return name;
}
/**
* @zh 通过 Layer 名字获取 Layer id 值
* @en Get Layer id by name
*/
public static getLayerByName (name: string): number {
const count = this.nameMap.size;
const keyIterator = this.nameMap.keys();
let key = 0;
for (let i = 0; i < count; i++) {
key = keyIterator.next().value;
if (this.nameMap.get(key) === name) return key;
}
errorID(2106);
return 0;
}
/**
* @zh 检查 Layer id 有效性
* @en Check Layer id validity
*/
public static isLayerValid (id: number): boolean {
// check valid
if (this.indexMap.has(id)) {
return true;
} else {
errorID(2105);
return false;
}
}
/**
* @zh 获取内置 Sorting Layer 数组
* @en Get Builtin Layer array
*/
public static getBuiltinLayers (): ReadonlyArray<SortingItem> {
return [{ id: 0, name: 'default', value: 0 }];
// TipsIf want ues more builtin layer, builtin layer id should smaller than 0, custom layer id is bigger than 0
// 'default' layer id is 0
}
/**
* @engineInternal
*/
public static init (): void {
let sortingLayers = settings.querySettings<ReadonlyArray<SortingItem>>(Settings.Category.ENGINE, 'sortingLayers');
if (!sortingLayers || sortingLayers.length === 0) {
sortingLayers = this.getBuiltinLayers();
}
SortingLayers.resetState();
for (let i = 0; i < sortingLayers.length; i++) {
const layer = sortingLayers[i];
SortingLayers.setLayer(layer.id, layer.name, layer.value);
SortingLayers.Enum[layer.name] = layer.id;
}
Enum.update(SortingLayers.Enum);
Enum.sortList(SortingLayers.Enum, (a, b) => SortingLayers.getLayerIndex(a.value) - SortingLayers.getLayerIndex(b.value));
if (EDITOR) {
const scene = director.getScene();
if (!scene) {
return;
}
scene.walk((node) => {
const sort = node.getComponent('cc.Sorting');
if (sort) {
// HACK: Property '_updateSortingPriority' does not exist on type 'Component'.
// we can't import Sorting class in this module.
(sort as any)._updateSortingPriority();
}
});
}
}
/**
* @engineInternal
*/
public static setLayer (layer, layerName, layerIndex): void {
this.nameMap.set(layer, layerName);
this.indexMap.set(layer, layerIndex);
}
/**
* @engineInternal
*/
private static resetState (): void {
const oldItem = Object.keys(SortingLayers.Enum);
for (let i = 0; i < oldItem.length; i++) {
delete SortingLayers.Enum[SortingLayers.Enum[oldItem[i]]];
delete SortingLayers.Enum[oldItem[i]];
}
SortingLayers.indexMap.clear();
SortingLayers.nameMap.clear();
}
}