Files
cocos-engine/cocos/rendering/render-reflection-probe-queue.ts
2023-09-25 09:42:15 +08:00

214 lines
8.4 KiB
TypeScript

/*
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
https://www.cocos.com/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
import { cclegacy } from '@base/global';
import { SubModel } from '../render-scene/scene/submodel';
import { isEnableEffect, SetIndex } from './define';
import { Device, RenderPass, Shader, CommandBuffer } from '../gfx';
import { getPhaseID } from './pass-phase';
import { PipelineStateManager } from './pipeline-state-manager';
import { Pass, BatchingSchemes, IMacroPatch } from '../render-scene/core/pass';
import { Model } from '../render-scene/scene/model';
import { ProbeType, ReflectionProbe } from '../render-scene/scene/reflection-probe';
import { Camera, SKYBOX_FLAG } from '../render-scene/scene/camera';
import { PipelineRuntime } from './custom/pipeline';
import { RenderInstancedQueue } from './render-instanced-queue';
import { geometry } from '../core';
const CC_USE_RGBE_OUTPUT = 'CC_USE_RGBE_OUTPUT';
let _phaseID = getPhaseID('default');
let _phaseReflectMapID = getPhaseID('reflect-map');
function getPassIndex (subModel: SubModel): number {
const passes = subModel.passes;
const r = cclegacy.rendering;
if (isEnableEffect()) _phaseID = r.getPhaseID(r.getPassID('default'), 'default');
for (let k = 0; k < passes.length; k++) {
if (((!r || !r.enableEffectImport) && passes[k].phase === _phaseID) || (isEnableEffect() && passes[k].phaseID === _phaseID)) {
return k;
}
}
return -1;
}
function getReflectMapPassIndex (subModel: SubModel): number {
const passes = subModel.passes;
const r = cclegacy.rendering;
if (isEnableEffect()) _phaseReflectMapID = r.getPhaseID(r.getPassID('default'), 'reflect-map');
for (let k = 0; k < passes.length; k++) {
if (((!r || !r.enableEffectImport) && passes[k].phase === _phaseReflectMapID)
|| (isEnableEffect() && passes[k].phaseID === _phaseReflectMapID)) {
return k;
}
}
return -1;
}
/**
* @zh
* 反射探针渲染队列
*/
export class RenderReflectionProbeQueue {
private _pipeline: PipelineRuntime;
private _subModelsArray: SubModel[] = [];
private _passArray: Pass[] = [];
private _shaderArray: Shader[] = [];
private _rgbeSubModelsArray: SubModel[] = [];
private _instancedQueue: RenderInstancedQueue;
private _patches: IMacroPatch[] = [];
public constructor (pipeline: PipelineRuntime) {
this._pipeline = pipeline;
this._instancedQueue = new RenderInstancedQueue();
}
public gatherRenderObjects (probe: ReflectionProbe, camera: Camera, cmdBuff: CommandBuffer): void {
this.clear();
const scene = camera.scene!;
const sceneData = this._pipeline.pipelineSceneData;
const skybox = sceneData.skybox;
if (skybox.enabled && skybox.model && (probe.camera.clearFlag & SKYBOX_FLAG)) {
this.add(skybox.model);
}
const models = scene.models;
const visibility = probe.visibility;
for (let i = 0; i < models.length; i++) {
const model = models[i];
if (!model.node || scene.isCulledByLod(camera, model)) {
continue;
}
if (((visibility & model.node.layer) !== model.node.layer) && (!(visibility & model.visFlags))) {
continue;
}
if (model.enabled && model.worldBounds && model.bakeToReflectionProbe) {
if (probe.probeType === ProbeType.CUBE) {
if (geometry.intersect.aabbWithAABB(model.worldBounds, probe.boundingBox!)) {
this.add(model);
}
} else if (geometry.intersect.aabbFrustum(model.worldBounds, probe.camera.frustum)) {
this.add(model);
}
}
}
this._instancedQueue.uploadBuffers(cmdBuff);
}
public clear (): void {
this._subModelsArray.length = 0;
this._shaderArray.length = 0;
this._passArray.length = 0;
this._instancedQueue.clear();
this._rgbeSubModelsArray.length = 0;
}
public add (model: Model): void {
const subModels = model.subModels;
for (let j = 0; j < subModels.length; j++) {
const subModel = subModels[j];
//Filter transparent objects
const isTransparent = subModel.passes[0].blendState.targets[0].blend;
if (isTransparent) {
continue;
}
let passIdx = getReflectMapPassIndex(subModel);
let bUseReflectPass = true;
if (passIdx < 0) {
passIdx = getPassIndex(subModel);
bUseReflectPass = false;
}
if (passIdx < 0) { continue; }
const pass = subModel.passes[passIdx];
const batchingScheme = pass.batchingScheme;
if (!bUseReflectPass) {
this._patches = [];
this._patches = this._patches.concat(subModel.patches!);
const useRGBEPatchs: IMacroPatch[] = [
{ name: CC_USE_RGBE_OUTPUT, value: true },
];
this._patches = this._patches.concat(useRGBEPatchs);
subModel.onMacroPatchesStateChanged(this._patches);
this._rgbeSubModelsArray.push(subModel);
}
if (batchingScheme === BatchingSchemes.INSTANCING) { // instancing
const buffer = pass.getInstancedBuffer();
buffer.merge(subModel, passIdx);
this._instancedQueue.queue.add(buffer);
} else {
const shader = subModel.shaders[passIdx];
this._subModelsArray.push(subModel);
if (shader) this._shaderArray.push(shader);
this._passArray.push(pass);
}
}
}
/**
* @zh
* record CommandBuffer
*/
public recordCommandBuffer (device: Device, renderPass: RenderPass, cmdBuff: CommandBuffer): void {
this._instancedQueue.recordCommandBuffer(device, renderPass, cmdBuff);
for (let i = 0; i < this._subModelsArray.length; ++i) {
const subModel = this._subModelsArray[i];
const shader = this._shaderArray[i];
const pass = this._passArray[i];
const ia = subModel.inputAssembler;
const pso = PipelineStateManager.getOrCreatePipelineState(device, pass, shader, renderPass, ia);
const descriptorSet = pass.descriptorSet;
cmdBuff.bindPipelineState(pso);
cmdBuff.bindDescriptorSet(SetIndex.MATERIAL, descriptorSet);
cmdBuff.bindDescriptorSet(SetIndex.LOCAL, subModel.descriptorSet);
cmdBuff.bindInputAssembler(ia);
cmdBuff.draw(ia);
}
this.resetRGBEMacro();
this._instancedQueue.clear();
}
public resetRGBEMacro (): void {
for (let i = 0; i < this._rgbeSubModelsArray.length; i++) {
this._patches = [];
const subModel = this._rgbeSubModelsArray[i];
// eslint-disable-next-line prefer-const
this._patches = this._patches.concat(subModel.patches!);
if (!this._patches) continue;
for (let j = 0; j < this._patches.length; j++) {
const patch = this._patches[j];
if (patch.name === CC_USE_RGBE_OUTPUT) {
this._patches.splice(j, 1);
break;
}
}
subModel.onMacroPatchesStateChanged(this._patches);
}
}
}