mirror of
https://github.com/cocos/cocos-engine.git
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124 lines
4.3 KiB
TypeScript
124 lines
4.3 KiB
TypeScript
/*
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Copyright (c) 2023 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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import { ccclass, help, disallowMultiple, executeInEditMode, menu, executionOrder, tooltip, displayOrder, visible, type, serializable } from 'cc.decorator';
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import { DEBUG } from 'internal:constants';
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import { error, warn } from '@base/debug';
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import { CCFloat } from '@base/object';
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import { Vec3 } from '@base/math';
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import { Component } from '../../../../scene-graph';
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import { IBoxCharacterController } from '../../../spec/i-character-controller';
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import { ECharacterControllerType } from '../../physics-enum';
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import { selector, createCharacterController } from '../../physics-selector';
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import { PhysicsSystem } from '../../physics-system';
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import { CharacterController } from './character-controller';
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const v3_0 = new Vec3(0, 0, 0);
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/**
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* @en
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* Character Controller component.
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* @zh
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* 角色控制器组件。
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*/
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@ccclass('cc.BoxCharacterController')
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@help('i18n:cc.BoxCharacterController')
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@menu('Physics/BoxCharacterController')
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@executeInEditMode
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@executionOrder(-1)
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export class BoxCharacterController extends CharacterController {
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constructor () {
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super(ECharacterControllerType.BOX);
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}
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/// PUBLIC PROPERTY GETTER\SETTER ///
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/**
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* @en
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* Gets or sets the half height of the box shape of the CharacterController in local space.
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* @zh
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* 获取或设置立方体在本地坐标系下的高度的一半。
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*/
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@tooltip('i18n:physics3d.character_controller.boxHalfHeight')
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@type(CCFloat)
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public get halfHeight (): number {
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return this._halfHeight;
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}
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public set halfHeight (value) {
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if (this._halfHeight === value) return;
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this._halfHeight = Math.abs(value);
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if (this._cct) {
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(this._cct as IBoxCharacterController).setHalfHeight(value);
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}
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}
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/**
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* @en
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* Gets or sets the half side extent of box shape of the CharacterController in local space.
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* @zh
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* 获取或设置立方体在本地坐标系下的横向宽度的一半。
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*/
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@tooltip('i18n:physics3d.character_controller.boxHalfSideExtent')
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@type(CCFloat)
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public get halfSideExtent (): number {
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return this._halfSideExtent;
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}
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public set halfSideExtent (value) {
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if (this._halfSideExtent === value) return;
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this._halfSideExtent = Math.abs(value);
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if (this._cct) {
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(this._cct as IBoxCharacterController).setHalfSideExtent(value);
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}
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}
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/**
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* @en
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* Gets or sets the half forward extent of the box on the CharacterController in local space.
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* @zh
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* 获取或设置立方体在本地坐标系下的纵向宽度一半。
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*/
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@tooltip('i18n:physics3d.character_controller.boxHalfForwardExtent')
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@type(CCFloat)
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public get halfForwardExtent (): number {
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return this._halfForwardExtent;
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}
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public set halfForwardExtent (value) {
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if (this._halfForwardExtent === value) return;
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this._halfForwardExtent = Math.abs(value);
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if (this._cct) {
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(this._cct as IBoxCharacterController).setHalfForwardExtent(value);
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}
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}
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/// PRIVATE PROPERTY ///
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@serializable
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private _halfHeight = 0.5;
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@serializable
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private _halfSideExtent = 0.5;
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@serializable
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private _halfForwardExtent = 0.5;
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}
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