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https://github.com/cocos/cocos-engine.git
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54 lines
2.1 KiB
TypeScript
54 lines
2.1 KiB
TypeScript
/*
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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import { ccclass, disallowMultiple, executeInEditMode, executionOrder, help, menu, requireComponent } from 'cc.decorator';
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import { cclegacy } from '@base/global';
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import { Component } from '../../scene-graph/component';
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import { UITransform } from './ui-transform';
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/**
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* @en The entry node for 2D object data collection, all 2D rendering objects need to be rendered under the RenderRoot node.
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* @zh 2D 对象数据收集的入口节点,所有的 2D渲染对象需在 RenderRoot 节点下才可以被渲染。
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*/
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@ccclass('cc.RenderRoot2D')
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@help('i18n:cc.RenderRoot2D')
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@executionOrder(100)
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@menu('2D/RenderRoot2D')
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@requireComponent(UITransform)
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@disallowMultiple
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@executeInEditMode
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export class RenderRoot2D extends Component {
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public onEnable (): void {
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cclegacy.director.root!.batcher2D.addScreen(this);
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}
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public onDisable (): void {
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cclegacy.director.root!.batcher2D.removeScreen(this);
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}
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public onDestroy (): void {
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cclegacy.director.root!.batcher2D.removeScreen(this);
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}
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}
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