mirror of
https://github.com/cocos/cocos-engine.git
synced 2026-09-07 00:02:53 +08:00
515 lines
23 KiB
YAML
515 lines
23 KiB
YAML
name: <Native> Compile
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on:
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pull_request:
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paths:
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- 'templates/**'
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- 'native/**'
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- '.github/workflows/native-compile-platforms.yml'
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# github.head_ref is only defined on pull_request events
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concurrency:
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group: ${{ github.workflow }}-${{ github.actor }}-${{ github.head_ref || github.run_id }}
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cancel-in-progress: true
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jobs:
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compile_windows:
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name: "Windows"
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if:
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(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
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runs-on: windows-2019
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steps:
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- uses: actions/checkout@v2
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- name: Download external libraries
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shell: bash
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run: |
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EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
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git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external
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- name: Install deps
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uses: humbletim/setup-vulkan-sdk@v1.2.0
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with:
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vulkan-query-version: 1.2.189.0
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vulkan-components: Vulkan-Headers, Vulkan-Loader
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vulkan-use-cache: true
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- name: Compile win64
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shell: bash
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env:
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COCOS_ENGINE_DEV: 1
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run: |
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cd $GITHUB_WORKSPACE/templates/windows
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echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake
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echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake
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mkdir -p build-win64/proj
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touch build-win64/proj/cfg.cmake
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echo "set(CC_USE_GLES3 ON)" >> build-win64/proj/cfg.cmake
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echo "set(CC_USE_VULKAN ON)" >> build-win64/proj/cfg.cmake
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echo "set(CC_USE_GLES2 ON)" >> build-win64/proj/cfg.cmake
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echo "set(USE_SPINE OFF)" >> build-win64/proj/cfg.cmake
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echo "set(USE_DRAGONBONES OFF)" >> build-win64/proj/cfg.cmake
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echo "set(USE_WEBSOCKET_SERVER ON)" >> build-win64/proj/cfg.cmake
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echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-win64/proj/cfg.cmake
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echo "set(CC_EXECUTABLE_NAME \"\")" >> build-win64/proj/cfg.cmake
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mkdir build-win64/assets
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cd build-win64
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RES_DIR=${GITHUB_WORKSPACE//\\//}/templates/windows/build-win64
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COCOS_X_PATH=${GITHUB_WORKSPACE//\\//}/native
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cmake ../ -G"Visual Studio 16 2019" -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$COCOS_X_PATH -Ax64
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cmake --build . --config Release
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echo "Compile Win64 Release Done!"
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compile_android_minimal:
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name: "Android Minimal"
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if:
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(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- name: Download external libraries
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shell: bash
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run: |
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EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
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git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external
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- uses: nttld/setup-ndk@v1
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id: setup-ndk
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with:
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ndk-version: r21e
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add-to-path: false
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local-cache: true
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- uses: actions/setup-java@v3
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id: setup-jdk
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with:
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distribution: 'zulu'
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java-version: '17'
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- name: Compile
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env:
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COCOS_ENGINE_DEV: 1
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run: |
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NATIVE_ROOT=$GITHUB_WORKSPACE/native
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ANDROID_NDK=${{ steps.setup-ndk.outputs.ndk-path }}
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NATIVE_DIR=$GITHUB_WORKSPACE/templates/android-template
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echo "Compiling Android ... "
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cd $GITHUB_WORKSPACE/templates/
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echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> android/template/Pre-Sample.cmake
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echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> android/template/Post-Sample.cmake
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if [ ! -d android-template ]; then
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cp -r android/template android-template
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fi
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cd $GITHUB_WORKSPACE/templates/android/build
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mkdir -p build-android/proj
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touch build-android/proj/cfg.cmake
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echo "set(CI_FORCE_MINIMAL_FEATURES ON)" >> build-android/proj/cfg.cmake
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echo "set(COCOS_X_PATH $NATIVE_ROOT)" >> build-android/proj/cfg.cmake
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echo "set(CC_EXECUTABLE_NAME \"\")" >> build-android/proj/cfg.cmake
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mkdir -p build-android/proj/res/values
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cat << EOF > build-android/proj/res/values/strings.xml
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<resources>
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<string name="app_name" translatable="false">CocosGame</string>
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</resources>
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EOF
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mkdir -p build-android/assets
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ASSET_DIR=$GITHUB_WORKSPACE/templates/android/build/build-android/
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sed -i "s@^PROP_NDK_PATH.*@PROP_NDK_PATH=$ANDROID_NDK@g" gradle.properties
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sed -i "s@^APPLICATION_ID.*@APPLICATION_ID=com.cocos.android@g" gradle.properties
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sed -i "s@^RES_PATH.*@RES_PATH=$ASSET_DIR@g" gradle.properties
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sed -i "s@^COCOS_ENGINE_PATH.*@COCOS_ENGINE_PATH=$NATIVE_ROOT@g" gradle.properties
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sed -i "s@^NATIVE_DIR.*@NATIVE_DIR=$NATIVE_DIR@g" gradle.properties
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# To speedup CI, compile arm64-v8a only
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# sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=armeabi-v7a:arm64-v8a:x86@g" gradle.properties
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sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=arm64-v8a@g" gradle.properties
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echo "Compile Android - cmake ..."
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echo "ANDROID_NDK ${ANDROID_NDK} or ${ANDROID_NDK_HOME}"
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# ./gradlew :CocosGame:assembleDebug --quiet
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./gradlew :CocosGame:assembleRelease --quiet
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echo "Compile Android Debug Done!"
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compile_android:
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name: "Android"
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if:
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(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- name: Download external libraries
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shell: bash
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run: |
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EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
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git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external
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- uses: nttld/setup-ndk@v1
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id: setup-ndk
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with:
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ndk-version: r21e
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add-to-path: false
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local-cache: true
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- uses: actions/setup-java@v3
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id: setup-jdk
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with:
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distribution: 'zulu'
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java-version: '17'
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- name: Compile
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env:
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COCOS_ENGINE_DEV: 1
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run: |
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NATIVE_ROOT=$GITHUB_WORKSPACE/native
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ANDROID_NDK=${{ steps.setup-ndk.outputs.ndk-path }}
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NATIVE_DIR=$GITHUB_WORKSPACE/templates/android-template
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echo "Compiling Android ... "
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cd $GITHUB_WORKSPACE/templates/
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echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> android/template/Pre-Sample.cmake
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echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> android/template/Post-Sample.cmake
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if [ ! -d android-template ]; then
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cp -r android/template android-template
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fi
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cd $GITHUB_WORKSPACE/templates/android/build
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mkdir -p build-android/proj
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touch build-android/proj/cfg.cmake
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echo "set(CC_USE_GLES3 ON)" >> build-android/proj/cfg.cmake
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echo "set(CC_USE_VULKAN ON)" >> build-android/proj/cfg.cmake
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echo "set(CC_USE_GLES2 ON)" >> build-android/proj/cfg.cmake
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echo "set(USE_WEBSOCKET_SERVER ON)" >> build-android/proj/cfg.cmake
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echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-android/proj/cfg.cmake
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echo "set(COCOS_X_PATH $NATIVE_ROOT)" >> build-android/proj/cfg.cmake
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echo "set(CC_EXECUTABLE_NAME \"\")" >> build-android/proj/cfg.cmake
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mkdir -p build-android/proj/res/values
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cat << EOF > build-android/proj/res/values/strings.xml
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<resources>
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<string name="app_name" translatable="false">CocosGame</string>
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</resources>
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EOF
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mkdir -p build-android/assets
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ASSET_DIR=$GITHUB_WORKSPACE/templates/android/build/build-android/
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sed -i "s@^PROP_NDK_PATH.*@PROP_NDK_PATH=$ANDROID_NDK@g" gradle.properties
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sed -i "s@^APPLICATION_ID.*@APPLICATION_ID=com.cocos.android@g" gradle.properties
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sed -i "s@^RES_PATH.*@RES_PATH=$ASSET_DIR@g" gradle.properties
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sed -i "s@^COCOS_ENGINE_PATH.*@COCOS_ENGINE_PATH=$NATIVE_ROOT@g" gradle.properties
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sed -i "s@^NATIVE_DIR.*@NATIVE_DIR=$NATIVE_DIR@g" gradle.properties
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# To speedup CI, compile arm64-v8a only
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# sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=armeabi-v7a:arm64-v8a:x86@g" gradle.properties
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df -h
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sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=arm64-v8a@g" gradle.properties
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echo "Compile Android - cmake ..."
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echo "ANDROID_NDK ${ANDROID_NDK} or ${ANDROID_NDK_HOME}"
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./gradlew :CocosGame:assembleDebug --quiet
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df -h
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./gradlew clean
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sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=armeabi-v7a@g" gradle.properties
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./gradlew :CocosGame:assembleDebug --quiet
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df -h
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echo "Compile Android Debug Done!"
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compile_openharmony:
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name: "Openharmony"
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if:
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(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- name: Download external libraries
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shell: bash
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run: |
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EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
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git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external
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- uses: actions/setup-java@v3
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id: setup-jdk
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with:
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distribution: 'zulu'
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java-version: '17'
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- name: Get oh sdk cache directory path
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id: oh-sdk-cache-dir-path
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run: |
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echo "cache dir: "
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echo "dir=$HOME/openharmony" >> $GITHUB_OUTPUT
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- name: Output cache dir
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run: |
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echo "Output cache dir: ${{ steps.oh-sdk-cache-dir-path.outputs.dir }}"
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- name: Cache OH SDK
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id: cache-oh-sdk
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uses: actions/cache@v3
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env:
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cache-name: cache-oh-sdk-9
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with:
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path: ${{ steps.oh-sdk-cache-dir-path.outputs.dir }}
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key: ${{ runner.os }}-build-${{ env.cache-name }}
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- name: Add package.json
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run: |
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echo "{}" > package.json
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echo "{\"name\": \"tests\",\"lockfileVersion\": 3,\"requires\": true,\"packages\": {}}" > package-lock.json
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- uses: actions/setup-node@v3
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with:
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node-version: 14
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cache: 'npm'
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- if: ${{ steps.cache-oh-sdk.outputs.cache-hit != 'true' }}
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name: No Cache found, install oh sdk
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continue-on-error: false
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run: |
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if [ ! -d "$HOME/openharmony" ]; then
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mkdir -p $HOME/openharmony
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echo "Download commandline-tools-linux.zip ..."
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curl -o commandline-tools-linux.zip "https://contentcenter-vali-drcn.dbankcdn.cn/pvt_2/DeveloperAlliance_package_901_9/b1/v3/E6zhv5UFQ2-inIwNJhTN6Q/commandline-tools-linux-2.0.0.2.zip?HW-CC-KV=V1&HW-CC-Date=20230621T074401Z&HW-CC-Expire=315360000&HW-CC-Sign=621224257B02079B1E76C0A56FDF21483400B1E3556213F88DC79BC9BE7D595D"
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echo "Unzip commandline-tools-linux.zip ..."
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unzip commandline-tools-linux.zip -d $HOME/openharmony > /dev/null
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cd $HOME/openharmony
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ls -l
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cd command-line-tools
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echo "=============== PATCHING sdkmanager/bin/sdkmgr file ==============="
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sed -i "s@-Dfile.encoding=UTF-8@-Dfile.encoding=UTF-8 -Duser.country=CN@g" ./sdkmanager/bin/sdkmgr
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cd bin
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./sdkmgr list
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echo "=============== INSTALL HOS toolchains:9 ==============="
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./sdkmgr install toolchains:9 --accept-license > /dev/null
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echo "=============== INSTALL OH SDK ets:9 ==============="
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./sdkmgr install OpenHarmony/ets:9 --accept-license > /dev/null
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echo "=============== INSTALL OH SDK js:9 ==============="
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./sdkmgr install OpenHarmony/js:9 --accept-license > /dev/null
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echo "=============== INSTALL OH SDK native:9 ==============="
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./sdkmgr install OpenHarmony/native:9 --accept-license > /dev/null
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echo "=============== INSTALL OH SDK toolchains:9 ==============="
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./sdkmgr install OpenHarmony/toolchains:9 --accept-license > /dev/null
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echo "=============== INSTALL OH SDK DONE ==============="
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./sdkmgr list
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fi
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- name: Compile for Openharmony
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run: |
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which node
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which npm
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which java
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node -v
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npm -v
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java --version
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echo "=============== list files in oh sdk ($HOME/openharmony) ==============="
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pushd $HOME/openharmony
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ls -l
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popd
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NATIVE_ROOT=$GITHUB_WORKSPACE/native
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echo "Compiling Openharmony ... "
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cd $GITHUB_WORKSPACE/templates/openharmony
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echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake
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echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake
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mkdir -p build-oh/proj
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touch build-oh/proj/cfg.cmake
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echo "set(CC_USE_GLES3 ON)" >> build-oh/proj/cfg.cmake
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echo "set(CC_USE_VULKAN OFF)" >> build-oh/proj/cfg.cmake
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echo "set(CC_USE_GLES2 ON)" >> build-oh/proj/cfg.cmake
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echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-oh/proj/cfg.cmake
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echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-oh/proj/cfg.cmake
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echo "set(COCOS_X_PATH $NATIVE_ROOT)" >> build-oh/proj/cfg.cmake
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echo "set(CC_EXECUTABLE_NAME \"\")" >> build-oh/proj/cfg.cmake
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echo "set(USE_SE_V8 OFF)" >> build-oh/proj/cfg.cmake
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echo "set(USE_SE_NAPI ON)" >> build-oh/proj/cfg.cmake
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echo "=============== cat build-oh/proj/cfg.cmake ==============="
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cat build-oh/proj/cfg.cmake
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mkdir -p build-oh/assets
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ASSET_DIR=$GITHUB_WORKSPACE/templates/openharmony/build-oh
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echo "=============== HACK ./entry/build-profile.json5 ==============="
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sed -i "s@[^-]DRES_DIR[^=]@$ASSET_DIR@g" ./entry/build-profile.json5
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sed -i "s@[^-]DCOMMON_DIR[^=]@$GITHUB_WORKSPACE/templates/common@g" ./entry/build-profile.json5
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# To speedup CI, compile arm64-v8a only
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sed -i "s@\"armeabi-v7a\",@@g" ./entry/build-profile.json5
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echo "entry/build-profile.json5: "
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cat ./entry/build-profile.json5
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echo "=============== HACK ./hvigor/hvigor-wrapper.js ==============="
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sed -i "s@HVIGOR_WRAPPER_PNPM_SCRIPT_PATH,\[\"install\"\]@HVIGOR_WRAPPER_PNPM_SCRIPT_PATH,\[\"install\", \"--lockfile=false\"\]@g" ./hvigor/hvigor-wrapper.js
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echo "=============== SET NPM OH REGISTRY ==============="
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echo "@ohos:registry=https://repo.harmonyos.com/npm/" >> ~/.npmrc
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npm config get @ohos:registry
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npm config get registry
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echo "=============== UPDATE local.properties ==============="
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echo "nodejs.dir=/usr/bin" >> local.properties
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echo "hwsdk.dir=$HOME/openharmony/hwsdk" >> local.properties
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echo "=============== UPDATE ./hvigor/hvigor-config.json5 ==============="
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echo "{\"hvigorVersion\":\"3.0.2\",\"dependencies\":{\"@ohos/hvigor-ohos-plugin\":\"3.0.2\"}}" > ./hvigor/hvigor-config.json5
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echo "=============== Do not import game.ts for cocos_worker.ts ==============="
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sed -i '/<% if(!useV8) { %>/,/<% } %>/d' ./entry/src/main/ets/workers/cocos_worker.ts
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echo "=============== EXECUTE hvigorw ==============="
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./hvigorw clean -i
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./hvigorw --stop-daemon -i
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./hvigorw assembleHap -p debuggable=true --no-daemon -d
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#./hvigorw default@ProcessLibs -p debuggable=true --no-daemon -d
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echo "=============== EXECUTE hvigorw DONE ==============="
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compile_mac_x86_64:
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name: "MacOS x86_64"
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if:
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(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v2
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- name: Download external libraries
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shell: bash
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run: |
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EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
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git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external
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|
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- name: Compile
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env:
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COCOS_ENGINE_DEV: 1
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run: |
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NUM_OF_CORES=`getconf _NPROCESSORS_ONLN`
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NATIVE_ROOT=$GITHUB_WORKSPACE/native
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echo "Compiling MacOSX ... "
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cd $GITHUB_WORKSPACE/templates/mac
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echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake
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echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake
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mkdir -p build-mac/proj
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touch build-mac/proj/cfg.cmake
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echo "set(CC_USE_VULKAN OFF)" >> build-mac/proj/cfg.cmake
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echo "set(CC_USE_GLES2 OFF)" >> build-mac/proj/cfg.cmake
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echo "set(CC_USE_GLES3 OFF)" >> build-mac/proj/cfg.cmake
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echo "set(CC_USE_METAL ON)" >> build-mac/proj/cfg.cmake
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echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-mac/proj/cfg.cmake
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echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-mac/proj/cfg.cmake
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echo "set(CC_EXECUTABLE_NAME \"\")" >> build-mac/proj/cfg.cmake
|
|
mkdir build-mac/assets
|
|
|
|
RES_DIR=$GITHUB_WORKSPACE/templates/mac/build-mac
|
|
cd build-mac
|
|
cmake ../ -GXcode -DCMAKE_OSX_ARCHITECTURES=x86_64 -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$NATIVE_ROOT
|
|
set +e
|
|
cmake --build . --config Release -- -quiet -jobs $NUM_OF_CORES -arch x86_64
|
|
retcode=$?
|
|
set -e
|
|
if [ $retcode -ne 0 ]; then
|
|
echo "-----------------------------------------------------------------------------------------------"
|
|
echo "------------------------------------ recompile without `-quiet` -------------------------------"
|
|
echo "-----------------------------------------------------------------------------------------------"
|
|
cmake --build . --config Release -- -jobs $NUM_OF_CORES -arch x86_64
|
|
fi
|
|
echo "Compile MacOSX x86_64 Release Done!"
|
|
|
|
compile_mac_arm64:
|
|
name: "MacOS arm64"
|
|
if:
|
|
(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
|
|
runs-on: macos-latest
|
|
steps:
|
|
- uses: actions/checkout@v2
|
|
- name: Download external libraries
|
|
shell: bash
|
|
run: |
|
|
EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
|
|
git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external
|
|
- name: Compile
|
|
env:
|
|
COCOS_ENGINE_DEV: 1
|
|
run: |
|
|
NUM_OF_CORES=`getconf _NPROCESSORS_ONLN`
|
|
NATIVE_ROOT=$GITHUB_WORKSPACE/native
|
|
echo "Compiling MacOSX ... "
|
|
cd $GITHUB_WORKSPACE/templates/mac
|
|
mkdir -p build-mac/proj
|
|
touch build-mac/proj/cfg.cmake
|
|
echo "set(CC_USE_VULKAN OFF)" >> build-mac/proj/cfg.cmake
|
|
echo "set(CC_USE_GLES2 OFF)" >> build-mac/proj/cfg.cmake
|
|
echo "set(CC_USE_GLES3 OFF)" >> build-mac/proj/cfg.cmake
|
|
echo "set(CC_USE_METAL ON)" >> build-mac/proj/cfg.cmake
|
|
echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-mac/proj/cfg.cmake
|
|
echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-mac/proj/cfg.cmake
|
|
echo "set(CC_EXECUTABLE_NAME \"\")" >> build-mac/proj/cfg.cmake
|
|
mkdir build-mac/assets
|
|
|
|
RES_DIR=$GITHUB_WORKSPACE/templates/mac/build-mac
|
|
cd build-mac
|
|
cmake ../ -GXcode -DCMAKE_OSX_ARCHITECTURES=arm64 -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$NATIVE_ROOT
|
|
set +e
|
|
cmake --build . --config Release -- -quiet -jobs $NUM_OF_CORES -arch arm64
|
|
retcode=$?
|
|
set -e
|
|
if [ $retcode -ne 0 ]; then
|
|
echo "-----------------------------------------------------------------------------------------------"
|
|
echo "------------------------------------ recompile without `-quiet` -------------------------------"
|
|
echo "-----------------------------------------------------------------------------------------------"
|
|
cmake --build . --config Release -- -jobs $NUM_OF_CORES -arch arm64
|
|
fi
|
|
echo "Compile MacOSX ARM64 Release Done!"
|
|
|
|
compile_iOS:
|
|
name: "iOS"
|
|
if:
|
|
(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
|
|
runs-on: macos-11
|
|
steps:
|
|
- uses: maxim-lobanov/setup-xcode@v1
|
|
with:
|
|
xcode-version: 12.4
|
|
- uses: actions/checkout@v2
|
|
- name: Download external libraries
|
|
shell: bash
|
|
run: |
|
|
EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
|
|
git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external
|
|
- name: Compile
|
|
env:
|
|
COCOS_ENGINE_DEV: 1
|
|
run: |
|
|
set -x
|
|
NUM_OF_CORES=`getconf _NPROCESSORS_ONLN`
|
|
NATIVE_ROOT=$GITHUB_WORKSPACE/native
|
|
echo "Compiling iOS ... "
|
|
cd $GITHUB_WORKSPACE/templates/ios
|
|
echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake
|
|
echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake
|
|
mkdir -p build-ios/proj
|
|
touch build-ios/proj/cfg.cmake
|
|
echo "set(CC_USE_GLES3 OFF)" >> build-ios/proj/cfg.cmake
|
|
echo "set(CC_USE_VULKAN OFF)" >> build-ios/proj/cfg.cmake
|
|
echo "set(CC_USE_GLES2 OFF)" >> build-ios/proj/cfg.cmake
|
|
echo "set(CC_USE_METAL ON)" >> build-ios/proj/cfg.cmake
|
|
echo "set(TARGET_IOS_VERSION 11.0)" >> build-ios/proj/cfg.cmake
|
|
echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-ios/proj/cfg.cmake
|
|
echo "set(USE_DRAGONBONES OFF)" >> build-ios/proj/cfg.cmake
|
|
echo "set(CMAKE_CXX_STANDARD_REQUIRED OFF)" >> build-ios/proj/cfg.cmake
|
|
echo "set(MACOSX_BUNDLE_GUI_IDENTIFIER com.cocos.demo.ios)" >> build-ios/proj/cfg.cmake
|
|
echo "set(CC_EXECUTABLE_NAME \"\")" >> build-ios/proj/cfg.cmake
|
|
mkdir build-ios/assets
|
|
cd build-ios
|
|
RES_DIR=$GITHUB_WORKSPACE/templates/ios/build-ios
|
|
cmake ../ -GXcode -DCMAKE_SYSTEM_NAME=iOS \
|
|
-DCMAKE_OSX_SYSROOT=iphoneos \
|
|
-DCMAKE_OSX_ARCHITECTURES=arm64 \
|
|
-DRES_DIR=$RES_DIR \
|
|
-DCOCOS_X_PATH=$NATIVE_ROOT
|
|
set +e
|
|
#cmake --build . --config Debug -- -quiet -jobs $NUM_OF_CORES -allowProvisioningUpdates CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
|
|
cmake --build . --config Debug -- -quiet -jobs $NUM_OF_CORES CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
|
|
retcode=$?
|
|
set -e
|
|
if [ $retcode -ne 0 ]; then
|
|
echo "-----------------------------------------------------------------------------------------------"
|
|
echo "------------------------------------ recompile without `-quiet` -------------------------------"
|
|
echo "-----------------------------------------------------------------------------------------------"
|
|
cmake --build . --config Debug -- -jobs $NUM_OF_CORES CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
|
|
fi
|
|
echo "Compile iOS Done!"
|