/**************************************************************************** Copyright (c) 2021-2022 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated engine source code (the "Software"), a limited, worldwide, royalty-free, non-assignable, revocable and non-exclusive license to use Cocos Creator solely to develop games on your target platforms. You shall not use Cocos Creator software for developing other software or tools that's used for developing games. You are not granted to publish, distribute, sublicense, and/or sell copies of Cocos Creator. The software or tools in this License Agreement are licensed, not sold. Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "scene/SkinningModel.h" #include #include "scene/RenderScene.h" namespace cc { namespace scene { std::vector SkinningModel::transStacks; void SkinningModel::updateWorldMatrix(JointInfo* info, uint32_t stamp) { transStacks.clear(); int i = -1; _worldMatrix.setIdentity(); auto* currTransform = &info->transform; auto parentSize = static_cast(info->parents.size()); while (currTransform->node) { if ((currTransform->stamp == stamp || currTransform->stamp + 1 == stamp) && !currTransform->node->getFlagsChanged()) { _worldMatrix.set(currTransform->world); currTransform->stamp = stamp; break; } currTransform->stamp = stamp; transStacks.emplace_back(currTransform); i++; if (i >= parentSize) { break; } currTransform = &info->parents[i]; } while (i > -1) { currTransform = transStacks[i--]; auto* node = currTransform->node; Mat4::fromRTS(node->getRotation(), node->getPosition(), node->getScale(), &currTransform->local); Mat4::multiply(_worldMatrix, currTransform->local, &currTransform->world); _worldMatrix.set(currTransform->world); } } void SkinningModel::updateUBOs(uint32_t stamp) { Model::updateUBOs(stamp); uint32_t bIdx = 0; Mat4 mat4; for (const JointInfo& jointInfo : _joints) { Mat4::multiply(jointInfo.transform.world, jointInfo.bindpose, &mat4); for (uint32_t buffer : jointInfo.buffers) { uploadJointData(jointInfo.indices[bIdx] * 12, mat4, _dataArray[buffer]->data()); bIdx++; } bIdx = 0; } bIdx = 0; for (gfx::Buffer* buffer : _buffers) { buffer->update(_dataArray[bIdx]->data(), buffer->getSize()); bIdx++; } } void SkinningModel::uploadJointData(uint32_t base, const Mat4& mat, float* dst) { memcpy(reinterpret_cast(dst + base), mat.m, sizeof(float) * 12); dst[base + 3] = mat.m[12]; dst[base + 7] = mat.m[13]; dst[base + 11] = mat.m[14]; } SkinningModel::~SkinningModel() { for (auto* curr : _dataArray) { delete curr; } } void SkinningModel::setBuffers(std::vector buffers) { _buffers = std::move(buffers); for (auto* buffer : _buffers) { auto* data = new std::array(); _dataArray.push_back(data); } } void SkinningModel::updateTransform(uint32_t stamp) { auto* root = getTransform(); if (root->getFlagsChanged() || root->getDirtyFlag()) { root->updateWorldTransform(); _transformUpdated = true; } Vec3 v3Min{INFINITY, INFINITY, INFINITY}; Vec3 v3Max{-INFINITY, -INFINITY, -INFINITY}; AABB ab1; Vec3 v31; Vec3 v32; for (JointInfo& jointInfo : _joints) { updateWorldMatrix(&jointInfo, stamp); jointInfo.bound->transform(_worldMatrix, &ab1); ab1.getBoundary(&v31, &v32); Vec3::min(v3Min, v31, &v3Min); Vec3::max(v3Max, v32, &v3Max); } if (_modelBounds.getValid() && _worldBounds) { AABB::fromPoints(v3Min, v3Max, &_modelBounds); _modelBounds.transform(root->getNodeLayout()->worldMatrix, _worldBounds); } if (_scene) { _scene->updateOctree(this); } } } // namespace scene } // namespace cc