/**************************************************************************** Copyright (c) 2022 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated engine source code (the "Software"), a limited, worldwide, royalty-free, non-assignable, revocable and non-exclusive license to use Cocos Creator solely to develop games on your target platforms. You shall not use Cocos Creator software for developing other software or tools that's used for developing games. You are not granted to publish, distribute, sublicense, and/or sell copies of Cocos Creator. The software or tools in this License Agreement are licensed, not sold. Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. \ ****************************************************************************/ #include "platform/empty/modules/CanvasRenderingContext2DDelegate.h" #include "platform/empty/EmptyPlatform.h" namespace { #define RGB(r, g, b) (int)((int)r | (((int)g) << 8) | (((int)b) << 16)) #define RGBA(r, g, b, a) (int)((int)r | (((int)g) << 8) | (((int)b) << 16) | (((int)a) << 24)) } // namespace namespace cc { //static const char gdefaultFontName[] = "-*-helvetica-medium-o-*-*-24-*-*-*-*-*-iso8859-*"; //static const char gdefaultFontName[] = "lucidasanstypewriter-bold-24"; static const char gdefaultFontName[] = "lucidasans-24"; CanvasRenderingContext2DDelegate::CanvasRenderingContext2DDelegate() { } CanvasRenderingContext2DDelegate::~CanvasRenderingContext2DDelegate() { } void CanvasRenderingContext2DDelegate::recreateBuffer(float w, float h) { } void CanvasRenderingContext2DDelegate::beginPath() { } void CanvasRenderingContext2DDelegate::closePath() { } void CanvasRenderingContext2DDelegate::moveTo(float x, float y) { _x = x; _y = y; } void CanvasRenderingContext2DDelegate::lineTo(float x, float y) { } void CanvasRenderingContext2DDelegate::stroke() { } void CanvasRenderingContext2DDelegate::saveContext() { } void CanvasRenderingContext2DDelegate::restoreContext() { } void CanvasRenderingContext2DDelegate::clearRect(float x, float y, float w, float h) { } void CanvasRenderingContext2DDelegate::fillRect(float x, float y, float w, float h) { } void CanvasRenderingContext2DDelegate::fillText(const std::string &text, float x, float y, float /*maxWidth*/) { } void CanvasRenderingContext2DDelegate::strokeText(const std::string &text, float /*x*/, float /*y*/, float /*maxWidth*/) const { } CanvasRenderingContext2DDelegate::Size CanvasRenderingContext2DDelegate::measureText(const std::string &text) { return Size{0, 0}; } void CanvasRenderingContext2DDelegate::updateFont(const std::string &fontName, float fontSize, bool bold, bool italic, bool oblique, bool /* smallCaps */) { } void CanvasRenderingContext2DDelegate::setTextAlign(CanvasTextAlign align) { } void CanvasRenderingContext2DDelegate::setTextBaseline(CanvasTextBaseline baseline) { _textBaseLine = baseline; } void CanvasRenderingContext2DDelegate::setFillStyle(float r, float g, float b, float a) { _fillStyle = RGBA(r * 255, g * 255, b * 255, a * 255); } void CanvasRenderingContext2DDelegate::setStrokeStyle(float r, float g, float b, float a) { _strokeStyle = RGBA(r * 255, g * 255, b * 255, a * 255); } void CanvasRenderingContext2DDelegate::setLineWidth(float lineWidth) { _lineWidth = lineWidth; } const cc::Data &CanvasRenderingContext2DDelegate::getDataRef() const { return _imageData; } void CanvasRenderingContext2DDelegate::fill() { } void CanvasRenderingContext2DDelegate::setLineCap(const std::string &lineCap) { } void CanvasRenderingContext2DDelegate::setLineJoin(const std::string &lineJoin) { } void CanvasRenderingContext2DDelegate::fillImageData(const Data & /* imageData */, float /* imageWidth */, float /* imageHeight */, float /* offsetX */, float /* offsetY */) { //XCreateImage(display, visual, DefaultDepth(display,DefaultScreen(display)), ZPixmap, 0, image32, width, height, 32, 0); //XPutImage(dpy, w, gc, image, 0, 0, 50, 60, 40, 30); } void CanvasRenderingContext2DDelegate::strokeText(const std::string & /* text */, float /* x */, float /* y */, float /* maxWidth */) { } void CanvasRenderingContext2DDelegate::rect(float /* x */, float /* y */, float /* w */, float /* h */) { } } // namespace cc