* remove file description in game.rc, the process name will keep the same as project name
* add macro definition GAME_NAME for creating window, as no other way to read it.
* fix win64 restart crash
* supply restart fix from v3.4.2/v3.5(supply a default context)
* temp hack for v8::Arraybuffer(abi conflict).
* remove use of windows dll for x86
* 1、Merge platform adaptation layer code into the development branch
2、It passed the test in windows and ohos system
* 1、Merge platform adaptation layer code into the development branch
2、It passed the test in windows and ohos system
* 1、Fix github compile windows error
* 1、Fix github compile windows error
* 1. Adjust the code format;
2. Fix js automatic generation binding
3. Adjust github CI compilation
* 1. Adjust the code format;
2. Fix js automatic generation binding
3. Adjust github CI compilation
* Solve mac and ios compilation failure
* Fix the problem of compilation of Windows-side simulator
* 1. Adapt the simulator to a new adaptation layer;
2. Fix the compilation warning of ios, and the implicit conversion failed;
3. Fix the mac compilation error, due to the problem of adding the link identification -all_load;
* 1.Add the isDisplayStats and setDisplayStats method to the screen interface
* Fix clang-tidy compilation warning
* Fix clang-tidy compilation warning
* Repair the emulator, compatible with mac and win
* 1、Repair detailed errors, including name modification and calling method modification
2、Delete redundant files in the template directory
3、Change the vibrate interface to vibrator
4、Fix word spelling errors
* Rename interfaces to modules
* Replace CC_ASSERT with CCASSERT
* Replace CC_ASSERT with CCASSERT
Co-authored-by: qiuguohua <>
* Update cmake list for dynamic library update
* as glslang and tbb become dynamic library, the cmake should copy dll from glslang folder too.
* "gulp gen simulator" command will automatically generate by user's comupter so sometime it will generate x64 version's simulator. no it's update to generate Win32 version
* Edit-Box was using wrong parameters GWL_WNDPROC, so x64 version will hit an error. details below:https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setwindowlongptra
* small optimize gulp
* change config
* Update cmake list for dynamic library update
* as glslang and tbb become dynamic library, the cmake should copy dll from glslang folder too.
* "gulp gen simulator" command will automatically generate by user's comupter so sometime it will generate x64 version's simulator. no it's update to generate Win32 version
* Edit-Box was using wrong parameters GWL_WNDPROC, so x64 version will hit an error. details below:https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setwindowlongptra
* add glslang header
* Revert "Update cmake list for dynamic library update"
This reverts commit 5eceb132c2411d7e479f6744e33048fabaafe780.
* fix rebase error