minggo
313c58fe33
Improve utils api doc ( #13922 )
2022-12-28 15:04:56 +08:00
pandamicro
afd22296b4
MIT license update and to new year 2023 ( #13927 )
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* Cpp MIT license update and to date
* TS MIT license update and to date
2022-12-28 11:25:12 +08:00
zhakesi
4551b690a2
fix 2d module mesh buffer indices out of range ( #13715 )
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* fix 2d module mesh buffer indices out of range
* use resize instead of checkSpace
2022-12-08 16:35:49 +08:00
santy-wang
91c884362d
Merge branch 'v3.6.2' of github.com:cocos-creator/engine into v3.6.1-sync
2022-10-11 20:12:14 +08:00
zhakesi
c7761e5c19
middleware2d components rendering in native mode ( #12788 )
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* middleware2d components rendering in native mode
* support spine/dragonbones set enable batch
* support spine rendering in batching mode
* get batcher2d instance from root
* process about with type conversion
* fix some code style
* use material hash to merge draw batch
* deal with fill z
* fix dragonbones fill z
* remove some code no used any more
* refactoring some code
* modify some code
* add free memory
* fix clang-tidy
* delete mesh-buffer-layout in destructor
* byte alignment
2022-09-20 13:31:33 +08:00
minggo
aba9fdb63f
Merge branch 'v3.6.1' into merge_v3.6.1
2022-09-02 20:08:18 +08:00
timlyeee
12ab61220b
Remove script engine hook registers in MeshBuffer.cpp/SharedBufferManager.cpp/TypedArrayPool.cpp ( #12298 )
2022-08-30 11:50:24 +08:00
Yun Hsiao Wu
14a17c9d22
license upgrade ( #4210 )
2022-01-24 17:18:47 +08:00
mmyduckx
b883a11c23
treat warning as error ( #3418 )
2021-04-16 18:11:21 +08:00
Yun Hsiao Wu
e0fdfef054
license upgrader
2021-02-05 14:08:22 +08:00
mmyduckx
9e962715c6
Fix restart browser vm crash issue #5835 ( #3182 )
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* fix restart browser vm crash issue
* fix restart browser vm crash issue
2021-01-06 16:17:32 +08:00
owen
ab49c62d0f
3.0 spine native sdk ( #3136 )
2020-12-24 10:14:18 +08:00
pandamicro
7aa8691ca3
Cleanup and add 3d renderer sources
2019-10-17 14:50:54 +08:00
owen
0cd71aefb9
V2.2.0 native Spine and DragonBones cache mode ( #1844 )
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* Spine cache
* fix dragonbones yDown bug
* Spine cache mode and fix dragonBones yDown bug
* spine cache mode
* dragonbones cache mode
* dragonbones cache mode
* dragonbones cache mode
* spine dragonbones binding
* dragonbones cache mode
* spine dragonbones binding
* optimize dragonbones event
* update dragonbones binding
* dragonbones remove cache
* dragonbones cache mode
* update dragonbones binding
* dragonbones cache mode
* Fix some cache bug
* fix some cache mode bug
* optimize cache mode
* Fix update list order bug
* Fix indent issue
* revert bindings-generator
* Fix intent issue
2019-09-23 10:19:13 +08:00
owen
2c1b1482c6
Native optimize
2019-06-26 18:59:49 +08:00
owen
d7a88d240e
Sync native renderer to v2.3
2019-05-16 19:33:23 +08:00
owen
0acb69851b
optimize spine memory ( #1694 )
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* Optimize spine memory
* roll back genbindings.py
Remove unused function
* visual studio project config
* modify Android mk
* Modify default project config
* Fix restart vm crash
* Fix if listen spine dispose event, will triggle crash bug
* Move some function to private
* move release skeletondata behind depose skeleton
* optimize spine load file
* Add dragon bones and spine global time scale api
* clear tracks and listener
* change tab to 4 spaces
* optimized code logic
2019-03-12 11:51:51 +08:00
owen
a9887b4638
Fix vertex exceed 65535 error and dragonbones leak ( #1669 )
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* fix exceed native-renderer
* fix dragonbones memery leak
* fix native db leak
* fix native db leak
* indent issue
* add MeshBuffer into vs project
* modify cocos2d_files template
* optimize spine
2019-02-12 17:14:03 +08:00