PP
86399f2b4a
support @base/global module ( #16247 )
2023-09-20 10:14:21 +08:00
Zhou Zhenglong
e583e37d34
Merge branch 'v3.8.1' into develop-merge
2023-08-11 14:44:30 +08:00
徐兵
b7ad5b1e6b
fix skybox model not updated when onGlobalPipelineMacroChange ( #15886 )
2023-08-07 15:23:45 +08:00
hyde zhou
ff32117ca6
add enable gpu driven ( #15855 )
...
* add enable gpu driven
2023-08-03 12:27:33 +08:00
oahc09
f54865e23d
fix:xr right eye render failed when using custom render pipeline ( #15319 )
2023-06-06 18:46:16 +08:00
minggo
a22d16bbe6
Merge branch 'v3.7.3' into merge_v3.7.3
2023-04-24 11:26:58 +08:00
zhakesi
15773dfdd8
add UBOWorldBound into used UniformVectors ( #14745 )
2023-04-10 17:37:39 +08:00
oahc09
8abee5fe1c
feat:xr interface support xr eye render js callback ( #14665 )
2023-03-27 16:07:23 +08:00
santy-wang
0a81bf445e
Merge branch 'develop' of github.com:cocos-creator/engine into v3.7.2
2023-03-13 16:51:47 +08:00
Zeqiang Li
71b764ad0d
frame fence ( #14310 )
2023-02-28 17:43:38 +08:00
troublemaker52025
a7b090390e
[Feature] add ranged directional light ( #14306 )
2023-02-23 17:58:47 +08:00
troublemaker52025
682f0a25cd
[Feature] add point light ( #14220 )
2023-02-22 10:12:21 +08:00
Zhou Zhenglong
2b54f20d0a
Merge branch 'v3.7.1' into v3.7.2-merge
2023-02-13 00:47:24 +08:00
hyde zhou
5abd56ac2f
remove manual descriptor registration ( #14136 )
...
Co-authored-by: Zeqiang Li <zeqiang-li@outlook.com >
Co-authored-by: GengineJS <476393671@qq.com >
2023-02-03 15:17:32 +08:00
jk20012001
42e4a14f82
debug view support with native engine ( #13996 )
2023-01-09 10:18:21 +08:00
minggo
313c58fe33
Improve utils api doc ( #13922 )
2022-12-28 15:04:56 +08:00
pandamicro
afd22296b4
MIT license update and to new year 2023 ( #13927 )
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* Cpp MIT license update and to date
* TS MIT license update and to date
2022-12-28 11:25:12 +08:00
江战
b4e61735c7
PR_Test download external library ( #13861 )
2022-12-20 17:23:59 +08:00
江战
ba7e90475c
pipeline js bindings ( #13786 )
2022-12-15 09:51:04 +08:00
pandamicro
313a1032b7
Separate present time from renderer time in profiler ( #13684 )
2022-12-06 18:24:02 +08:00
李吉林
13d49b1a9b
fix mesh merge error ( #13639 )
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* fix mesh merge error
* add log.h for android
* fix DebugRenderer update on metal
2022-12-05 10:18:22 +08:00
fqamic
71314f0e81
merge xr platform function codes ( #13360 )
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* feat: add xr settings for xrEnv and xrType
* improve: remove redundant code for xr interaction
* improve: remove redundant code for frameMove
* fix: xr jsb bind adapt to swig
* feat: adapt to xr preview mode, add handle simulation event
2022-11-14 17:12:25 +08:00
江战
7ccd14e6e6
JSB export math class : Vec2/Vec3/Vec4/Quat/Mat3/Mat4/Color ( #12968 )
2022-10-31 17:24:54 +08:00
troublemaker52025
fcd9c516df
[fix] shader compilation error: vs uniform exceeded ( #13174 )
2022-10-28 15:45:44 +08:00
江战
280fd976bc
Add EventTarget & EventBus ( #13100 )
2022-10-28 15:44:33 +08:00
minggo
83a2717fac
Fix module import ( #13140 )
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* fix core module import style
* import murmurhash2_32_gc from core module
* do not export visibleRect
2022-10-25 16:38:38 +08:00
hyde zhou
316180b777
[develop] enable native custom pipeline ( #13133 )
2022-10-25 11:10:14 +08:00
hyde zhou
e8366a7a7b
[develop] custom pipeline startup refactoring ( #12886 )
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* manually merge bloom, fg culling, native pipeline updates
* fix lint
* camera usage added
* use parent name instead of default & add some phase names
* adding render graph execution
* execute render graph added
* refactoring workflow
* uses interface instead of abstract class
* add setup step
* camera usage added
* adding setup stage
* unify camera get set
* adding ppl setup
* fixed bloom effect
* change descriptor merge
* modify uniform collect as descriptor
* revert
* revert phase
* adding render callback
* update setup workflow
* pipeline builder updated
* refactoring native pipeline setup
* revert jsb
* improve cameraList clear
Co-authored-by: zxx43 <zxx43@hotmail.com >
Co-authored-by: qiuguohua <>
2022-09-27 17:57:21 +08:00
林玮
e7e8036dcd
fix: editor and cocos-play issues ( #12908 )
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* fix: editor and cocos-play issues
* * Change 'windowId' to optional.
2022-09-27 17:45:21 +08:00
Zach Lee
af54ad1ed2
Feat: Remove the framebuffer hub. Manually update framebuffer after attachment or swapchain changes. ( #12812 )
2022-09-23 10:15:10 +08:00
林玮
c2009089f4
fix: touch issue on retina display ( #12834 )
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(cherry picked from commit d5894fdafe )
2022-09-21 15:36:56 +08:00
hyde zhou
f85ca2fe82
[develop pipeline] refactor framegraph code and updated pipeline ( #12794 )
2022-09-16 18:14:49 +08:00
minggo
bd0fcc67c4
move cocos/core/pipeline to cocos/rendering ( #12797 )
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* move cocos/core/pipeline to cocos/rendering
2022-09-16 16:10:26 +08:00
林玮
785fd91511
Add multi-windows support ( #12243 )
...
Co-authored-by: bofeng.song <bofeng.song@chukong-inc.com >
2022-09-15 14:55:44 +08:00
oahc09
448c093cf4
improve:remove IXRInteraface's dependent from GFXDevice.h ( #12690 )
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* improve:remove IXRInteraface's dependent from GFXDevice.h
* improve:remove IXRInteraface's redundant code from DeviceValidator.h/cpp
2022-09-06 17:44:46 +08:00
James Chen
dc81a20f3a
[v3.6.1] Fix jointTexture configuration not loaded on native platforms. ( #12639 )
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* Fix jointTexture configuration not loaded on native platforms.
* Remove unused std::floor in Root.cpp
* Fix clang-tidy
2022-09-01 12:56:40 +08:00
QingliWang
6a8f53b186
Add features for XR developement. ( #12413 )
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* Change Android mainloop, add global config and template projects for XR.
* Change gfx/gles device's process flow for XR, working with other PRs, waiting.
* Change gfx/Vulkan device's process flow for XR, working with other PRs, waiting.
* Change render process for XR.
* Develop XR input and events.
* Develop 3D feature of UI widgets and raycast effect for XR.
Co-authored-by: fqamic <fqamic@vip.qq.com >
2022-08-22 16:34:45 +08:00
minggo
e0bfd1d380
Merge branch 'v3.6.0' into merge_v3.6
2022-07-26 12:01:26 +08:00
hyde zhou
0c82b143fc
[V3.6.0 pipeline] added web forward and deferred pipelines ( #11646 )
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* added custom web forward and deferred pipelines
2022-07-21 12:40:13 +08:00
James Chen
ab733d5644
[v3.6.0] Fix some potential memory issues ( #12045 )
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* Fix deleting IntrusivePtr _pipeline object in Rot.cpp.
* Remove unused code.
* Avoid nullptr dereference in SceneCulling.cpp
* Fix memory leaks for some objective-c code.
* [dragonbones] Avoid extra memory allocation and copy in CCFactory.cpp
* [dragonbones] DragonBonesData::binary needed to be 'freed' rather than 'delete'd.
* [dragonbones] Fix using delete to release memory allocated by 'new[]' in SlotColorTimelineState.
* Remove variable srcOffset & dstOffset in Mesh::merge
2022-07-18 16:39:26 +08:00
James Chen
f644e78e5c
[v3.6.0] Refactor native Batcher2d lifecycle ( #12011 )
2022-07-15 14:17:33 +08:00
James Chen
e3d0f93460
getGeometryRenderer::update must be wrapped in CC_USE_GEOMETRY_RENDERER macro. ( #11928 )
2022-07-11 18:57:10 +08:00
bofeng-song
7c8492c668
remove unneeded code, gameActivity has been ensured the render lifecycle ( #11897 )
2022-07-08 18:20:38 +08:00
李吉林
1f12c3e88e
fix geometry renderer update buffer in metal ( #11772 )
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* fix geometry renderer update buffer in metal
2022-06-30 16:37:07 +08:00
hyde zhou
e45943058e
add macro ( #11484 )
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* add render-pipeline macro
2022-06-13 18:38:26 +08:00
yangchao
c46b8d29ab
add server mode marco ( #11476 )
2022-06-13 13:46:19 +08:00
hyde zhou
24ab74050d
V3.6.0 pipeline ( #11327 )
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* Refactoring EffectAsset, ProgramLib, (Material) Pass.
Co-authored-by: Zeqiang Li <zeqiang-li@outlook.com >
Co-authored-by: zxx43 <zxx43@hotmail.com >
Co-authored-by: GengineJS <476393671@qq.com >
2022-06-13 11:15:21 +08:00
李吉林
1e34d3551a
V3.6.0 geometry compatibility ( #11393 )
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* compatibility for geometry renderer
* add deprecated.ts
* add empty implementation in web-pipeline
* ts lint
2022-06-08 11:11:10 +08:00
hyde zhou
02407dbc70
V3.6.0 pipeline ( #11277 )
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* decouple GlobalDescriptorSetManager from RenderPipeline
* formatting
* move interface onGlobalPipelineStateChanged from PipelineSceneData to Pipeline
* add layouts
* fix eslint error
* rendergraph creates device resources
* restore resourceGraph
* resource graph updated
* add scene interface
* layout graph updated
* stop use IntrusivePtr<gfx::Swapchain>
* add setViewport setScissor
* scene transversal modified
* accidentally omitted
* remove pipeline event from pipeline, decouple terrain from render pipeline
* shadingScale moved from PipelineSceneData to Pipeline
* Pipeline removed from PipelineSceneData
* pipelineEvent refactored
* fix typo
* rendergraph executes
* interface changed
* fix submit
* Update the draw function
* pipeline runtime added to pipeline
* automatically barrier
* typo
* comment
* forgot sth important
* add classic/custom pipeline switch
* web pipeline can be enabled
* relax pipeline interface
* pipeline use gfx::Color
* decouple native RenderPipeline
* fix clang tidy
* add get pipelineSceneData
* present refactored
* added executor example
* half way done
* find slot
* merge & sort layout
* layout graph updated
* enable native usesCustomPipeline
* change mergedbs
* fix comment
* fix eslint error
* fix
* draft
* update the rendergraph compiler
* update the compiler
* update executor
* update to latest
* revert mtlcmdbuffer manually
* valid added
* external node
* add framebuffer
* fix linter
* fix linter
* fix implicit narrow cast
* fix linter
* use native root.pipeline
* use Root to get pipeline instance
* fix ccstd::string
* turn off validation
* cleanup
* ccstd::pmr::string changed
* update the pipeline ubo
* use ccstd::pmr::string
* uses ccstd::pmr::vector
* uses ccstd::pmr::map
* reconstruction
* external res
* compile issue
* clang tidy
* fix ccstd::pmr::string hash
* fix potential issue
* Fixed some rendering errors of webpipeline in the editor
* Optimize attachment load/storeOp logic
* update executor
* WebPipeline bug fixed in editor
* Fix the problem of resource cache error when camera is deleted or added
* webpipeline performs logic adjustments and bug fixes
* render graph updated
* descriptor updated
* descriptor updated
* fix member traits
* libstdc++ does not support hashing std::pmr::string on linux
* refactor descriptor
* jsb allocator walkaround
* rename
* descriptor type refactored
* fix default
* adding layout graph builder
* transfer env
* switch env
* switch env
* adding native layout builder
* adding native builder
* adding layout graph
* adding descriptor
* adding descriptor layout
* create layout graph builder added
* fix root
* format
* add web layout graph builder
* refactor web layout graph
* fix intrusive ptr
* descriptor set data updated
* before applying another idea
* debug string added
* adding render graph
* adding resource graph
* adding native pipeline
* graph remove edge temporary fix
* remove_edge simplified
* remove edge simplified
* outIter renamed
* remove edges simplified
* fix reference graph impl
* run test case
* adding native impl
* remove unused native
* queue added
* pass reorder v1.0
* adding native pipeline
* adding native pipeline
* fix bug
* render graph setup added
* render graph updated
* fix ccstd::string
* getFirstChildLayout, num of children must be 1
* remove examples
* structure refactor
* pass reorder & framegraphDispatcher interface
* remove test code
* remove debug code
* ts added object detection
* ts get name added
* RenderGraph setup moved
* add ts layout graph implement
* fix lint
* fix ci: implicit type conversion
* ci
* adding warmup
* turn off custom
* pipeline updated
* format
* try disable clang 64 to 32 narrow warning
Co-authored-by: zxx43 <zxx43@hotmail.com >
Co-authored-by: GengineJS <476393671@qq.com >
Co-authored-by: Zeqiang Li <zeqiang-li@outlook.com >
2022-06-01 19:06:59 +08:00
hyde zhou
243547ffac
V3.6.0 pipeline ( #11021 )
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* layout graph renamed
* layout graph updated
* cntr updated
* adding descriptor hierarchy
* add present pass
* update jsb
* add layout graph
* change setter inheritance
* fix web-pipeline diamond inheritance problem
* cleanup
* change namespace
* adding layout graph
* add external resource type
* add factory
* adding native pipeline
* custom pipeline added
* adding UuidGraph
* fix misuse of drawAPI on metal (#10195 )
* uuid graph added
* adding pipeline runtime
* add uuid contains, rename addressable
* pipeline interface changed
* rendergraph completes filtering and dependencies
* Change the residency judgment
* RenderTexture changed to RenderWindow
* adding PipelineRuntime
* adding pipeline wrapper
* fix link error
* remove createPipelineRuntime
* decouple GlobalDescriptorSetManager from RenderPipeline
* formatting
* move interface onGlobalPipelineStateChanged from PipelineSceneData to Pipeline
* add layouts
* fix eslint error
* rendergraph creates device resources
* restore resourceGraph
* resource graph updated
* add scene interface
* layout graph updated
* stop use IntrusivePtr<gfx::Swapchain>
* add setViewport setScissor
* scene transversal modified
* accidentally omitted
* remove pipeline event from pipeline, decouple terrain from render pipeline
* shadingScale moved from PipelineSceneData to Pipeline
* Pipeline removed from PipelineSceneData
* pipelineEvent refactored
* fix typo
* rendergraph executes
* interface changed
* fix submit
* Update the draw function
* pipeline runtime added to pipeline
* automatically barrier
* typo
* comment
* forgot sth important
* add classic/custom pipeline switch
* web pipeline can be enabled
* relax pipeline interface
* pipeline use gfx::Color
* decouple native RenderPipeline
* fix clang tidy
* add get pipelineSceneData
* present refactored
* added executor example
* half way done
* find slot
* merge & sort layout
* layout graph updated
* enable native usesCustomPipeline
* change mergedbs
* fix comment
* fix eslint error
* fix
* draft
* update the rendergraph compiler
* update the compiler
* update executor
* update to latest
* revert mtlcmdbuffer manually
* valid added
* external node
* add framebuffer
* fix linter
* fix linter
* fix implicit narrow cast
* fix linter
* use native root.pipeline
* use Root to get pipeline instance
* fix ccstd::string
* turn off validation
* cleanup
* ccstd::pmr::string changed
* update the pipeline ubo
* use ccstd::pmr::string
* uses ccstd::pmr::vector
* uses ccstd::pmr::map
* reconstruction
* external res
* compile issue
* clang tidy
* fix ccstd::pmr::string hash
* fix potential issue
* Fixed some rendering errors of webpipeline in the editor
* Optimize attachment load/storeOp logic
* update executor
* WebPipeline bug fixed in editor
* Fix the problem of resource cache error when camera is deleted or added
* webpipeline performs logic adjustments and bug fixes
* render graph updated
* descriptor updated
* descriptor updated
* fix member traits
* libstdc++ does not support hashing std::pmr::string on linux
* refactor descriptor
* jsb allocator walkaround
* rename
* descriptor type refactored
* fix default
* adding layout graph builder
* adding native layout builder
* adding native builder
* adding layout graph
* adding descriptor
* adding descriptor layout
* create layout graph builder added
* fix root
* format
* add web layout graph builder
* refactor web layout graph
* fix intrusive ptr
* descriptor set data updated
* debug string added
* adding render graph
* adding resource graph
* adding native pipeline
* graph remove edge temporary fix
* remove_edge simplified
* remove edge simplified
* outIter renamed
* remove edges simplified
* fix reference graph impl
* adding native impl
* remove unused native
* queue added
* adding native pipeline
* adding native pipeline
* fix bug
* render graph setup added
* render graph updated
* fix ccstd::string
Co-authored-by: Zeqiang Li <zeqiang-li@outlook.com >
Co-authored-by: GengineJS <476393671@qq.com >
Co-authored-by: zxx43 <zxx43@hotmail.com >
2022-05-30 11:50:22 +08:00