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node_modules/chance/docs/usage/browser.md
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node_modules/chance/docs/usage/browser.md
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# browser
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#### Easy
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**Chance** instantiates itself onto the window. This means that in the simplest
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case you can just include the script tag then use an instance of **Chance**
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immediately.
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```html
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<script src="chance.js"></script>
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<script>
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console.log(chance.bool());
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</script>
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```
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The above snippet would result in either true or false being logged to your
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console. Note how the instance is lowercase *chance*. Uppercase *Chance* is the
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constructor which will create a new instance of **Chance**.
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#### Intermediate
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You can also ignore the global instantiation of **Chance** and create your own.
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This allows you to create multiple instances if you'd like. For convenience, we
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also bind **Chance** to window so it's accessible globally in the browser at
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*window.Chance* or just *Chance*.
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```html
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<script src="chance.js"></script>
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<script>
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var my_chance = new Chance();
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console.log(my_chance.bool());
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</script>
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```
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#### Advanced
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If you create your own instance of **Chance**, you can provide your own seed if
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you would like to be repeatable or if you'd like a more truly random seed. In
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the below example, I am doing an AJAX call to hit [Random.org][random] to
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retrieve a *true* random number which I use to seed Chance.
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```html
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<script src="http://chancejs.com/chance.min.js"></script>
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<script src="http://code.jquery.com/jquery-1.10.1.min.js"></script>
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<script>
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var mySeed;
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$.get("https://www.random.org/integers/", {num: "1", col: "1", min: "1", max: "1000000000", base: "10", format: "plain", rnd: "new"}, function(randNum) {
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mySeed = randNum;
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// Instantiate Chance with this truly random number as the seed
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var my_seeded_chance = new Chance(mySeed);
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console.log(my_seeded_chance.natural());
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});
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</script>
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```
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[random]: http://www.random.org
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