Files
Shigure/config/Monk.json
waynebian01 708bb67dc1 Refactor Warlock and Warrior configuration files to enhance spell and ability tracking
- Updated spell and ability names for clarity and consistency in Warlock.json and Warrior.json.
- Renamed various attributes to include timing indicators (正计时 and 倒计时) for better tracking of spell casting.
- Adjusted step values for spells and abilities to maintain proper order after renaming.
- Added new attributes for focus spells and their interruptibility in both configuration files.
- Ensured all changes maintain compatibility with existing functionality while improving readability.
2026-08-24 17:28:24 +08:00

703 lines
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JSON

{
"keymap": "monk.json",
"一键法术": {
"1": "轮回之触",
"2": "扫堂腿",
"3": "魂体双分",
"4": "转移",
"5": "还魂术",
"6": "平心之环",
"7": "分筋错骨",
"8": "玄牛下凡",
"9": "猛虎掌",
"10": "神鹤引项踢",
"11": "幻灭踢",
"12": "爆炸酒桶",
"13": "真气爆裂",
"14": "醉酿投",
"15": "火焰之息",
"16": "碧玉疾风",
"17": "碎玉闪电",
"18": "神鹤引项踢",
"19": "幻灭踢",
"20": "怒雷破",
"21": "旭日东升踢",
"22": "风领主之击",
"23": "疾风呼啸踢",
"24": "升龙霸",
"25": "神龙之赐",
"26": "活血术",
"27": "抚慰之雾",
"28": "天神御身",
"29": "氤氲之雾",
"30": "法力茶",
"101": "奥术洪流",
"102": "石像形态",
"103": "影遁",
"104": "狂暴",
"105": "血性狂怒",
"106": "战争践踏",
"107": "生存意志",
"108": "亡灵意志",
"109": "逃命专家",
"110": "黑暗飞行",
"111": "火箭跳",
"112": "火箭弹幕",
"113": "空间裂隙",
"114": "圣光裁决",
"115": "先祖召唤",
"116": "烈焰之血",
"117": "蛮牛冲撞",
"118": "奥术脉冲",
"119": "袋里乾坤",
"120": "再生",
"121": "震山掌",
"122": "纳鲁的赐福",
"123": "重拳出击",
"124": "超有机光发起源",
"125": "扫尾",
"126": "翼击",
"127": "艾泽里特涌动",
"151": "切换天赋",
"152": "切换专精"
},
"1": {
"队伍类型": {
"step": 4,
"type": "int"
},
"英雄天赋": {
"step": 5,
"type": "int"
},
"有效性": {
"step": 6,
"type": "bool"
},
"一键辅助": {
"step": 7,
"type": "int"
},
"插入法术": {
"step": 8,
"type": "int"
},
"战斗时间": {
"step": 9,
"type": "int"
},
"移动": {
"step": 10,
"type": "bool"
},
"施法(正计时)": {
"step": 11,
"type": "int"
},
"施法(倒计时)": {
"step": 12,
"type": "int"
},
"引导": {
"step": 13,
"type": "int"
},
"蓄力": {
"step": 14,
"type": "int"
},
"蓄力层数": {
"step": 15,
"type": "int"
},
"生命值": {
"step": 16,
"type": "int"
},
"队伍人数": {
"step": 17,
"type": "int"
},
"首领战": {
"step": 18,
"type": "int"
},
"难度": {
"step": 19,
"type": "int"
},
"酒池": {
"step": 20,
"type": "int"
},
"敌人数量": {
"step": 21,
"type": "int"
},
"能量值": {
"step": 22,
"type": "int"
},
"目标类型": {
"step": 23,
"type": "int"
},
"目标生命值": {
"step": 24,
"type": "int"
},
"目标施法(倒计时)": {
"step": 25,
"type": "int"
},
"目标施法(正计时)": {
"step": 26,
"type": "int"
},
"目标施法可打断": {
"step": 27,
"type": "int"
},
"目标引导": {
"step": 28,
"type": "int"
},
"目标引导可打断": {
"step": 29,
"type": "int"
},
"焦点施法(倒计时)": {
"step": 30,
"type": "int"
},
"焦点施法(正计时)": {
"step": 31,
"type": "int"
},
"焦点施法可打断": {
"step": 32,
"type": "int"
},
"焦点引导": {
"step": 33,
"type": "int"
},
"焦点引导可打断": {
"step": 34,
"type": "int"
},
"auras": {
"清空酒窖": {
"step": 35,
"type": "int"
}
},
"spells": {
"醉酿投": {
"step": 36,
"type": "int"
},
"醉酿投充能": {
"step": 37,
"type": "int"
},
"活血酒": {
"step": 38,
"type": "int"
},
"活血酒充能": {
"step": 39,
"type": "int"
},
"天神酒": {
"step": 40,
"type": "int"
},
"天神酒充能": {
"step": 41,
"type": "int"
},
"天神灌注": {
"step": 42,
"type": "int"
},
"天神灌注充能": {
"step": 43,
"type": "int"
},
"轮回之触": {
"step": 44,
"type": "int"
},
"扫堂腿": {
"step": 45,
"type": "int"
},
"移花接木": {
"step": 46,
"type": "int"
},
"移花接木层数": {
"step": "bar",
"bar": 1,
"type": "int"
},
"魂体双分": {
"step": 47,
"type": "int"
},
"魂体双分:转移": {
"step": 48,
"type": "int"
},
"切喉手": {
"step": 49,
"type": "int"
},
"火焰之息": {
"step": 50,
"type": "int"
},
"真气爆裂": {
"step": 51,
"type": "int"
},
"爆炸酒桶": {
"step": 52,
"type": "int"
},
"赤精之歌": {
"step": 53,
"type": "int"
},
"玄牛酒": {
"step": 54,
"type": "int"
},
"平心之环": {
"step": 55,
"type": "int"
},
"分筋错骨": {
"step": 56,
"type": "int"
},
"玄牛下凡": {
"step": 57,
"type": "int"
},
"幻灭踢": {
"step": 58,
"type": "int"
}
}
},
"2": {
"队伍类型": {
"step": 4,
"type": "int"
},
"英雄天赋": {
"step": 5,
"type": "int"
},
"有效性": {
"step": 6,
"type": "bool"
},
"一键辅助": {
"step": 7,
"type": "int"
},
"插入法术": {
"step": 8,
"type": "int"
},
"战斗时间": {
"step": 9,
"type": "int"
},
"移动": {
"step": 10,
"type": "bool"
},
"施法(正计时)": {
"step": 11,
"type": "int"
},
"施法(倒计时)": {
"step": 12,
"type": "int"
},
"引导": {
"step": 13,
"type": "int"
},
"蓄力": {
"step": 14,
"type": "int"
},
"蓄力层数": {
"step": 15,
"type": "int"
},
"生命值": {
"step": 16,
"type": "int"
},
"队伍人数": {
"step": 17,
"type": "int"
},
"首领战": {
"step": 18,
"type": "int"
},
"难度": {
"step": 19,
"type": "int"
},
"敌人数量": {
"step": 20,
"type": "int"
},
"施法技能": {
"step": 21,
"type": "int"
},
"施法目标": {
"step": 22,
"type": "int"
},
"法力值": {
"step": 23,
"type": "int"
},
"爆发开关": {
"step": 24,
"type": "int"
},
"目标类型": {
"step": 25,
"type": "int"
},
"目标距离": {
"step": 26,
"type": "int"
},
"目标施法(倒计时)": {
"step": 27,
"type": "int"
},
"目标施法(正计时)": {
"step": 28,
"type": "int"
},
"目标施法可打断": {
"step": 29,
"type": "int"
},
"spells": {
"雷光聚神茶": {
"step": 30,
"type": "int"
},
"雷光聚神茶充能": {
"step": 31,
"type": "int"
},
"复苏之雾": {
"step": 32,
"type": "int"
},
"复苏之雾充能": {
"step": 33,
"type": "int"
},
"还魂术": {
"step": 34,
"type": "int"
},
"作茧缚命": {
"step": 35,
"type": "int"
},
"清创生血": {
"step": 36,
"type": "int"
},
"天神御身": {
"step": 37,
"type": "int"
},
"轮回之触": {
"step": 38,
"type": "int"
},
"扫堂腿": {
"step": 39,
"type": "int"
},
"宁神茶": {
"step": 40,
"type": "int"
},
"魂体双分": {
"step": 41,
"type": "int"
},
"魂体双分:转移": {
"step": 42,
"type": "int"
},
"旭日东升踢": {
"step": 43,
"type": "int"
},
"幻灭踢": {
"step": 44,
"type": "int"
},
"平心之环": {
"step": 45,
"type": "int"
},
"分筋错骨": {
"step": 46,
"type": "int"
},
"法力茶": {
"step": 47,
"type": "int"
},
"法力茶层数": {
"step": "bar",
"bar": 1,
"type": "int"
},
"神龙之赐": {
"step": 48,
"type": "int"
},
"神龙之赐层数": {
"step": "bar",
"bar": 2,
"type": "int"
}
},
"group": {
"start": 49,
"num": 5,
"生命值": {
"step": 1,
"type": "int"
},
"职责": {
"step": 2,
"type": "int"
}
}
},
"3": {
"队伍类型": {
"step": 4,
"type": "int"
},
"英雄天赋": {
"step": 5,
"type": "int"
},
"有效性": {
"step": 6,
"type": "bool"
},
"一键辅助": {
"step": 7,
"type": "int"
},
"插入法术": {
"step": 8,
"type": "int"
},
"战斗时间": {
"step": 9,
"type": "int"
},
"移动": {
"step": 10,
"type": "bool"
},
"施法(正计时)": {
"step": 11,
"type": "int"
},
"施法(倒计时)": {
"step": 12,
"type": "int"
},
"引导": {
"step": 13,
"type": "int"
},
"蓄力": {
"step": 14,
"type": "int"
},
"蓄力层数": {
"step": 15,
"type": "int"
},
"生命值": {
"step": 16,
"type": "int"
},
"队伍人数": {
"step": 17,
"type": "int"
},
"首领战": {
"step": 18,
"type": "int"
},
"难度": {
"step": 19,
"type": "int"
},
"敌人数量": {
"step": 20,
"type": "int"
},
"能量值": {
"step": 21,
"type": "int"
},
"真气": {
"step": 22,
"type": "int"
},
"目标类型": {
"step": 23,
"type": "int"
},
"目标生命值": {
"step": 24,
"type": "int"
},
"目标施法(倒计时)": {
"step": 25,
"type": "int"
},
"目标施法(正计时)": {
"step": 26,
"type": "int"
},
"目标施法可打断": {
"step": 27,
"type": "int"
},
"目标引导": {
"step": 28,
"type": "int"
},
"目标引导可打断": {
"step": 29,
"type": "int"
},
"焦点施法(倒计时)": {
"step": 30,
"type": "int"
},
"焦点施法(正计时)": {
"step": 31,
"type": "int"
},
"焦点施法可打断": {
"step": 32,
"type": "int"
},
"焦点引导": {
"step": 33,
"type": "int"
},
"焦点引导可打断": {
"step": 34,
"type": "int"
},
"spells": {
"业报之触": {
"step": 35,
"type": "int"
},
"旭日东升踢": {
"step": 36,
"type": "int"
},
"乾元之巅": {
"step": 37,
"type": "int"
},
"乾元之巅充能": {
"step": 38,
"type": "int"
},
"乾元之巅层数": {
"step": "bar",
"bar": 1,
"type": "int"
},
"清创生血": {
"step": 39,
"type": "int"
},
"升龙霸": {
"step": 40,
"type": "int"
},
"翔龙在天": {
"step": 41,
"type": "int"
},
"怒雷破": {
"step": 42,
"type": "int"
},
"轮回之触": {
"step": 43,
"type": "int"
},
"扫堂腿": {
"step": 44,
"type": "int"
},
"移花接木": {
"step": 45,
"type": "int"
},
"魂体双分": {
"step": 46,
"type": "int"
},
"魂体双分:转移": {
"step": 47,
"type": "int"
},
"切喉手": {
"step": 48,
"type": "int"
},
"赤精之歌": {
"step": 49,
"type": "int"
},
"平心之环": {
"step": 50,
"type": "int"
},
"分筋错骨": {
"step": 51,
"type": "int"
}
}
}
}