Files
Shigure/config/Hunter.json
waynebian01 708bb67dc1 Refactor Warlock and Warrior configuration files to enhance spell and ability tracking
- Updated spell and ability names for clarity and consistency in Warlock.json and Warrior.json.
- Renamed various attributes to include timing indicators (正计时 and 倒计时) for better tracking of spell casting.
- Adjusted step values for spells and abilities to maintain proper order after renaming.
- Added new attributes for focus spells and their interruptibility in both configuration files.
- Ensured all changes maintain compatibility with existing functionality while improving readability.
2026-08-24 17:28:24 +08:00

621 lines
11 KiB
JSON

{
"keymap": "hunter.json",
"一键法术": {
"1": "倒刺射击",
"2": "杀戮命令",
"3": "眼镜蛇射击",
"4": "狂野怒火",
"5": "荒野呼唤",
"6": "夺命黑鸦",
"7": "弹幕射击",
"8": "血溅十方",
"9": "瞄准射击",
"10": "急速射击",
"11": "稳固射击",
"12": "多重射击",
"13": "百发百中",
"14": "夺命射击",
"15": "爆炸射击",
"16": "哀恸箭",
"17": "猎人印记",
"18": "奥术射击",
"19": "奇美拉射击",
"20": "召唤宠物1",
"21": "狂野鞭笞",
"22": "意气风发",
"23": "灵龟守护",
"24": "反制射击",
"25": "哀恸箭",
"26": "黑蚀箭",
"27": "胁迫",
"28": "乱射",
"29": "多重射击",
"30": "杀戮命令",
"31": "投掷手斧",
"32": "燎焰沥青",
"33": "爆裂火铳",
"34": "狩魂一击",
"35": "鱼叉猛刺",
"36": "猛禽一击",
"37": "野火炸弹",
"38": "牺牲咆哮",
"39": "震荡射击",
"40": "宁神射击",
"41": "焦油陷进",
"42": "恐吓野兽",
"43": "束缚射击",
"44": "伪装",
"45": "摔绊",
"46": "猛禽横扫",
"101": "奥术洪流",
"102": "石像形态",
"103": "影遁",
"104": "狂暴",
"105": "血性狂怒",
"106": "战争践踏",
"107": "生存意志",
"108": "亡灵意志",
"109": "逃命专家",
"110": "黑暗飞行",
"111": "火箭跳",
"112": "火箭弹幕",
"113": "空间裂隙",
"114": "圣光裁决",
"115": "先祖召唤",
"116": "烈焰之血",
"117": "蛮牛冲撞",
"118": "奥术脉冲",
"119": "袋里乾坤",
"120": "再生",
"121": "震山掌",
"122": "纳鲁的赐福",
"123": "重拳出击",
"124": "超有机光发起源",
"125": "扫尾",
"126": "翼击",
"127": "艾泽里特涌动",
"151": "切换天赋",
"152": "切换专精"
},
"1": {
"队伍类型": {
"step": 4,
"type": "int"
},
"英雄天赋": {
"step": 5,
"type": "int"
},
"有效性": {
"step": 6,
"type": "bool"
},
"一键辅助": {
"step": 7,
"type": "int"
},
"插入法术": {
"step": 8,
"type": "int"
},
"战斗时间": {
"step": 9,
"type": "int"
},
"移动": {
"step": 10,
"type": "bool"
},
"施法(正计时)": {
"step": 11,
"type": "int"
},
"施法(倒计时)": {
"step": 12,
"type": "int"
},
"引导": {
"step": 13,
"type": "int"
},
"蓄力": {
"step": 14,
"type": "int"
},
"蓄力层数": {
"step": 15,
"type": "int"
},
"生命值": {
"step": 16,
"type": "int"
},
"队伍人数": {
"step": 17,
"type": "int"
},
"首领战": {
"step": 18,
"type": "int"
},
"难度": {
"step": 19,
"type": "int"
},
"敌人数量": {
"step": 20,
"type": "int"
},
"集中值": {
"step": 21,
"type": "int"
},
"爆发开关": {
"step": 22,
"type": "int"
},
"输出模式": {
"step": 23,
"type": "int"
},
"AOE开关": {
"step": 24,
"type": "int"
},
"目标类型": {
"step": 25,
"type": "int"
},
"目标施法(倒计时)": {
"step": 26,
"type": "int"
},
"目标施法(正计时)": {
"step": 27,
"type": "int"
},
"目标施法可打断": {
"step": 28,
"type": "int"
},
"目标引导": {
"step": 29,
"type": "int"
},
"目标引导可打断": {
"step": 30,
"type": "int"
},
"焦点施法(倒计时)": {
"step": 31,
"type": "int"
},
"焦点施法(正计时)": {
"step": 32,
"type": "int"
},
"焦点施法可打断": {
"step": 33,
"type": "int"
},
"焦点引导": {
"step": 34,
"type": "int"
},
"焦点引导可打断": {
"step": 35,
"type": "int"
},
"spells": {
"牺牲咆哮": {
"step": 36,
"type": "int"
},
"意气风发": {
"step": 37,
"type": "int"
},
"胁迫": {
"step": 38,
"type": "int"
},
"震荡射击": {
"step": 39,
"type": "int"
},
"宁神射击": {
"step": 40,
"type": "int"
},
"焦油陷进": {
"step": 41,
"type": "int"
},
"恐吓野兽": {
"step": 42,
"type": "int"
},
"束缚射击": {
"step": 43,
"type": "int"
},
"摔绊": {
"step": 44,
"type": "int"
},
"杀戮命令": {
"step": 45,
"type": "int"
},
"杀戮命令充能": {
"step": 46,
"type": "int"
},
"倒刺射击": {
"step": 47,
"type": "int"
},
"倒刺射击充能": {
"step": 48,
"type": "int"
},
"反制射击": {
"step": 49,
"type": "int"
},
"狂野怒火": {
"step": 50,
"type": "int"
},
"狂野鞭笞": {
"step": 51,
"type": "int"
}
}
},
"2": {
"队伍类型": {
"step": 4,
"type": "int"
},
"英雄天赋": {
"step": 5,
"type": "int"
},
"有效性": {
"step": 6,
"type": "bool"
},
"一键辅助": {
"step": 7,
"type": "int"
},
"插入法术": {
"step": 8,
"type": "int"
},
"战斗时间": {
"step": 9,
"type": "int"
},
"移动": {
"step": 10,
"type": "bool"
},
"施法(正计时)": {
"step": 11,
"type": "int"
},
"施法(倒计时)": {
"step": 12,
"type": "int"
},
"引导": {
"step": 13,
"type": "int"
},
"蓄力": {
"step": 14,
"type": "int"
},
"蓄力层数": {
"step": 15,
"type": "int"
},
"生命值": {
"step": 16,
"type": "int"
},
"队伍人数": {
"step": 17,
"type": "int"
},
"首领战": {
"step": 18,
"type": "int"
},
"难度": {
"step": 19,
"type": "int"
},
"集中值": {
"step": 20,
"type": "int"
},
"目标类型": {
"step": 21,
"type": "int"
},
"目标施法(倒计时)": {
"step": 22,
"type": "int"
},
"目标施法(正计时)": {
"step": 23,
"type": "int"
},
"目标施法可打断": {
"step": 24,
"type": "int"
},
"目标引导": {
"step": 25,
"type": "int"
},
"目标引导可打断": {
"step": 26,
"type": "int"
},
"焦点施法(倒计时)": {
"step": 27,
"type": "int"
},
"焦点施法(正计时)": {
"step": 28,
"type": "int"
},
"焦点施法可打断": {
"step": 29,
"type": "int"
},
"焦点引导": {
"step": 30,
"type": "int"
},
"焦点引导可打断": {
"step": 31,
"type": "int"
},
"spells": {
"牺牲咆哮": {
"step": 32,
"type": "int"
},
"意气风发": {
"step": 33,
"type": "int"
},
"胁迫": {
"step": 34,
"type": "int"
},
"震荡射击": {
"step": 35,
"type": "int"
},
"宁神射击": {
"step": 36,
"type": "int"
},
"焦油陷进": {
"step": 37,
"type": "int"
},
"恐吓野兽": {
"step": 38,
"type": "int"
},
"束缚射击": {
"step": 39,
"type": "int"
},
"摔绊": {
"step": 40,
"type": "int"
},
"反制射击": {
"step": 41,
"type": "int"
},
"瞄准射击": {
"step": 42,
"type": "int"
},
"瞄准射击充能": {
"step": 43,
"type": "int"
},
"急速射击": {
"step": 44,
"type": "int"
},
"百发百中": {
"step": 45,
"type": "int"
}
}
},
"3": {
"队伍类型": {
"step": 4,
"type": "int"
},
"英雄天赋": {
"step": 5,
"type": "int"
},
"有效性": {
"step": 6,
"type": "bool"
},
"一键辅助": {
"step": 7,
"type": "int"
},
"插入法术": {
"step": 8,
"type": "int"
},
"战斗时间": {
"step": 9,
"type": "int"
},
"移动": {
"step": 10,
"type": "bool"
},
"施法(正计时)": {
"step": 11,
"type": "int"
},
"施法(倒计时)": {
"step": 12,
"type": "int"
},
"引导": {
"step": 13,
"type": "int"
},
"蓄力": {
"step": 14,
"type": "int"
},
"蓄力层数": {
"step": 15,
"type": "int"
},
"生命值": {
"step": 16,
"type": "int"
},
"队伍人数": {
"step": 17,
"type": "int"
},
"首领战": {
"step": 18,
"type": "int"
},
"难度": {
"step": 19,
"type": "int"
},
"集中值": {
"step": 20,
"type": "int"
},
"目标类型": {
"step": 21,
"type": "int"
},
"目标施法(倒计时)": {
"step": 22,
"type": "int"
},
"目标施法(正计时)": {
"step": 23,
"type": "int"
},
"目标施法可打断": {
"step": 24,
"type": "int"
},
"目标引导": {
"step": 25,
"type": "int"
},
"目标引导可打断": {
"step": 26,
"type": "int"
},
"焦点施法(倒计时)": {
"step": 27,
"type": "int"
},
"焦点施法(正计时)": {
"step": 28,
"type": "int"
},
"焦点施法可打断": {
"step": 29,
"type": "int"
},
"焦点引导": {
"step": 30,
"type": "int"
},
"焦点引导可打断": {
"step": 31,
"type": "int"
},
"spells": {
"牺牲咆哮": {
"step": 32,
"type": "int"
},
"意气风发": {
"step": 33,
"type": "int"
},
"胁迫": {
"step": 34,
"type": "int"
},
"震荡射击": {
"step": 35,
"type": "int"
},
"宁神射击": {
"step": 36,
"type": "int"
},
"焦油陷进": {
"step": 37,
"type": "int"
},
"恐吓野兽": {
"step": 38,
"type": "int"
},
"束缚射击": {
"step": 39,
"type": "int"
},
"摔绊": {
"step": 40,
"type": "int"
},
"爆裂火铳": {
"step": 41,
"type": "int"
},
"狩魂一击": {
"step": 42,
"type": "int"
},
"鱼叉猛刺": {
"step": 43,
"type": "int"
},
"猛禽一击": {
"step": 44,
"type": "int"
},
"野火炸弹": {
"step": 45,
"type": "int"
}
}
}
}