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- Introduced a new markdown file detailing the texture sorting mechanism for ClassBlocks. - Explained the allocation of states, auras, spells, and group pixels, along with the independent layout of auxiliary bars. - Provided a comprehensive overview of the output areas, sorting order, and pixel encoding. - Included examples and guidelines for external reading and integration with existing systems.
32 lines
1.3 KiB
XML
32 lines
1.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net10.0-windows</TargetFramework>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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<ImplicitUsings>enable</ImplicitUsings>
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<AssemblyName>Shigure</AssemblyName>
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<RootNamespace>Shigure</RootNamespace>
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<Company>Arasaka Corporation</Company>
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<Version>1.2.1</Version>
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<AssemblyVersion>1.2.1</AssemblyVersion>
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<FileVersion>1.2.1</FileVersion>
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<ApplicationIcon>Assets\arasaka-icon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<EmbeddedResource Include="Assets\*.ico" />
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<EmbeddedResource Include="Assets\*.png" />
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<EmbeddedResource Include="Assets\*.svg" />
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<EmbeddedResource Include="Assets\Class\*.jpg" />
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<EmbeddedResource Include="Assets\Spec\*.jpg" />
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<None Include="config\*.json" CopyToOutputDirectory="PreserveNewest" />
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<None Include="keymap\*.json" CopyToOutputDirectory="PreserveNewest" />
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<None Include="module\**\*.json" CopyToOutputDirectory="PreserveNewest" />
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<None Include="wow_process.txt" CopyToOutputDirectory="PreserveNewest" />
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<None Update="Fuyutsui\**\*" CopyToOutputDirectory="PreserveNewest" CopyToPublishDirectory="PreserveNewest" />
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</ItemGroup>
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</Project>
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