Files
Shigure/Modules/ModuleSpecialActions.cs

122 lines
3.9 KiB
C#

using System.Globalization;
namespace Shigure;
internal static class ModuleSpecialActions
{
public const string PauseSpell = "暂停";
public const string InsertSpellState = "插入法术";
public const string InsertItemState = "插入物品";
public const string FailedSpell = "自动插入法术";
public const string FailedItem = "自动插入物品";
public const string OneKeySpell = "一键法术";
public const string OneKeyItem = "一键物品";
public static bool IsPauseSpell(string? spell)
{
return string.Equals(spell?.Trim(), PauseSpell, StringComparison.Ordinal);
}
public static bool IsFailedSpell(string? spell)
{
return string.Equals(spell?.Trim(), FailedSpell, StringComparison.Ordinal);
}
public static bool IsFailedItem(string? spell)
{
return string.Equals(spell?.Trim(), FailedItem, StringComparison.Ordinal);
}
/// <summary>旧模块动作中的“插入法术”迁移为“自动插入法术”;“插入物品”迁移为“自动插入物品”。条件字段不在此处改写。</summary>
public static string NormalizeSpellAction(string? spell)
{
var normalized = spell?.Trim() ?? string.Empty;
if (string.Equals(normalized, InsertSpellState, StringComparison.Ordinal))
{
return FailedSpell;
}
return string.Equals(normalized, InsertItemState, StringComparison.Ordinal)
? FailedItem
: normalized;
}
public static bool IsOneKeySpell(string? spell)
{
return string.Equals(spell?.Trim(), OneKeySpell, StringComparison.Ordinal);
}
public static long? GetFailedSpell(GameState state, IReadOnlyDictionary<int, long>? failedSpellMap)
{
var failedSpellId = state.GetInt(InsertSpellState);
if (failedSpellMap is null || !failedSpellMap.TryGetValue(failedSpellId, out var spellId))
{
return null;
}
return state.Spells.TryGetValue($"{spellId}.{SpellFieldKey.SpellCooldown}", out var cooldown)
&& IsZero(cooldown)
? spellId
: null;
}
public static long? GetFailedItem(
GameState state,
IReadOnlyDictionary<int, long>? insertItemMap)
{
var insertItemIndex = state.GetInt(InsertItemState);
if (insertItemMap is null || !insertItemMap.TryGetValue(insertItemIndex, out var itemId))
{
return null;
}
foreach (var (name, trackedItemId) in state.ItemIds)
{
if (trackedItemId != itemId)
{
continue;
}
return IsZero(state.GetValue(name)) ? itemId : null;
}
return itemId;
}
public static long? GetOneKeySpell(GameState state, IReadOnlyDictionary<int, long>? oneKeySpellMap)
{
var oneKeyAssist = state.GetInt("一键辅助");
return oneKeySpellMap is not null && oneKeySpellMap.TryGetValue(oneKeyAssist, out var spellId)
? spellId
: null;
}
private static bool IsZero(object? value)
{
return value switch
{
int i => i == 0,
long l => l == 0,
float f => Math.Abs(f) < float.Epsilon,
double d => Math.Abs(d) < double.Epsilon,
decimal m => m == 0,
bool b => !b,
string s => TryParseZero(s, out var isZero) && isZero,
_ => false
};
}
private static bool TryParseZero(string text, out bool isZero)
{
isZero = false;
if (!double.TryParse(text, NumberStyles.Float, CultureInfo.InvariantCulture, out var parsed)
&& !double.TryParse(text, NumberStyles.Float, CultureInfo.CurrentCulture, out parsed))
{
return false;
}
isZero = Math.Abs(parsed) < double.Epsilon;
return true;
}
}