- Introduced a new class `SpellFieldKey` to encapsulate constants and methods related to spell and aura identifiers.
- Added methods for generating keys for spells and auras, including parsing functionality for spell and aura strings.
- Implemented utility methods for stripping prefixes and canonicalizing aura IDs.
- Modified warrior keymap to change the unit for "拳击" and ensure proper formatting.
- Introduced a new ReservedUnit class to manage reserved units and their display names.
- Added a comprehensive priest keymap with multiple skills and corresponding hotkeys, enhancing gameplay functionality.