- Introduced "宏条件" (macro conditions) field for all skills.
- Updated skills for various key bindings, including changes to "斩杀" to "嗜血", "嗜血" to "暴怒", and others.
- Adjusted unit IDs for specific skills to enhance functionality.
- Ensured all skills have corresponding hotkeys for better accessibility.
- Modified warrior keymap to change the unit for "拳击" and ensure proper formatting.
- Introduced a new ReservedUnit class to manage reserved units and their display names.
- Added a comprehensive priest keymap with multiple skills and corresponding hotkeys, enhancing gameplay functionality.